AM
To: DX4WIN Reflector
Subject: [Dx4win] DX4WIN Data Updater re-write and feature request
Hi Folks,
I'm considering re-writing the DX4WIN Data Updater (porting from Perl to
C/C++). The main reason is to reduce the program (file) size from approx 5MB
to something under 300KB (about 6
ber 2016 17:16
Til: DX4WIN Reflector <dx4win@mailman.qth.net>
Emne: [Dx4win] DX4WIN Data Updater re-write and feature request
Hi Folks,
I'm considering re-writing the DX4WIN Data Updater (porting from Perl to
C/C++). The main reason is to reduce the program (file) size from approx 5MB
to
Wasn't the original Doctor DX written for the Commodore 64?
73,
Mike W0VTT
-Original Message-
From: DX4WIN [mailto:dx4win-boun...@mailman.qth.net] On Behalf Of Barry
Sent: Wednesday, 28 December, 2016 11:50
To: dx4win@mailman.qth.net
Subject: Re: [Dx4win] DX4WIN Data Updater re-write
...and to follow that -
"When will it be done?"
bada bing
Sorry, I couldn't resist.
Mike / W8DN
On 12/28/2016 12:50 PM, Barry wrote:
Jim,
Will it still work with my Commodore 64?
Barry W2UP
On 12/28/2016 10:17, Jim Reisert AD1C wrote:
Based on feedback so far, I will do whatever I can to
Jim,
Will it still work with my Commodore 64?
Barry W2UP
On 12/28/2016 10:17, Jim Reisert AD1C wrote:
Based on feedback so far, I will do whatever I can to maintain
compatibility with Windows XP.
---
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Hi Jim,You are adding more work for you that I think is not so necessary. The
Updater as it is now works FB and I am not using any options. I think it is the
case of most of us. I had a problem only once, having to delete downloaded
files to fix it. But, if you are aiming at the perfection, let
Based on feedback so far, I will do whatever I can to maintain
compatibility with Windows XP.
--
Jim Reisert AD1C, , http://www.ad1c.us
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Hi Folks,
I'm considering re-writing the DX4WIN Data Updater (porting from Perl
to C/C++). The main reason is to reduce the program (file) size from
approx 5MB to something under 300KB (about 6% of the original size),
as well as making it easier to debug. I'll be cleaning up a lot of
the code,
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