Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Sven Luther
On Sat, Mar 01, 2003 at 04:56:18PM -0800, Jon Smirl wrote: --- Linus Torvalds [EMAIL PROTECTED] wrote: A simpler, more direct, infrastructure to the low-level driver might help. X has served us well for a long time but I just don't think it is sufficient to be the standard video

Re: [Dri-devel] cvs sponsor for portability patches

2003-03-02 Thread Keith Whitwell
Philip Brown wrote: If I were to spend the time to put together some portability patches [for the kernel layer], would someone with cvs access volunteer interest to review and put them in? I can potentially see a bunch of little ones coming up, so rather than post every single one individually to

Re: [Dri-devel] GL image distortions with Radeon VE

2003-03-02 Thread Keith Whitwell
Nick Kurshev wrote: Hello! I've met this problem (see attach) a long ago but it seems that nobody fixed that :( This problem happens not only with this game but with quake3 too! It looks like every odd frame contains these black squares but every even frame is free from them that causes image

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Jos Fonseca
On Sun, Mar 02, 2003 at 02:38:09AM +, Ian Molton wrote: On Sat, 1 Mar 2003 15:11:06 -0800 (PST) Linus Torvalds [EMAIL PROTECTED] wrote: No, if that was all, it wouldnt be so bad... The project has no real documentation, theres no support from anywhere, and there is little help from

Re: [Dri-devel] cvs sponsor for portability patches

2003-03-02 Thread Philip Brown
On Sun, Mar 02, 2003 at 11:46:52AM +, Keith Whitwell wrote: Philip Brown wrote: For example, I'd like to submit a patch set to fix the issue where there is _DRM_LOCK_IS_HELD() calls all over the place, but there really is only one syntax for it:

Re: [Dri-devel] GL image distortions with Radeon VE

2003-03-02 Thread Nick Kurshev
Hello, Keith! On Sun, 02 Mar 2003 11:49:20 + you wrote: Nick Kurshev wrote: Hello! I've met this problem (see attach) a long ago but it seems that nobody fixed that :( This problem happens not only with this game but with quake3 too! It looks like every odd frame contains these

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Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Michel Dänzer
On Son, 2003-03-02 at 08:39, Philip Brown wrote: On Sun, Mar 02, 2003 at 02:26:04AM +, Alan Cox wrote: People were saying that ten years ago. They were wrong then, and I suspect they are wrong now. Too many people think X11 == XFree86. XFree86 is an *implementation* (arguably two

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Jon Smirl
--- Philip Brown [EMAIL PROTECTED] wrote: So for the X on top of OpenGL afficionados... you could get away with just writing a libX11 clone on top of a direct OpenGL implementation like Embedded Mesa or something. Skip the whole server fiasco entirely. Mind you, you'd need to cobble

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Michel Dänzer
On Son, 2003-03-02 at 16:41, Jon Smirl wrote: For the Xserver the XFree code base could be used. Or something like http://www.directfb.org/xdirectfb.xml might be easier to work with. Which uses the XFree86 code base as well. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux

[Dri-devel] drm-filp-0-1-branch and radeon

2003-03-02 Thread Andreas Stenglein
Hello! The radeon.o kernelmodule from the drm-filp-0-1-branch works well. xmms with different opengl-based visual-plugins works, even with vtxfmt enabled. I activated, deactivated the plugins often and nothing bad happend: no -22 and no bad entrys in /var/log/messages. I got a segfault from xmms

Re: [Dri-devel] drm-filp-0-1-branch and radeon

2003-03-02 Thread Linus Torvalds
On Sun, 2 Mar 2003, Andreas Stenglein wrote: I pulled the powercable, waited, plugged the cable, startet the box up again and tried without dri: Xserver recycles well! I have apparently seen something like this even on 2.5.x. What kernels have you tried? The symptoms I saw were kernel

[Dri-devel] cable tv?

2003-03-02 Thread Kevin MacDonald
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Re: [Dri-devel] drm-filp-0-1-branch and radeon

2003-03-02 Thread Linus Torvalds
On Sun, 2 Mar 2003, Linus Torvalds wrote: The _second_ DRI-enabled X startup caused problems, even if I had done multiple non-DRI X sessions in between. This is what makes me think that the DRI kernel modules keep some history around that they shouldn't. And maybe the problem is hidden if

Re: [Dri-devel] drm-filp-0-1-branch and radeon

2003-03-02 Thread Felix Kühling
On Sun, 2 Mar 2003 10:34:35 -0800 (PST) Linus Torvalds [EMAIL PROTECTED] wrote: On Sun, 2 Mar 2003, Andreas Stenglein wrote: I pulled the powercable, waited, plugged the cable, startet the box up again and tried without dri: Xserver recycles well! I have apparently seen something

[Dri-devel] Re: [Dri-users] Radeon, OpenGL, XCursor followup

2003-03-02 Thread Felix Kühling
On Sun, 02 Mar 2003 12:40:24 -0600 Sean E. Russell [EMAIL PROTECTED] wrote: Anyway, I'm very pleased that everything is working so well. Thanks for all of the help, especially from Felix Kühling. I'm happy to hear that. Though I think Michel Dänzer deserves the credit better. He knew about

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Allen Akin
On Sat, Mar 01, 2003 at 06:47:26PM -0800, Linus Torvalds wrote: | ... | At some point that won't be true any more. And maybe it's just me, but | with programmable vertex and pixel shaders it looks like the onus is | shifting onto the _user_, and it's more likely that the hardware designs | won't

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Allen Akin
On Sun, Mar 02, 2003 at 12:57:42AM -0500, Daniel Vogel wrote: | On Sat, 1 Mar 2003, Allen Akin wrote: | | Once you get rid of the legacy stuff in OpenGL, drivers are pretty much | the same level of complexity for OpenGL as for D3D. | | I guess you also had to take away mandatory software

[Dri-devel] Hello Katie, Please write back!

2003-03-02 Thread jake2
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Re: [Dri-devel] cvs sponsor for portability patches

2003-03-02 Thread Keith Whitwell
Philip Brown wrote: On Sun, Mar 02, 2003 at 11:46:52AM +, Keith Whitwell wrote: Philip Brown wrote: For example, I'd like to submit a patch set to fix the issue where there is _DRM_LOCK_IS_HELD() calls all over the place, but there really is only one syntax for it:

Re: [Dri-devel] cvs sponsor for portability patches

2003-03-02 Thread Philip Brown
On Sun, Mar 02, 2003 at 08:20:52PM +, Keith Whitwell wrote: Philip Brown wrote: The one nasty that I do see coming up, and I dont see an easy patch for, is DRM_MALLOC()/DRM_FREE() Solaris requires knowing the size of the kernel mem you are freeing :-/ You could always add an arg

Re: [Dri-devel] drm-filp-0-1-branch and radeon

2003-03-02 Thread Andreas Stenglein
Am 2003.03.02 19:34:35 +0100 schrieb(en) Linus Torvalds: On Sun, 2 Mar 2003, Andreas Stenglein wrote: I pulled the powercable, waited, plugged the cable, startet the box up again and tried without dri: Xserver recycles well! I have apparently seen something like this even on 2.5.x. What

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-03-02 Thread Keith Whitwell
Alan Cox wrote: On Fri, 2003-02-28 at 00:04, Paul J.Y. Lahaie wrote: There are areas where X11 doesn't fit in well. (Feel free to correct me) but R300 and GFX level cards support 128bpp (32bpp floating point). The X protocol has no way to display to this kind of device. Which means that fpu

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-03-02 Thread Keith Whitwell
Allen Akin wrote: On Fri, Feb 28, 2003 at 03:04:08PM +, Ian Molton wrote: | On Thu, 27 Feb 2003 18:17:33 -0800 | Allen Akin [EMAIL PROTECTED] wrote: | | | Then there are the arguments for deeper color channels based on the | need for higher-precision intermediate results -- for

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-03-02 Thread Keith Packard
Around 20 o'clock on Mar 2, Keith Whitwell wrote: There are areas where X11 doesn't fit in well. (Feel free to correct me) but R300 and GFX level cards support 128bpp (32bpp floating point). The X protocol has no way to display to this kind of device. Which Yes, it would be relatively easy

Re: [Dri-devel] Re: future of DRI?

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 07:39, Philip Brown wrote: There are still TWO SEPARATE APIs for doing 2d drivers. There's the stock-standard Xserver/hw/{standard-driver-here} (eg: Xserver/hw/sun) Thats the top level do it the hard way interface. Thats X11R6 vanilla not Xfree86. and then there's

[Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Smitty
(oh, and please, I prefer being referred to by my first name.) one Molton many Ian's g From: Daniel Vogel [EMAIL PROTECTED] To: Smitty [EMAIL PROTECTED], [EMAIL PROTECTED] Subject: RE: [Dri-devel] Re: future of DRI? - why no one plays with Glide3. Date: Sat, 1 Mar 2003 16:35:15 -0500 a V3

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 01:55, Jon Smirl wrote: --- Alan Cox [EMAIL PROTECTED] wrote: People were saying that ten years ago. They were wrong then, and I suspect they are wrong now. Looking out five years wouldn't OpenGL 2.0+ make a better core graphics API for Linux than XLIB? Hardware is

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 19:15, Allen Akin wrote: | Once you get rid of the legacy stuff in OpenGL, drivers are pretty much | the same level of complexity for OpenGL as for D3D. Which is one reason | why several groups are able to use OpenGL subsets for embedded apps. | | I'll take your

[Dri-devel] Remote OpenGL

2003-03-02 Thread Martin Spott
Hello, did you know that remote display of OpenGL apps is partially functional with DRI ? At least the client side works ! I'm currently running FlightGear on a Linux PC against an SGI Octane functioning as X terminal. Performance is not bad - at least better than running FlightGear native on the

[adaplas@pol.net: Re: [Linux-fbdev-devel] Fwd: Re: [Dri-devel] future of DRI?]

2003-03-02 Thread Sven Luther
Hello, ... BTW, here is a response from Antonino Daplas, to Linus's message, that Jon Smirl forwarded to the fbdev mailing list. I think it doesn't make much sense to have such discution happening separatedly on two different mailing list, where most peoples involved only follow one of the two,

[Dri-devel] Re: [adaplas@pol.net: Re: [Linux-fbdev-devel] Fwd: Re: [Dri-devel]future of DRI?]

2003-03-02 Thread Alan Cox
On Sun, 2003-03-02 at 21:57, Sven Luther wrote: 1. fbdev will be secure. Without access to the MMIO regions, crashing the chipset is unlikely or at least difficult. Even malicious blit commands (blits to/from system memory) will not work. For some cases. The truth is a bit more horrible,

Re: [Dri-devel] Remote OpenGL

2003-03-02 Thread Philip Brown
On Sun, Mar 02, 2003 at 10:33:15PM +, Martin Spott wrote: Hello, did you know that remote display of OpenGL apps is partially functional with DRI ? At least the client side works ! I'm currently running FlightGear on a Linux PC against an SGI Octane functioning as X terminal. Performance

[Dri-devel] DRM_FREE patch

2003-03-02 Thread Philip Brown
Okay Keith, here's a patch set for adding the extra size arg to DRM_FREE. (attached) It applies from the top of the 'os-support' directory. I generated it with cvs diff -u. I believe GNU patch will ignore the extra cvs type stuff, but if not, lemme know. ? bsd/Makefile ? bsd/drm/Makefile ?

[Dri-devel] Re: [adaplas@pol.net: Re: [Linux-fbdev-devel] Fwd: Re: [Dri-devel]future of DRI?]

2003-03-02 Thread Antonino Daplas
On Mon, 2003-03-03 at 08:27, Alan Cox wrote: Sven, Thanks for posting this. I was actually waiting for the fbdev maintainers (Geert and James) to respond first. Seems Geert is receptive to the idea. On Sun, 2003-03-02 at 21:57, Sven Luther wrote: 1. fbdev will be secure. Without access to

Re: [Dri-devel] Re: [adaplas@pol.net: Re: [Linux-fbdev-devel] Fwd:Re: [Dri-devel] future of DRI?]

2003-03-02 Thread Alan Cox
On Mon, 2003-03-03 at 00:01, Antonino Daplas wrote: For some cases. The truth is a bit more horrible, and current fbdev has the same problem here. Any early Athlon, and almost any PII/PIII derived chip allows the user to bring the box down if they have access to a mix of cached and

[Dri-devel] Re: future of DRI? - why no one plays with Glide3. - documentation.

2003-03-02 Thread Mike A. Harris
On Sun, 2 Mar 2003, Smitty wrote: OK but here is my take on it, people will work on what they are interested in, so if someone wants to work on R128 and ATI does give out docs for that chip then they should give it to him. Whats the chance of ATI delegating some of this function to TG, ie just

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Keith Whitwell
Ian Molton wrote: On Sat, 1 Mar 2003 15:05:37 -0500 (EST) Mike A. Harris [EMAIL PROTECTED] wrote: Look at the Intel i8x0 driver for example. The Intel specs are publically available, and Intel funds development of the driver. The hardware is readily available too. Yet there is not any major

Re: [Dri-devel] RE: future of DRI?

2003-03-02 Thread Keith Whitwell
Arkadi Shishlov wrote: On Fri, Feb 28, 2003 at 05:33:29PM -0500, Daniel Vogel wrote: Fragmention still isn't good, which brings me back to my original question whether folks are talking to NVIDIA why they aren't using the DRI framework. Probably because of theirs UDA? I suspect it is easear to

Re: [Dri-devel] How to add new functionality to libGL

2003-03-02 Thread Brian Paul
Felix Kühling wrote: On Fri, 28 Feb 2003 22:13:22 -0800 Ian Romanick [EMAIL PROTECTED] wrote: Felix Kühling wrote: Hello, I just started working on a revision of the DRI Configuration design doc based on the feedback I received. As Brian suggested I want to implement the functionality for

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[Dri-devel] DRM_READMEMORYBARRIER

2003-03-02 Thread Philip Brown
Could someone explain what exactly DRM_READMEMORYBARRIER is supposed to do, in the kernel driver level, please? I was initially thinking that it did some kind of enable bus memory mapping OS call. However, it is used inconsistently. mga_drv.h and radeon_drv.h use it , each at only one place in

Re: [Dri-devel] Re: future of DRI? - why no one plays with Glide3.

2003-03-02 Thread Ian Molton
On Sun, 2 Mar 2003 11:58:44 + José Fonseca [EMAIL PROTECTED] wrote: To me, thats arse backwards. It should be that the documentation eases people into develpoing the code. not the other way round. But there *are* specs for the Voodoo 3, so what are you complaining about!? I'm sorry to

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