Re: [E-devel] Evas 3d, Eina matrix, Ector, etc...

2016-01-07 Thread Cedric BAIL
On Thu, Jan 7, 2016 at 1:09 AM, Jean-Philippe André wrote: > On 7 January 2016 at 09:59, Cedric BAIL wrote: >> On Tue, Jan 5, 2016 at 10:04 PM, Jean-Philippe André >> wrote: >> > Recently a series of patches for Evas 3d and Evas VG have been merged in >> > (mostly by Cedric and myself), and add

Re: [E-devel] Evas 3d, Eina matrix, Ector, etc...

2016-01-07 Thread Stefan Schmidt
Hello. On 07/01/16 10:09, Jean-Philippe André wrote: > On 7 January 2016 at 09:59, Cedric BAIL wrote: > >> Hello, >> >> On Tue, Jan 5, 2016 at 10:04 PM, Jean-Philippe André >> wrote: >>> Recently a series of patches for Evas 3d and Evas VG have been merged in >>> (mostly by Cedric and myself), a

Re: [E-devel] Evas 3d, Eina matrix, Ector, etc...

2016-01-07 Thread Jean-Philippe André
On 7 January 2016 at 09:59, Cedric BAIL wrote: > Hello, > > On Tue, Jan 5, 2016 at 10:04 PM, Jean-Philippe André > wrote: > > Recently a series of patches for Evas 3d and Evas VG have been merged in > > (mostly by Cedric and myself), and add a bunch of new APIs as well as > EAPI > > symbols. > >

Re: [E-devel] Evas 3d, Eina matrix, Ector, etc...

2016-01-06 Thread Cedric BAIL
Hello, On Tue, Jan 5, 2016 at 10:04 PM, Jean-Philippe André wrote: > Recently a series of patches for Evas 3d and Evas VG have been merged in > (mostly by Cedric and myself), and add a bunch of new APIs as well as EAPI > symbols. > > I also accepted two patches and forgot to push them yesterday b

[E-devel] Evas 3d, Eina matrix, Ector, etc...

2016-01-05 Thread Jean-Philippe André
Hello, Recently a series of patches for Evas 3d and Evas VG have been merged in (mostly by Cedric and myself), and add a bunch of new APIs as well as EAPI symbols. I also accepted two patches and forgot to push them yesterday before the freeze: 1. 996d17bcc5a08e75f evas: Update Ector_Color stru

Re: [E-devel] Evas 3D

2014-10-28 Thread Christian Stroetmann
Finally; I found the doc with the general informations: docs.enlightenment.org/stable/eina/evas_3d_main.html > On Wed, 29 Oct 2014 04:00 David Seikel wrote: > >> On Wed, 29 Oct 2014 11:49:14 +0900 Carsten Haitzler (The Rasterman) >>wrote: >> >>> On Wed, 29 Oct 2014 01:30:05 +0100 Christian Str

Re: [E-devel] Evas 3D

2014-10-28 Thread Christian Stroetmann
On Wed, 29 Oct 2014 04:00 David Seikel wrote: > On Wed, 29 Oct 2014 11:49:14 +0900 Carsten Haitzler (The Rasterman) > wrote: > >> On Wed, 29 Oct 2014 01:30:05 +0100 Christian Stroetmann >> said: >> >> looked in git? looked at the examples for evas 3d? thenfollowed that >> on to the actual apis

Re: [E-devel] Evas 3D

2014-10-28 Thread David Seikel
On Wed, 29 Oct 2014 11:49:14 +0900 Carsten Haitzler (The Rasterman) wrote: > On Wed, 29 Oct 2014 01:30:05 +0100 Christian Stroetmann > said: > > looked in git? looked at the examples for evas 3d? thenfollowed that > on to the actual apis? :) > > > Aloha everybody > > > > I am looking for info

Re: [E-devel] Evas 3D

2014-10-28 Thread The Rasterman
On Wed, 29 Oct 2014 01:30:05 +0100 Christian Stroetmann said: looked in git? looked at the examples for evas 3d? thenfollowed that on to the actual apis? :) > Aloha everybody > > I am looking for informations related with Evas 3D and so far I only > found the webpage Evas 3D Tudo by Hermet and

[E-devel] Evas 3D

2014-10-28 Thread Christian Stroetmann
Aloha everybody I am looking for informations related with Evas 3D and so far I only found the webpage Evas 3D Tudo by Hermet and a video made in 2010 or so. In this relation I would like to ask some questions: Could anybody be so kind and give me some more informations where to look at? Is thi

Re: [E-devel] [Evas] 3D?

2003-06-01 Thread The Rasterman
On 30 May 2003 09:11:41 +0200 Moritz Angermann <[EMAIL PROTECTED]> babbled: > does Evas support at a certain point OpenGL or another way to access > accelerated 3D? > I'd be interested in building a small RPG game based on evas which > features a 3D world. evas doesn't do 3d. you want 3d? use gl.

[E-devel] [Evas] 3D?

2003-06-01 Thread Moritz Angermann
does Evas support at a certain point OpenGL or another way to access accelerated 3D? I'd be interested in building a small RPG game based on evas which features a 3D world. And as I see Raster working on Ecore, this could be used as a Client Server abstraction for network Data exchange, right? Th