HTML Programmer UI Designer (UI Engineer who did his own
visuals; and badly) Producer Technologist Information Architect
UI Designer (AGAIN) Interaction Designer
The journey took about 9 years and it wasn't until I joined this
community that I really understood what design even was.
At least a few posts seem to suggest that design is more art than science.
This is a serious -- and possibly widespread (in the community, may not be
in this forum) -- misconception, and is founded on a misunderstanding of the
term 'design' which deems the terms 'art' and 'design' to be near
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Andrei Herasimchuk wrote:
But when you look at DxF, you have to notice every single little
detail about these three things because one little change rips the
entire effect apart. Where I use all caps, where I don't. What the
leading value
Rich, I would respectfully disagree. The foremost talent needed in being an
INTERACTION designer is the ability to understand, codify, structure and
support INTERACTIONS between humans and interactive artifacts (and between
humans THROUGH interactive artifacts). Plus the talent to design things,
Oh my, apologies for the dreadful spelling and grammar in the last
post. The last para should read
Since most of the participants *do not have psychology background,*
I have to ask this question of the people you work with. How many of
your colleagues have studied psychology? *Do you consider
Lucy, I'm glad you brought up the issue of psych. I actually arrived on
Planet IxD via psych/computer science (after my basic training as a
mechanical engineer). I have always thought of IxD as being driven first by
psych/social psych/anthropology and only then by the visual arts. A year
and a
Not to be a stickler for semantics, but I don't think you can equate lack
of psychology studies with inability to understand, empathize and study
human behavior and motivations. I'm a cartoonist (my art background),
but it wasn't my major, Computer Science was. Similarly, I have always had
a
On 18/12/2007, Fred Beecher [EMAIL PROTECTED] wrote:
On 12/18/07, pauric [EMAIL PROTECTED] wrote:
I think many of us took the long winding path actually. I was
wondering if we could hear some stories about those pivotal moments in
our careers where we changed from being 'X' in to
I haven't run into many folks with psych backgrounds in the design or coding
worlds. Many more artists, musicians, mathematicians, academics. I've heard
of sociologists and anthropologists, but haven't worked with them
personally.
Where I worked with people with psych degrees years ago: bucking
I haven't run into many folks with psych backgrounds in the design or
coding
worlds. Many more artists, musicians, mathematicians, academics.
I've seen a few designers with Psych degrees, but I've seen far more of them
doing Usability work.
-r-
As for the heart/head dichotomy, I'm ultimately guided by the heart.
It's strange. There are mountains of logical decisions and reasons
for doing the littlest things that all lead up to an infusion of life
and emotional satisfaction. Come to think of it, users usually relate
to a UI on a very
Yes, there is a big difference. I didn't say they were the same, but just
as there are good graphic designers without design degrees, good developers
without comp-sci degrees, and good neurosurgeons without...well
erm...anyway, there are good interaction designers without psych degrees.
I don't
On Dec 20, 2007, at 6:02 AM, Nick Iozzo wrote:
Andrei, you did not respond to the one of the key points I was
making in the original post. That the innovation comes from the
interplay of form and function, that interplay plays out best if
you have strong designers representing each
On 12/20/07, Richard Collins-Bye [EMAIL PROTECTED] wrote:
Does anyone have a list or criteria that would be useful to score the
*potential* UX of various solutions Of course I understand that
there's much work to be done between opening the box and launching the
system - it's up to us to
At 10:03 AM -0800 12/20/07, Andrei Herasimchuk wrote:
On Dec 20, 2007, at 6:02 AM, Nick Iozzo wrote:
Andrei, you did not respond to the one of the key points I was
making in the original post. That the innovation comes from the
interplay of form and function, that interplay plays out best
That interplay and innovation comes out best when one person is able to
work through it all. Not a team. Teams are needed due to project deadlines,
scope, etc. Teams are the norm, true, but the ideal is still one person. I
very rarely see teams innovate. I often see single designers innovate. --
I don't think a Psych degree per se is essential, but a genuine interest in
human psychology would be very useful.
One of my longtime friends is a clinical psychologist, and I gain important
insights from her occasionally about all sorts of things, including interaction
design. I also was
Not sure I've seen navigation tabs with a scroll bar before. You'll want to
narrow the width of your browser window to get the full effect.
http://msdn2.microsoft.com/en-us/vs2008/default.aspx
Comments?
Michael Micheletti
*Come to
I have been looking into the IxD realm for about 3 years now. I chose
to major in Psychology due to a natural curiosity of why people do
what they do in general. And computers/technology has always kept my
attention. One day I searched on the web to find out how I could apply
my Psyc degree to
Nick Iozzo [EMAIL PROTECTED] wrote:
We are in the midst of creating a new field. If we define this field as
GraphicDesign + Computer Engineering + Usability Evaluations +
UserResearch = Interaction Designer. Then no interaction designers
would ever exist. No one can advanced in all of these
yeah.. doesn't work in firefox or camino... i'm not sure the scroll
bar on the tabs is intentional, i think it's just a symptom of bad web
development and design.
On Dec 20, 2007 6:11 PM, Mike Scarpiello [EMAIL PROTECTED] wrote:
I DO think it's hilarious that MS refuses to make their sites
Not surprising - look at the source (snark :-)
will evans
user experience architect
[EMAIL PROTECTED]
617.281.1281
On Dec 20, 2007, at 6:25 PM, Matthew Nish-Lapidus [EMAIL PROTECTED]
wrote:
yeah.. doesn't work in firefox or camino... i'm not sure the scroll
bar on the tabs is intentional,
[I sent this earlier today and apparently left off the ixda list as a cc.
Jared, perhaps you haven't seen it either.]
Jared,
Allow me to apologize. My tone has been confrontational rather than seeking
to find common ground. But you got my hackles up when you, not once, but
twice in the same
On Dec 20, 2007, at 11:24 AM, David Malouf wrote:
I love ya man, but this point I REALLY have to disagree with. My
experience
here at Motorola Enterprise Mobility is that innovation is best
done in
groups. The cathartic energy of a design studio environment breeds
innovation better than
On Dec 20, 2007, at 11:08 AM, Katie Albers wrote:
This is a mistake, imho. I don't operate like that, and my design
teams don't operate like that. The division of skills I use is
where the designer has to code/build the prototype.
So, you don't actually have a division of skills
Not for
On Dec 20, 2007, at 1:11 PM, Rich Rogan wrote:
It seems in our discipline the ability to design is shockingly
placed
below other skills as necessary to do our jobs, and this is one of
the main
reasons we have Bad software and websites.
Bingo.
--
Andrei Herasimchuk
Principal,
At 4:11 PM -0500 12/20/07, Rich Rogan wrote:
Just curious on how many people don't think being good at Design, (given
you're designing in an IxD space), isn't the single most important skill
needed to be a successful Interaction Designer?
Here's the Random House definition of design (courtesy
This is one of THE perennial arguments of this field, and it almost
never fares well in text forums, due to the different experiences and
frameworks the participants bring to it. They then commence beating
each other over the heads with their word balloons (my favorite
mental image of text forum
Seeing Graphic Design or Art backgrounds was a surprise to me because
as I do research on how to prepare to enter the ID/UX arena, there
are quite a lot of references (mostly in job posts) to education in
cognitive learning (Psyc), or HCI which has Psyc courses in it's
curriculum. And some even
I agree this forum is not working for this discussion. Would anyone be
interested in using a break during the conference to have a face-to-face on
this topic?
As a professional society, I think we to come to some sort of agreement. If we
are having such a hard time defining the skills that we
I wasn't trying to say that being a usability professional is like being a
movie critic in terms of **specific** methods. I was using the movie
critic as one example of the age old debate as to whether being able to
critique, evaluate, measure, analyze a domain, bestows on one the ability to
I'm shooting from the hip here, but my guess is developers aren't
going to have a screen resolution below 1024 x 768 if viewing the
site on a CRT, flatscreen, or other monitor type. Why bother going
through the effort of putting the overflow to auto? I would prefer
them spend the time thinking
On Thu, 20 Dec 2007 16:22:01, Jake Zukowski [EMAIL PROTECTED] wrote:
I'm shooting from the hip here, but my guess is developers aren't
going to have a screen resolution below 1024 x 768 if viewing the
site on a CRT, flatscreen, or other monitor type. Why bother going
through the effort of
Folks,
With so many of us about to leave for Christmas/New Year's holiday,
this seems like a good time to remind you all:
PLEASE set your auto-responders (out-of-office messages) so that they
do not reply to messages from the list. This is a simple setting in
your email program.
Alternately,
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