Re: [Dri-devel] Re: BillardGL problems

2004-03-07 Thread Sérgio Monteiro Basto
On Sun, 2004-03-07 at 01:37, Felix Kühling wrote: Program received signal SIGSEGV, Segmentation fault. 0x40757507 in generic_interp (ctx=0x0, t=0.918080449, edst=96, eout=21, ein=22, force_boundary=0 '\0') at t_vertex.c:736 736 a[0].insert[4-1]( a[0], vdst,

Re: [Dri-devel] Re: BillardGL problems

2004-03-07 Thread Felix Kühling
On Sun, 07 Mar 2004 22:44:45 + Sérgio Monteiro Basto [EMAIL PROTECTED] wrote: On Sun, 2004-03-07 at 01:37, Felix Kühling wrote: [snip] Found it. I had already fixed this problem yesterday, but not committed it yet, because it didn't fix the problem I was actually hunting. ;-) I've

Re: [Dri-devel] Re: BillardGL problems

2004-03-07 Thread Sérgio Monteiro Basto
On Sun, 2004-03-07 at 23:34, Felix Kühling wrote: Found it. I had already fixed this problem yesterday, but not committed it yet, because it didn't fix the problem I was actually hunting. ;-) I've committed it now. A patch is attached for your convenience. Apply it in

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Michel Dänzer
On Sat, 2004-03-06 at 04:31, Srgio Monteiro Basto wrote: On FooBillard-2.9 gives me a segment fault but at least doesn't hang my laptop. No problems with foobillard here. configure foobillard-2.9 with --enable-debug: here is the results: You need to get a stack trace with gdb or at

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Sérgio Monteiro Basto
On Sat, 2004-03-06 at 11:46, Michel Dänzer wrote: You need to get a stack trace with gdb or at least catchsegv. Is this a stack trace ? if I can do anything more? it will be a honor thanks -- Sérgio M. B. #gdb foobillard GNU gdb Red Hat Linux (5.3.90-0.20030710.41rh) Copyright 2003 Free

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Michel Dänzer
On Sat, 2004-03-06 at 15:21, Srgio Monteiro Basto wrote: On Sat, 2004-03-06 at 11:46, Michel Dnzer wrote: You need to get a stack trace with gdb or at least catchsegv. Is this a stack trace ? [...] Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 16384 (LWP

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Sérgio Monteiro Basto
On Sat, 2004-03-06 at 15:21, Michel Dänzer wrote: On Sat, 2004-03-06 at 15:21, Sérgio Monteiro Basto wrote: On Sat, 2004-03-06 at 11:46, Michel Dänzer wrote: You need to get a stack trace with gdb or at least catchsegv. Is this a stack trace ? [...] Program received signal SIGFPE,

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Michel Dänzer
On Sat, 2004-03-06 at 17:08, Srgio Monteiro Basto wrote: On Sat, 2004-03-06 at 15:21, Michel Dnzer wrote: On Sat, 2004-03-06 at 15:21, Srgio Monteiro Basto wrote: Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 16384 (LWP 28125)] 0x4075d064 in

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Felix Kühling
On Sat, 06 Mar 2004 20:16:38 +0100 Michel Dänzer [EMAIL PROTECTED] wrote: On Sat, 2004-03-06 at 17:08, Sérgio Monteiro Basto wrote: [snip] [...] Program received signal SIGSEGV, Segmentation fault. 0x40757507 in generic_interp (ctx=0x0, t=0.918080449, edst=96, eout=21, ein=22,

Re: [Dri-devel] Re: BillardGL problems

2004-03-06 Thread Felix Kühling
On Sun, 7 Mar 2004 02:12:54 +0100 Felix Kühling [EMAIL PROTECTED] wrote: On Sat, 06 Mar 2004 20:16:38 +0100 Michel Dänzer [EMAIL PROTECTED] wrote: On Sat, 2004-03-06 at 17:08, Sérgio Monteiro Basto wrote: [snip] [...] Program received signal SIGSEGV, Segmentation fault.

Re: [Dri-devel] Re: BillardGL problems

2004-03-05 Thread Sérgio Monteiro Basto
On Thu, 2004-03-04 at 18:07, Michel Dänzer wrote: So does BillardGL here now, thanks! yes, FooBillard-2.8 works without warnings and now I have correct fonts in menus (when we press Esc) On FooBillard-2.9 gives me a segment fault but at least doesn't hang my laptop. configure foobillard-2.9

[Dri-devel] Re: BillardGL problems

2004-03-04 Thread Michel Dänzer
On Thu, 2004-03-04 at 18:18, Brian Paul wrote: I think I've found the problem. I think the problem occurs when BillardGL compiles a glBlendFunc() call into a display list. When Ian did the BlendFunc - BlendFuncSeparate changes he yanked the code that setup a dispatch table entry for