Re: a8r8g8b8

2004-02-11 Thread Thomas Winischhofer
a little with a8r8g8b8 alpha textures and despite the fact my driver (erm, by hardware reasons) can't accelerate them, I think I found an issue: (I use a source where these kinds of alpha textures are still accepted by XAA, ie before Mark disabled this). The textures always have identical red

Re: a8r8g8b8

2004-02-11 Thread Mark Vojkovich
(and others), I played a little with a8r8g8b8 alpha textures and despite the fact my driver (erm, by hardware reasons) can't accelerate them, I think I found an issue: (I use a source where these kinds of alpha textures are still accepted by XAA, ie before Mark disabled this). The textures

a8r8g8b8

2004-02-10 Thread Thomas Winischhofer
Mark (and others), I played a little with a8r8g8b8 alpha textures and despite the fact my driver (erm, by hardware reasons) can't accelerate them, I think I found an issue: (I use a source where these kinds of alpha textures are still accepted by XAA, ie before Mark disabled

Re: a8r8g8b8

2004-02-10 Thread Mark Vojkovich
What's the question/problem? Mark. On Tue, 10 Feb 2004, Thomas Winischhofer wrote: Mark (and others), I played a little with a8r8g8b8 alpha textures and despite the fact my driver (erm, by hardware reasons) can't accelerate them, I think I found an issue