On Sun, 01 Jun 2003 07:48:28 +0600, Yuri <[EMAIL PROTECTED]> said:
> > Better still:
> >
> > h=(ee->z<0)?((h++ == 24)?0:h):((h-- == -1)?23:h);
>
> h=(ee->z<0)?((++h == 24)?0:h):((--h == -1)?23:h); actually ;)
http://www.ioccc.org ;)
pgp0.pgp
Description: PGP signature
On Sun 01 Jun 2003, Yuri wrote:
>
> I'd like to know why 4th button means z=1 and 5th z=-1 and not
> otherwise :) It seems to me a little bit alogic.
> >>>
> >>>
> >>>1 = up, -1 = down... :) i guess :) it's a bit arbitary :)
> >>>
> >>
> >>piece of my code:
> >>
> >>if (ee->z < 0){
>
On Sun, 01 Jun 2003 07:48:28 +0600 Yuri <[EMAIL PROTECTED]> babbled:
>
> I'd like to know why 4th button means z=1 and 5th z=-1 and not otherwise
> :) It seems to me a little bit alogic.
> >>>
> >>>
> >>>1 = up, -1 = down... :) i guess :) it's a bit arbitary :)
> >>>
> >>
> >>piece o
On 30 May 2003 09:11:41 +0200 Moritz Angermann <[EMAIL PROTECTED]>
babbled:
> does Evas support at a certain point OpenGL or another way to access
> accelerated 3D?
> I'd be interested in building a small RPG game based on evas which
> features a 3D world.
evas doesn't do 3d. you want 3d? use gl.
I'd like to know why 4th button means z=1 and 5th z=-1 and not otherwise
:) It seems to me a little bit alogic.
1 = up, -1 = down... :) i guess :) it's a bit arbitary :)
piece of my code:
if (ee->z < 0){
h++;
if(h == 24) h = 0;
} else {
h--;
if(h == -1) h = 23;
}
Better stil
does Evas support at a certain point OpenGL or another way to access
accelerated 3D?
I'd be interested in building a small RPG game based on evas which
features a 3D world.
And as I see Raster working on Ecore, this could be used as a Client
Server abstraction for network Data exchange, right?
Th