the plan.
Thanks again to all.
Dusty
_
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ford
Sent: 04/13/2008 1:27 PM
To: discussion@acfug.org
Subject: Re: [ACFUG Discuss] Doing CF development on a MAC
Being in a stereotypical corporate environment, I have to use
Being in a stereotypical corporate environment, I have to use a Windows
machine at work but I've used nothing but Macs at home for years. There is
nothing I can't do on my Mac that I can't do on my Windows PC, though as
some have mentioned there are some things in a corporate world that are a
Hm.
Ok, I see. Wasn't thinking that way. Yes, the laptops can mirror to
any size display, but there is only one video out port, so you would
have to split. Isn't that the case with --most-- laptops? Looks like
the thread has some good info about how the hardware works and what
is
I bought a laptop stand and use my 17 macbook pro with a wireless keyboard
and mouse. No complaints here. 17 is plenty big enough for hacking out CF
etc. It would be nice to have a 20+ inch widescreen but, honestly who needs
dual monitors with a desktop manager?
On Sat, Apr 12, 2008 at 1:59 PM,
alt-tab
On Sat, Apr 12, 2008 at 3:58 PM, Steven Ross [EMAIL PROTECTED] wrote:
I bought a laptop stand and use my 17 macbook pro with a wireless keyboard
and mouse. No complaints here. 17 is plenty big enough for hacking out CF
etc. It would be nice to have a 20+ inch widescreen but, honestly
I've been reading this thread with some amusement. I have used a Mac
OS X machine for CF development for a very long time.
There's absolutely no reason why you can't use a Mac OS X machine as
your primary CF development machine. Your mileage might vary a
little, as Howard pointed out,
OK this is probably a good question for Dean!
I am now highly considering getting a mac to further develop the creative
aspects of what I do. I understand that some developers have moved to Mac
and use the VMWare to run windows applications. My questions are:
If developing on a Mac would I
When you upgrade, I believe you can upgrade to the mac version from PC
version. I've heard of people trying to run these apps in VMs, with
little success b/c they're so resource intensive.
Just my two cents.
ap
On Apr 11, 2008, at 12:26 PM, Dusty Hale wrote:
OK this is probably a good
This a great question, and one I'll be interested in following. I don't
have a Mac myself, but after flailing with Vista on my dell laptop my friend
got a Mac Book Pro, and watching how quickly and easily it runs definitely
makes me jealous. Granted they are just a casual user, so I just keep
: Re: [ACFUG Discuss] Doing CF development on a MAC
When you upgrade, I believe you can upgrade to the mac version from PC
version. I've heard of people trying to run these apps in VMs, with little
success b/c they're so resource intensive.
Just my two cents.
ap
On Apr 11, 2008, at 12:26 PM
Dusty:
The software will NOT install on both. You can run it all under
Windows through VMWare, but it sounds like what you will end up doing
is running everything on the PC and nothing on the mac.
I develop on a mac. I use BBEdit (text editor) for code, safari/
firefox for browser
PROTECTED] *On Behalf Of *Andrew
Powell
*Sent:* 04/11/2008 12:36 PM
*To:* discussion@acfug.org
*Subject:* Re: [ACFUG Discuss] Doing CF development on a MAC
When you upgrade, I believe you can upgrade to the mac version from PC
version. I've heard of people trying to run these apps in VMs
Dusty-
If you are going to switch to a mac I'd try to run everything on the
native mac OS that you can. IIRC, Adobe will allow you to switch your
PC based licenses to mac based ones, but there may be a catch or two
attached. Seems I remember something about only being able to do that
once per
PM
To: discussion@acfug.org
Subject: Re: [ACFUG Discuss] Doing CF development on a MAC
Dusty:
The software will NOT install on both. You can run it all under Windows
through VMWare, but it sounds like what you will end up doing is running
everything on the PC and nothing on the mac.
I develop
Adobe about that
today. I'll share the outcome.
Dusty
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of
Derrick Peavy
Sent: 04/11/2008 12:44 PM
To: discussion@acfug.org
Subject: Re: [ACFUG Discuss] Doing CF development on a MAC
Dusty:
The software will NOT install on both
] On Behalf Of Cameron
Childress
Sent: 04/11/2008 12:56 PM
To: discussion@acfug.org
Subject: Re: [ACFUG Discuss] Doing CF development on a MAC
Dusty-
If you are going to switch to a mac I'd try to run everything on the native
mac OS that you can. IIRC, Adobe will allow you to switch your PC based
:[EMAIL PROTECTED] On Behalf Of Derrick Peavy
Sent: Friday, April 11, 2008 1:09 PM
To: discussion@acfug.org
Subject: Re: [ACFUG Discuss] Doing CF development on a MAC
Don't know about the license switch - if you can, that's freaking awesome!
In short, I see no draw back to developing on the mac
Dusty,
The only thing you'll really miss is SQL Server. Everything else that you
will use will either have a Mac install or there will be a Mac program that
does the same thing. I use Windows for CF development at work and at home I
use Macs for my freelance development. I use Eclipse as my IDE so
You don't have to miss it. Without external hardware you can run an external
monitor at the same time as using the onboard LCD (mirrored or not). If you
buy a Matrox DualHead2Go you can run two external monitors with the onboard.
Howard
On Fri, Apr 11, 2008 at 10:36 PM, Douglas Knudsen [EMAIL
OMfG! Who wrote this?
mac have been doing dual monitors since the early 90's. Since the
late 90's without external hardware.
_
Derrick Peavy
404-786-5036
Sales and Web Services
CollegeClassifieds.com
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ha! a non-mac d00d clearly. been a C64, Amiga, to PC guy. I know the mac
desktops do dualies and far more certainly! But I am speaking to the
lappies. Sure, a external monitor and the internal one is cool and all, but
I'm talking of two equal sized external ones.
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