Re: [IxDA Discuss] Skittles Branding

2009-03-06 Thread Elana Glazer
2 valid points of view 1 video: http://www.youtube.com/watch?v=wx2nomhuMHseurl=http://www.plantingseeds.ca/blog/2009/03/skittles-useless-effort-or-great-experiment/ My 2 cents: Is the new Skittle site the best use of social media? No!! But, is it fitting for time (time = no one knows exactly

Re: [IxDA Discuss] Skittles Branding

2009-03-06 Thread Joel Laumans
I followed the whole Skittles / Modernista hype on Twitter a couple days ago, and I can't say that I am as enthusiastic about it as everyone else. Most of the reactions I saw flying by were similar to: Wow, this is really great! Great! Finally a company that let's the people represent them Great

Re: [IxDA Discuss] Skittles Branding

2009-03-06 Thread Will Evans
I saw that as a creative experimentation in application of networked publics to a brand. Without having been paid to research their core audience, without being paid to do a heuristic evaluation or usability analysis, I can't say whether its affective or not. Did Skittles scuttle its brand?

Re: [IxDA Discuss] Skittles Branding

2009-03-06 Thread Jordan, Courtney
Just in terms of the user experience, I found the implementation awful. I'm using chrome and if I use my mouse wheel to scroll, I get an undocumented feature: row upon row of skittles menus. Even without scrolling, there is no way to move the menu and it blocks out a large section of the page,

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread Jordan, Courtney
I disagree. Even a one-page paper sketch can be a prototype - just a low-fidelity prototype. See Carolyn Snyder's book, Paper Prototypes. I often sketch ideas out before heading to Visio where they become mid-fidelity prototypes. Once you add some colors and images - then it's a high-fidelity

Re: [IxDA Discuss] Tools for iPhone Apps

2009-03-06 Thread david farkas
As far as tools go, if you are looking to just put together some screencaps of potential interfaces, Teehan lax has a nice psd template: http://www.teehanlax.com/blog/?p=447 I adapted it to illustrator here: http://dfarkasdesign.com/downloadfiles/iphoneelements.ai . . . . . . . . . . . . . . .

Re: [IxDA Discuss] Is social networking doomed to frivolity?

2009-03-06 Thread Billy Cox
What sites like FB do really well, though, is encourage the small congratulations/condolences that would otherwise get left behind. This sounds like more bad news for greeting card companies. Welcome to the Interaction Design

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread David Malouf
I really feel you folks are confusing mock-up with prototype. IMHO, if I can't use it, it ain't a prototype. Maybe, human as computer paper-prototypes fit the bill, but otherwise, a series of screens, are mock-ups and an interactive click-through is a prototype. The distinction is important b/c

Re: [IxDA Discuss] The war on widgets

2009-03-06 Thread pedromarqueslx
I agree with the point of view. All kinds of systems tend to be less dependable and more autonomous requiring less control devices. In system interaction, tangible, sound and visual feedback will always be important. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread Will Evans
On Mar 6, 2009, at 6:41 AM, David Malouf wrote: I really feel you folks are confusing mock-up with prototype. IMHO, if I can't use it, it ain't a prototype. exactly. If it is not something that a user can actually engage with, then its a sketch, or wireframe or picture. If there is no

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread Katie Albers
Well, Webster's has this to say about it: Proto*type\, n. ... An original or model after which anything is copied; the pattern of anything to be engraved, or otherwise copied, cast, or the like; a primary form; exemplar; archetype. Whereas a mock-up is a model, often full-size, for study,

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread Andrei Herasimchuk
On Mar 6, 2009, at 9:42 AM, Katie Albers wrote: Well, Webster's has this to say about it: Proto*type\, n. ... An original or model after which anything is copied; the pattern of anything to be engraved, or otherwise copied, cast, or the like; a primary form; exemplar; archetype. Whereas a

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread Uday Gajendar
Good lord this thread has just devolved into an embarrassment! (and whatever happened to Saffer's admonition--no more tedious endless definition threads!) For the last time: http://www.ghostinthepixel.com/?p=130 And if you're still that confused about wireframes (and mockups) vs prototypes, well

[IxDA Discuss] Heuristic Evaluations - A Personal Approach

2009-03-06 Thread Liam Greig
Hi everyone, Apologies in advance for the long post. The agency where I work as an IxD recently started an employee driven lunch and learn series where I had the opportunity to introduce the idea of Heuristics to the group. I covered off the basics and background from Nielson on and it was all

Re: [IxDA Discuss] Prototyping tools resources

2009-03-06 Thread Erik Stolterman
Hi list Since this thread is about the nature of prototypes, I might push for a paper I wrote with some colleagues on the topic. It was published in ToCHI last summer. You can download it here http://www.box.net/shared/static/6cg0s7crjh.pdf it is called The Anatomy of Prototypes Best Erik

[IxDA Discuss] Job: IxD Internship VMware UX Server Team - Palo Alto, CA

2009-03-06 Thread Kathryn Murrell
The VMware User Experience Team is recruiting candidates for an internship with our Server team in Palo Alto, CA The summer intern will work with a UX lead on a project to specify the interaction design for enterprise management and monitoring tools for virtualized infrastructure environments.

[IxDA Discuss] Design/UX goals in your company

2009-03-06 Thread Alan Cox
As it grows, the company I work for is becoming more metric-driven. Ultimately, I support the idea of having goals and metrics that help us understand whether we're doing good work, the right work, etc. I don't expect goals metrics to ever tell the whole story; the world is squishy and numbers

Re: [IxDA Discuss] Heuristic Evaluations - A Personal Approach

2009-03-06 Thread Chauncey Wilson
Hi, This is a very interesting approach. Some general points: What is your measure of success for your new heuristics? There is some lively debate about success metrics with some examples being: number of problems found; number of major problems found relative to usability testing, abiltiy of

Re: [IxDA Discuss] Design/UX goals in your company

2009-03-06 Thread Chauncey Wilson
Hello Alan, You might want to get the book Built for Use: Driving Profitability Through the User Experience By Donoghue, Karen and Schrage, Michael D The book never got the attention it should have, but it is full of good information and stories about how to connect: Business goals with User

Re: [IxDA Discuss] Design/UX goals in your company

2009-03-06 Thread Scott Berkun
There are several flavors of these sorts of things, but ironically setting metrics to measure is often done without a well formed goal. Are you trying to measure the value of your group? The value of people on your team? To win arguments with other groups? It's usually a mistake to create metrics

Re: [IxDA Discuss] Design/UX goals in your company

2009-03-06 Thread Chauncey Wilson
Here are some classic references that discuss usability goals. The earliest examples of usability specifications that I could locate came from Tom Gilb in the late 1970s and early 1980s. Whiteside, Bennett, and Holtblatt's chapter in the Handbook of HCI described usability specifications and

Re: [IxDA Discuss] Design/UX goals in your company

2009-03-06 Thread Mike Myles
I've been working on using desired user responses as a way to communicate design intent. These responses are potentially measurable goals, but more importantly they are effective at getting non-designers to understand the core objectives of a project. It's important to be able to measure design

Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry

2009-03-06 Thread live
A liaison between a Graphic Designer and a Programmer (an Engineer or a Developer?) sounds like a Web or Interactive Producer to me. For what that's worth. On Mar 6, 2009, at 8:15 AM, Petra Bennett wrote: I conduct research viability analyses on potential program ideas for a College. I

Re: [IxDA Discuss] Type or select?

2009-03-06 Thread Cone
Applying an input mask to the input field is an elegant solution. Try the jQuery masked input plugin: http://www.conetrees.com/2009/03/blog/jquery-masked-input-plugin-increase-usability-for-masked-format-input-fields/ -Abhay -- Cone Trees- User Research Design http://www.conetrees.com

Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry

2009-03-06 Thread SteveJB
Liason sounds like an administrative support role. While not a very accurate analogy, interaction design can be seen as the third leg of a stool for software development with visual design and coding being the other two legs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .