Keith Whitwell wrote:
Felix Kühling wrote:
On Wed, 05 Feb 2003 16:25:27 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
I attached a patch that fixes the problem. It introduces a new
TCL_FALLBACK if there are too many vertices to fit into one DMA buffer.
Looks kind of
Ian Romanick wrote:
Keith Whitwell wrote:
Felix Kühling wrote:
On Wed, 05 Feb 2003 16:25:27 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
I attached a patch that fixes the problem. It introduces a new
TCL_FALLBACK if there are too many vertices to fit into one DMA
Felix Kühling wrote:
On Wed, 05 Feb 2003 16:25:27 -0700
Keith Whitwell [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
I attached a patch that fixes the problem. It introduces a new
TCL_FALLBACK if there are too many vertices to fit into one DMA buffer.
Looks kind of hackish to me. Does anyone
Hurrah! ... this fixes the vertex data corruption in the UT2003 opening
screen. There's still vertex problems in game (though not quite as much).
The remaining problems may be because of cube mapping (I'm testing on
R100).
On Wed, 5 Feb 2003, Keith Whitwell wrote:
Felix Kühling wrote:
On
On Thu, 6 Feb 2003, Felix Kühling wrote:
On Wed, 5 Feb 2003 20:17:57 -0500 (EST)
Leif Delgass [EMAIL PROTECTED] wrote:
Hurrah! ... this fixes the vertex data corruption in the UT2003 opening
screen. There's still vertex problems in game (though not quite as much).
The remaining
Leif Delgass wrote:
Hurrah! ... this fixes the vertex data corruption in the UT2003 opening
screen. There's still vertex problems in game (though not quite as much).
The remaining problems may be because of cube mapping (I'm testing on
R100).
Hmm. Do you have an r200? I wonder whats up
On Wed, 5 Feb 2003, Keith Whitwell wrote:
Leif Delgass wrote:
Hurrah! ... this fixes the vertex data corruption in the UT2003 opening
screen. There's still vertex problems in game (though not quite as much).
The remaining problems may be because of cube mapping (I'm testing on
R100).