Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-24 Thread Erik Hofman
Brandon Bergren wrote: I told him to make a UFO with blinking lights. (and no trancelucencies!) Not? Have you ever seen one in real? (Did you ever wonder why that is?) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] GUI

2003-01-24 Thread Erik Hofman
Hi, I must say the new GUI is comming along nicely. It realy makes my hands itch to get to work on it ... Good work David. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Toggle Fullscreen

2003-01-24 Thread David Megginson
Curtis L. Olson writes: This seems like it would be handy if we can find a place for it in the new menu system. I think this one belongs properly in src/Main/fg_commands.cxx. I've added it to my TODO queue. Thanks, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

re: [Flightgear-devel] GUI

2003-01-24 Thread David Megginson
Erik Hofman writes: I must say the new GUI is comming along nicely. It realy makes my hands itch to get to work on it ... Good work David. Thanks. As soon as you're well-enough recovered, make especial note of the Debug/Reload GUI entry -- it makes it very easy to tinker with a dialog

..OT?: [Flightgear-devel] Aircraft updates in CVS

2003-01-24 Thread Arnt Karlsen
On Fri, 24 Jan 2003 10:23:24 +0100, Erik Hofman [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Brandon Bergren wrote: I told him to make a UFO with blinking lights. (and no trancelucencies!) Not? Have you ever seen one in real? ..in a german grammar class some 25 years ago, I

[Flightgear-devel] Performance analysis

2003-01-24 Thread Stephane Popinet
Yes I agree it would need to be done from scratch. I'm considering giving it a go. Another aspect of LOD rendering is you can't use OpenGL lighting since geometry is always changing, so lightmaps must be used for lighting. Vertex morphing is required so the terrain looks not changing. In

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Luke Scharf
On Thu, 2003-01-23 at 10:31, Brandon Bergren wrote: How about a control to make the UFO beam up a cow if you're over it? (Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Gene Buckle
(Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields and some silos right under the airplane on final approach. What about Kangaroos with Stinger launchers? (RooPADs!)

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Luke Scharf
On Fri, 2003-01-24 at 12:14, Gene Buckle wrote: (Now this would be cool) AI cows would be a neat addition to the dynamic scenery we were talking about before. At one of the local airports (KBCB) there are several fields and some silos right under the airplane on final approach.

[Flightgear-devel] Missing FGCondition.h

2003-01-24 Thread James Turner
My Linux and OS-X builds (cvs updated today) are both failing in FDM/JSBSim/FGSwitch.cpp, because FGCondition.h is not found ... a missing cvs add? HH James -- We are all in the gutter, but some of us are looking at the stars. ___ Flightgear-devel

Re: [Flightgear-devel] Missing FGCondition.h

2003-01-24 Thread Curtis L. Olson
James Turner writes: My Linux and OS-X builds (cvs updated today) are both failing in FDM/JSBSim/FGSwitch.cpp, because FGCondition.h is not found ... a missing cvs add? me too (on Linux). I'm going to guess it's a newly added JSBSim file that didn't get added to the FlightGear repository.

RE: [Flightgear-devel] Missing FGCondition.h

2003-01-24 Thread Jon Berndt
Could be the files were not added. Here they are. Take a look at the Makefile.am in both the JSBSim directory and the filtersjb/ subdirectory. Those files should reflect changes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of James Turner Sent:

RE: [Flightgear-devel] Missing FGCondition.h

2003-01-24 Thread Curtis L. Olson
Jon Berndt writes: Could be the files were not added. Here they are. Take a look at the Makefile.am in both the JSBSim directory and the filtersjb/ subdirectory. Those files should reflect changes. Ok, I can grab those from the JSBSim cvs and commit them to the flightgear repository. In fact

Re: [Flightgear-devel] Missing FGCondition.h

2003-01-24 Thread Tony Peden
--- Curtis L. Olson [EMAIL PROTECTED] wrote: James Turner writes: My Linux and OS-X builds (cvs updated today) are both failing in FDM/JSBSim/FGSwitch.cpp, because FGCondition.h is not found ... a missing cvs add? me too (on Linux). I'm going to guess it's a newly added JSBSim file

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Arnt Karlsen
On 24 Jan 2003 11:53:28 -0500, Luke Scharf [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Thu, 2003-01-23 at 10:31, Brandon Bergren wrote: How about a control to make the UFO beam up a cow if you're over it? (Now this would be cool) AI cows would be a neat addition to the

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-24 Thread Luke Scharf
On Fri, 2003-01-24 at 14:14, Arnt Karlsen wrote: On 24 Jan 2003 11:53:28 -0500, Luke Scharf [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Thu, 2003-01-23 at 10:31, Brandon Bergren wrote: How about a control to make the UFO beam up a cow if you're over it? (Now this would

[Flightgear-devel] problem making FGFS/JSBSim

2003-01-24 Thread Rex
I just updated my RedHat to 8.0 from 7.3 and tried to recompile a somewhat modified version of the JSBSim, and I am getting a mystery message: make[2]: Entering directory `/home/Rex/J2/FlightGear-0.7.10/src/Cockpit' Making all in built_in make[3]: Entering directory

Re: [Flightgear-devel] problem making FGFS/JSBSim

2003-01-24 Thread Tony Peden
I think RedHat 8 uses gcc 3.2 and considering that 0.7.10 predates it, it's not surprising that FG won't compile. Current cvs will compile with g++ 3.2, however. --- Rex [EMAIL PROTECTED] wrote: I just updated my RedHat to 8.0 from 7.3 and tried to recompile a somewhat modified version of the