Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-06 Thread Ian Romanick
Keith Whitwell wrote: Felix Kühling wrote: On Wed, 05 Feb 2003 16:25:27 -0700 Keith Whitwell [EMAIL PROTECTED] wrote: Felix Kühling wrote: I attached a patch that fixes the problem. It introduces a new TCL_FALLBACK if there are too many vertices to fit into one DMA buffer. Looks kind of

Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-06 Thread Keith Whitwell
Ian Romanick wrote: Keith Whitwell wrote: Felix Kühling wrote: On Wed, 05 Feb 2003 16:25:27 -0700 Keith Whitwell [EMAIL PROTECTED] wrote: Felix Kühling wrote: I attached a patch that fixes the problem. It introduces a new TCL_FALLBACK if there are too many vertices to fit into one DMA

Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-05 Thread Keith Whitwell
Felix Kühling wrote: On Wed, 05 Feb 2003 16:25:27 -0700 Keith Whitwell [EMAIL PROTECTED] wrote: Felix Kühling wrote: I attached a patch that fixes the problem. It introduces a new TCL_FALLBACK if there are too many vertices to fit into one DMA buffer. Looks kind of hackish to me. Does anyone

Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-05 Thread Leif Delgass
Hurrah! ... this fixes the vertex data corruption in the UT2003 opening screen. There's still vertex problems in game (though not quite as much). The remaining problems may be because of cube mapping (I'm testing on R100). On Wed, 5 Feb 2003, Keith Whitwell wrote: Felix Kühling wrote: On

Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-05 Thread Leif Delgass
On Thu, 6 Feb 2003, Felix Kühling wrote: On Wed, 5 Feb 2003 20:17:57 -0500 (EST) Leif Delgass [EMAIL PROTECTED] wrote: Hurrah! ... this fixes the vertex data corruption in the UT2003 opening screen. There's still vertex problems in game (though not quite as much). The remaining

Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-05 Thread Keith Whitwell
Leif Delgass wrote: Hurrah! ... this fixes the vertex data corruption in the UT2003 opening screen. There's still vertex problems in game (though not quite as much). The remaining problems may be because of cube mapping (I'm testing on R100). Hmm. Do you have an r200? I wonder whats up

Re: [Dri-devel] radeonAllocDmaRegion called with bytes dma buffersize

2003-02-05 Thread Leif Delgass
On Wed, 5 Feb 2003, Keith Whitwell wrote: Leif Delgass wrote: Hurrah! ... this fixes the vertex data corruption in the UT2003 opening screen. There's still vertex problems in game (though not quite as much). The remaining problems may be because of cube mapping (I'm testing on R100).