Yah, that's what Im doing and its not working. I ommitted to mention I'm
using Flash 8 FLV with an alpha channel.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Sent: woensdag 21 december 2005 20:37
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders]
commercial crap:
remember Generator ?
1.5k just to dynamically load JPGs in it ...
marketing crap really
15k. When Flexbuilder 2 comes out, you can create .swfs without the
server, and it is rumored to be under $1000. Flex Enterprise Services
2
(the server version) will likely be back up in
I've run into this several times now, with no solution as of yet.
For some reason, when doing more heavy things on the graphical side of
things, it seems like vsyncing is stopped. Like the renderer only renders
half a frame. I did a demo for the Flash 8 launch, using optimizations using
only
Cedric, are you disagreeing with the $1000 flex 2 builder, or the
undisclosed fees for enterprise services?
Or the licence fee of flex 1.5?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cedric
Muller
Sent: 22 December 2005 09:59
To: Flashcoders
Hi All
I m using loadMovie Command to load a image in an empty Movieclip. but
how to check whether the image is loaded or not.
i.e
mc.loadMovie (image.jpg)
id = setInterval(fnCheckUploading,1)
fnCheckUploading =function () {
if (mc._width2){
Hi sumeet,
You can put the check through onLoad Handler of movie clip.
mc.onLoad = doOnLoad;
function doOnLoad() {
clearInterval (id)
}
Regards,
Gaurav Kaushal.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sumeet
Kumar
Sent: Thursday,
Sumeet Kumar schrieb:
Hi All
I m using loadMovie Command to load a image in an empty Movieclip. but
how to check whether the image is loaded or not.
i.e
mc.loadMovie (image.jpg)
id = setInterval(fnCheckUploading,1)
fnCheckUploading =function () {
if
Hello!
I am planning a project and this is the main req:
- to capture video from several cams and store it on the server as .flv
What software would u choose for doing the realtime or batch conversion?
Thanks for any feedback!
cosmin
Use loadClip().
Using this method instead of loadMovie() or MovieClip.loadMovie() has a
number of advantages.
The following handlers are implemented by the use on a listener object:
MovieClipLoader.onLoadStart handler is invoked when loading begins.
MovieClipLoader.onLoadError handler is
JesterXL,
I can't help but comment on your disdain for commenting/doc-ing.
You might be missing the wood for the trees.
A disclaimer - What I say next is for those working in teams that are more
in number than just you and your cup of coffee :).
Commenting/documenting is not for those working
If you change that function, do you re-write all of your documentation?
Nope,. just add a modified comment and, if necessary, a brief
description of how it was changed. Usually I write the comments before I
write (or modify) the function or class, which is a great way to to write
cleaner
Thanks, Jester and Steven
That's right, it's better to keep short path, and it's usefull to reuse
common classes. That's what I generally do.
The problem here, is that we make a big project for a biug company, wich
has many flash projects, and all the classes have to be in the same main
Hehe, you don't Jesse too well. I can't imagine him slowing down for
anything, especially writing comments. Consider that he probably gets more
done in a day than most of us and he still takes the time to answer many
threads on Flashcoders.
I don't write comments either. I just write good,
commercial crap:
remember Generator ?
1.5k just to dynamically load JPGs in it ...
marketing crap really
Cedric - not sure I understand the basis of your rant. Are you upset
with the current pricing of Flex - that 15k is outrageous? Or 1k for
Flexbuilder 2 is still over priced for what it will
Steve Webster wrote:
I'd be interested to know what the reasons were for the settings
manager being on a macromedia web page rather than in a local dialogue
box.
UI size is one issue... if you're viewing a 60-pixel-square SWF, there's
no room for an internal dialog. There are also
UI size is one issue... if you're viewing a 60-pixel-square SWF,
there's no room for an internal dialog. There are also localization
and update issues.
OK, John.
I think I get your point.
You're talking of small screens.
BTW, there should be a minimal value for the scroller button.
It's not
I think Ralph's problem there is that Flash hasn't finished redrawing frame
1, when it has to start drawing frame 2.
As for David's choppy animation, it's typical for too much animation in too
little time.
60 fps is way too high, 25 or 30 fps is more than enough for smooth
animation. The player
1.5 Does not remedy it, it's a Flash player issue.
I'm noticing a general flash player performance hit in Firefox. I think the
Firefox player runs less efficiently than the IE player, and is therefore a
bit of a resource hog. I can definitely notice a system-wide slowdown when
i'm running a number
I realize that that is the correct analysis of my problem. Strangly enough,
this isn't really how the flashplayer seems to work; since I am using the
onEnterFrame to update, I shouldn't be able to go out of sync with the
renderer. The render should send out an ontenterframe when it's done
Ow, and as a side note, I think the magic frame-rates still apply up to
version 7 (not 8 ? anyone );
21, 31, 59
Ralph.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Verzonden: donderdag 22 december 2005 16:45
Aan: Flashcoders mailing list
Onderwerp: Re:
Maybe there is some threshold beneath which the player will refresh the
frame anyway? Some sort of minimum frame rate that is maintained at all
times, even if frames cannot be fully drawn.
On 12/22/05, Hauwert, Ralph [EMAIL PROTECTED] wrote:
I realize that that is the correct analysis of my
Did you make any headway?
On 12/22/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
John, thanks a lot for all the help!
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Does anyone have a good implementation of a pathfinding algorithm,
preferably for a typical side scrolling adventure game type interface?
--
Toon Van de Putte
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
This should get you started:
http://www.electrotank.com/junk/mike/ai/precomputedPathTutorial.html
http://www.tonypa.pri.ee/tbw/tut22.html
Enjoy!
C
Toon Van de Putte wrote:
Does anyone have a good implementation of a pathfinding algorithm,
preferably for a typical side scrolling adventure
Toon Van de Putte wrote:
Does anyone have a good implementation of a pathfinding algorithm,
preferably for a typical side scrolling adventure game type interface?
If you're talking about a top-view grid-based game, like Legend of Zelda
or something, I have some code that's directly
On Dec 22, 2005, at 9:15 AM, Merrill, Jason wrote:
Head on over to
http://labs.macromedia.com/ and play around, you might change your
mind.
Wake me when there is an OSX alpha. ;-)
Flex looks great, but not great enough to switch development platforms.
--
Troy
RPSystems, Ltd.
Here is pretty much all I am doing and its hand coded...
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
theVideo.attachVideo(ns);
ns.setBufferTime(10);
ns.onStatus = function(info) {
trace(info.code);
if(info.code ==
Your code is telling it to go back to the beginning once the video
has finished:
if(info.code == NetStream.Play.Stop) {
ns.seek(0);
}
The seek() will have the stream play once it has found your spot you
wish to seek to. If you didn't want it to play again,
Head on over to
http://labs.macromedia.com/ and play around, you might change your
mind.
Wake me when there is an OSX alpha. ;-)
Flex looks great, but not great enough to switch development
platforms.
--
Troy
You Mac people are always so grumpy. ;)
The Mac looks great, but not enough to
Here is pretty much all I am doing and its hand coded...
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
theVideo.attachVideo(ns);
ns.setBufferTime(10);
ns.onStatus = function(info) {
trace(info.code);
if(info.code
I knew I was missing something with that line. Thanks a million guys. You saved
me from a nightmare before Christmas. ha
Corban Baxter | rich media designer | www.funimation.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sönke
Yes!
I set _global.GAME = game (the object I was interested in),
so I didn't have to dig in the trees and search for that, I accessed
it directly from _global.
I actually found what was causing the delay. My Animation
class was setting some actions in the ActionManager that never got deleted
if
I don't think it's possible unless you encode everyframe as a keyframe which
can make the file pretty large. This also affects scrubbing in the video
stream...jumping will take you to the nearest keyframe after. As the video
playhead can only jump to keyframes, and like tweens it needs the before
Excellent!! Thanks for letting me know D!
yeah, there's a ton a ways to get at your application with xray - setting
the _global pointer was a great/simple idea.
Thanks again D,
John
On 12/22/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Yes!
I set _global.GAME = game (the object I was
Greetings everyone,
I will potentially be asked in the coming months to create a dynamic
flash-powered stock ticker, being fed data from a MySQL database. I already
have done some flash remoting before which is likely what I will do on this
project, but my question concerns more the animation
The _global thing was Hans Wichman's idea.
Just making sure he gets the credit! ;-)
Dimitrios
- Original Message -
From: John Grden [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 22, 2005 7:49 PM
Subject: Re: [FlashCoders]
In absence of that, any hints of tips anyone can offer would be of
great
help. The way I have done some somewhat similar projects involved
creating a
large movie clip from the loaded data, and then calculating the width
of
that movie clip to use in its looping animation (using 2 instances to
make
Was this ever resolved?
It turns out I am trying to do the same thing, but the problem I am running
into is that - while it loads all the elements - it also starts playing all
of them.
I'm using Bokel's loaderCLass and I dabbled with the extension of that class
from Tin Lion. Both work well, I
Hi John,
I'd be interested to know what the reasons were for the settings
manager being on a macromedia web page rather than in a local
dialogue box.
UI size is one issue... if you're viewing a 60-pixel-square SWF,
there's no room for an internal dialog. There are also localization
Anyone? Please...
From: Claudia Barnal [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] BitmapData and setPixel();
Date: Thu, 22 Dec 2005 04:03:57 +
Hi everyone,
Im having some math
Does anyone know of a good drag-n-drop script for Flash 7. I need to be
able to drag an item from a DataGrid, to a Tree component.
This component is really great, but it's for Flash 8:
http://www.sephiroth.it/index.php?blogId=2005_11_20_weekly.html
Thanks,
Jeff
Very well said Paul. Couldn't agree more - mind you this is coming from
a guy who still writes crappy code. :)
Jason Merrill | E-Learning Solutions | icfconsulting.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Paul BH
I have a swf file that has a combobox component in it with two options.
This is loaded into _root.holderClip
For some reason when I publish and view it in flash player, it works
fine. When I run the same thing in Internet Explorer and comobox does
not drop down anymore? Am I missing
everyone writes crappy code ;) we all just need to try and make it less crappy..
On 12/22/05, Merrill, Jason [EMAIL PROTECTED] wrote:
Very well said Paul. Couldn't agree more - mind you this is coming from
a guy who still writes crappy code. :)
Jason Merrill | E-Learning Solutions |
any chance you can give us a diagram or something of what you are
trying to acheive? picture speaks 1000 words allthat
On 12/22/05, Claudia Barnal [EMAIL PROTECTED] wrote:
Anyone? Please...
From: Claudia Barnal [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list
Thanks for the reply, sorry for the delay, I'm in New Zealand, so a bit of a
timezone issue going on.
My problem is actually a bit deeper than I originally thought. I first
noticed it in a simple movie that is part of a larger project, now the main
app is displaying the problem.
It's not just
Thanks guys, but I just told him I needed another day and created it from
scratch. Much obliged anyhow... =]
Cheers,
Kevin
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric dolecki
Sent: December 21, 2005 1:42 PM
To: Flashcoders mailing list
Subject:
.cacheAsBitmap might be your best friend here :)
edolecki
On 12/22/05, Merrill, Jason [EMAIL PROTECTED] wrote:
In absence of that, any hints of tips anyone can offer would be of
great
help. The way I have done some somewhat similar projects involved
creating a
large movie clip from the
Hi List:
I tried searching archives but link from webpage is broken. I have a
datagrid that is bound to a dataset where both properties of the binding are
property = dataprovider when the datagrid displays the resource returned
from a MySQL query via amfphp it displays the rows properly until I
Ran into this in the past... Here are 2 workarounds we received from our
Macromedia (at the time) support rep. These workarounds fixed the issue
in Flash Player 7, but I think they may have been broken by Player 8 -
since I've received bug reports about this again since Player 8 has come
out -
Hello,
I am in the process of changing something from a movie-clip based process to a
component-based process. This aspect of the project is a simple color-picker
that is generated on the fly based on an array of colors passed in as
parameters.
Instead of this, I want to create several
Put a combobox component in the loading movie (the root movie).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Boutin
Sent: Thursday, December 22, 2005 11:16 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Combo troubles
I have
[EMAIL PROTECTED] wrote:
I wanted to load these cells from the library on the fly, but I get an error.
Here is the code I use:
import colorblock;
c = _root.createClassObject(colorblock, blankClip + i, (i + 1),
{colorParam:hexArray[i]});
Are you able to instantiate a new object of the
You might also need to set the combobox._lockroot=true to cure other
standard combobox woes...
Ian
On 12/22/05, Steven Sacks [EMAIL PROTECTED] wrote:
Put a combobox component in the loading movie (the root movie).
___
Flashcoders mailing list
UI size is one issue... if you're viewing a 60-pixel-square SWF, there's
no room for an internal dialog. There are also localization and update
issues.
That's an important point, but one I would think could be circumvented
by opening a new browser from the same domain or even locally (on
I know why you do it and I agree it should be done within reason. My point
is, I've found an extremely small percentage of my client base who cares
about it and understands why you take to the time to do it. When I go,
Hey, I found this neat new documenting app! and they reply, We have more
I'm sure at places like Microsoft, etc. where you have many people working
on the same project, which will eventually be upgraded to new versions,
possibly by a mostly new team, in a coding language that doesn't receive
major revisions every year or so, then yes it makes sense.
The reason Jesse
I comment because I'm a total hack. The comments are for me, in case I
need to revisit the code, like, next week. :D
It also helps me see what I'm doing, and sometimes improvements are
more apparent after commenting.
___
Flashcoders mailing list
I have the task of drawing an image or movieclip along a path. So for
example, I have the task of drawing a rainbow, ideally I would get a 10x
60 image of 3 colors. Next I would want to draw that movieclip along a
path. But the question is I have no idea where to start or if this is
even
Jesse's comments about how his code is basically disposable (my word)
is interesting.
I think it reflects the nature of flash and its history.
For example I am working on a fairly complex project. I have been
working on it for more than a year. It has lots of pieces that
interact. And what
The title says it all :)
date.getTime() is supposed to return an integer. Using Flash MX2004 or Flash
8 IDE, when you compile your application for Flash Player 7 or 6 (maybe
lower, I didn't test), and then view your SWF on a Mac (which has player 7
or 8), it returns a float.
You can see it
The ah-hoc comes from scope creep lack of a clear vision, not from
developer planning. I could plan things to a T, only to have a client
change their mind, and pay for that change, rendering my planning
useless..
I don't lose sleep cause I'm getting paid for it.
You know that youl live
The longevity of Flash code is also dubious. I mean, C/C++ pretty much
stay
the same. Each new version of AS adds all kinds of new syntax, class
structure, methods, etc. Actionscript is far too malleable to have any
real
shelf life.
It is pretty much the stated goal of Macromedia to put
I think it reflects the nature of flash and its history.
Not to mention the diverse skillset of its developer-base. A lot of
people learned to write code in Flash, and the question of whether they are
doing it the right way or not is debatable.
In other words, as flash becomes a real
I've yet to get a
death threat from some poor sod to who had to maintain my code...
but, to be on the safe side, I always keep my glock loaded.
I've come pretty close to issuing several of those death threats. ;-)
ryanm
___
Flashcoders mailing
65 matches
Mail list logo