Re: [Flightgear-devel] Runway numbers: leading zero

2002-03-29 Thread Erik Hofman
Alex Perry wrote: In Britain, as far as I know, we always use two-digit numbers Nope, not in the US. Dunno about elsewhere. I think it's the same in Europe as it is in Brittain. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Re : Publicity

2002-03-29 Thread Arnt Karlsen
On Fri, 29 Mar 2002 18:02:30 +1100, [EMAIL PROTECTED] (Simon Fowler) wrote in message [EMAIL PROTECTED]: On Thu, Mar 28, 2002 at 10:29:13PM -0800, Alex Perry wrote: ATI Technologies Inc 3D Rage IIC AGP (rev 122), 8 MB vram. PCI id is 1002:4757 or 1002:475a according to

[Flightgear-devel] Re: Publicity

2002-03-29 Thread Melchior FRANZ
* Alex Perry -- Friday 29 March 2002 07:29: * Arnt Karlsen [EMAIL PROTECTED] ATI Technologies Inc 3D Rage IIC AGP (rev 122), 8 MB vram. Currently, it is my understanding that the Mach64 is only accelerated for 2D under Xfree86 version 4.x using the DRI as part of released drivers. I used a

Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-29 Thread Cameron Moore
* [EMAIL PROTECTED] (Erik Hofman) [2002.03.30 04:24]: Andy Ross wrote: Norman Vine wrote: I have always thought that FGFS development has been primarily aimed at a RAW OPENGL SURFACE which is considerably different then any Window ! This isn't the case, even in windows. OpenGL

Re: [Flightgear-devel] Re : Publicity

2002-03-29 Thread Alex Perry
ATI Technologies Inc 3D Rage IIC AGP (rev 122), 8 MB vram. PCI id is 1002:4757 or 1002:475a according to http://pciids.sourceforge.net/iii/?s=1i=1002 ..so, on the Mesa gear demo, I should get like 1500fps on my 200MHz box and over 2000 fps once I have accelleration on my 450MHz

Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-29 Thread Alex Perry
I don;t know. Maybe. I have been thinking of placing fgfs in the ~/.xinitrc to start FlightGear as a window manager. Has anybody tried it already, and if so, did it work? I've done that with Quake3, and it worked fine. I routinely do that on the FGFS demo account at the booth for

Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-29 Thread Arnt Karlsen
On Fri, 29 Mar 2002 07:52:01 -0800 (PST), Alex Perry [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I don;t know. Maybe. I have been thinking of placing fgfs in the ~/.xinitrc to start FlightGear as a window manager. Has anybody tried it already, and if so, did it work?

Re: [Flightgear-devel] Re : Publicity

2002-03-29 Thread Arnt Karlsen
On Fri, 29 Mar 2002 07:49:11 -0800 (PST), Alex Perry [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: ATI Technologies Inc 3D Rage IIC AGP (rev 122), 8 MB vram. PCI id is 1002:4757 or 1002:475a according to http://pciids.sourceforge.net/iii/?s=1i=1002 ..so, on the Mesa gear

Re: [Flightgear-devel] Re : Publicity

2002-03-29 Thread Alex Perry
ATI Technologies Inc 3D Rage IIC AGP (rev 122), 8 MB vram. PCI id is 1002:4757 or 1002:475a according to http://pciids.sourceforge.net/iii/?s=1i=1002 ..so, on the Mesa gear demo, I should get like 1500fps on my 200MHz box and over 2000 fps once I have accelleration on my

Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-29 Thread Erik Hofman
Arnt Karlsen wrote: On Fri, 29 Mar 2002 07:52:01 -0800 (PST), Alex Perry [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I don;t know. Maybe. I have been thinking of placing fgfs in the ~/.xinitrc to start FlightGear as a window manager. Has anybody tried it already, and if so,

[Flightgear-devel] compiling SimGear-0.0.17 under RedHat 7.2

2002-03-29 Thread stefan
Hello, I am trying to build FlightGear under Linux. I would like to know do I need to do extra steps to get running the compilation/installation for FlighGear ? What I did: 1. Installed plib 2. Compiling SimGear-0.0.17 which ends with an error: make[3]: Entering directory

[Flightgear-devel] c310-vfr-panel: textures missing

2002-03-29 Thread Melchior FRANZ
c310-vfr-panel.xml says: ... multibackgroundAircraft/c310/c310-panel-11.rgb/multibackground multibackgroundAircraft/c310/c310-panel-12.rgb/multibackground ... but there are no such textures. Have they been forgotten to upload, or are they simply not done yet? m.

Re: [Flightgear-devel] c310-vfr-panel: textures missing

2002-03-29 Thread Andy Ross
Melchior FRANZ wrote: c310-vfr-panel.xml says: ... multibackgroundAircraft/c310/c310-panel-11.rgb/multibackground multibackgroundAircraft/c310/c310-panel-12.rgb/multibackground ... but there are no such textures. Have they been forgotten to upload, or are they simply not done yet?

Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-03-29 Thread Arnt Karlsen
On Fri, 29 Mar 2002 19:04:42 +0100, Erik Hofman [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Fri, 29 Mar 2002 07:52:01 -0800 (PST), Alex Perry [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I don;t know. Maybe. I have been thinking of

[Flightgear-devel] Re: c310-vfr-panel: textures missing

2002-03-29 Thread Melchior FRANZ
* Andy Ross -- Friday 29 March 2002 21:02: I've been wondering the same thing. Undefined textures render on my NVidia card as a smooth shaded quad with red and white on opposite corners. Interesting effect. :) Yeah, that's the red/white checker board propvided by ssgLoadDummyTexture, that is

Re: [Flightgear-devel] c310-vfr-panel: textures missing

2002-03-29 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: c310-vfr-panel.xml says: ... multibackgroundAircraft/c310/c310-panel-11.rgb/multibackground multibackgroundAircraft/c310/c310-panel-12.rgb/multibackground ... but there are no such textures. Have they been forgotten to upload, or are they

[Flightgear-devel] PLIB kludge for smoothing AC3D models

2002-03-29 Thread David Megginson
I have come up with a kludge (not a proper fix) for the lack of smoothing in AC3D models in PLIB. The AC3D loader is the only one that actually uses ssgStripify; I believe that's the wrong place to calculate normals, because you've already lost the information in the AC3D file about what

Re: [Flightgear-devel] PLIB kludge for smoothing AC3D models

2002-03-29 Thread Jon S Berndt
On Fri, 29 Mar 2002 16:10:50 -0500 David Megginson [EMAIL PROTECTED] wrote: Here is a before picture of the DC-3 model in FlightGear: http://www.megginson.com/flightsim/dc3-unsmoothed.png Here is a shot from after my patch was applied:

Re: [Flightgear-devel] PLIB kludge for smoothing AC3D models

2002-03-29 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I have come up with a kludge (not a proper fix) for the lack of smoothing in AC3D models in PLIB. The AC3D loader is the only one Very nice! Just patched it to plib-1.4.1 here and it worked great. Best, Jim