Re: [Flightgear-devel] New autopilot: Propulsion only FCS

2004-01-28 Thread Mathias Fröhlich
Again, this is something that the JSBSim FCS components could handle - you need building blocks. Reading about the flight control system of the thrust vectoring fa-18 HARV in http://techreports.larc.nasa.gov/ltrs/PDF/NASA-96-tm110216.pdf and loooking at the released MATLAB code of a

Re: [Flightgear-devel] Re: Fix for compilation error in panel.cxx: `truncf' undeclared

2004-01-28 Thread Erik Hofman
Eric L Hathaway wrote: Unfortunately, FlightGear still doesn't compile on RedHat 7.3, even with the above configure script check for truncf (I haven't checked it out on RedHat 9 yet). I did figure out how to get it to work though (see below). The problem is that although truncf is present in

Re: [Flightgear-devel] New autopilot: Propulsion only FCS

2004-01-28 Thread Mathias Fröhlich
Yikes! That's interesting. It's interesting that the file is called roll_stick_limits. Judging by the title alone it would seem to be simply a complicated way to calculate the limits of pilot stick roll inputs. In fact, this is what the comment at the top of the file says: this

[Flightgear-devel] select animation seems to decrease FPS (?)

2004-01-28 Thread Melchior FRANZ
A while ago I tried to disable all objects of the bo105 when in cockpit view, that wouldn't be visible anyway. Only the interior and the rotor blades would be necessary. But to my surprise, the lower number of visible objects didn't increase the FPS, but *decrease* it. Background: I'd like to

Re: [Flightgear-devel] Re: Fix for compilation error in panel.cxx: `truncf' undeclared

2004-01-28 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Eric L Hathaway wrote: Unfortunately, FlightGear still doesn't compile on RedHat 7.3, even with the above configure script check for truncf (I haven't checked it out on RedHat 9 yet). I did figure out how to get it to work though (see below).

Re: [Flightgear-devel] New autopilot

2004-01-28 Thread Roy Vegard Ovesen
On Tue, 27 Jan 2004 09:38:17 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Right now we have limits built into the altitude hold modules. For instance, for the C172, I don't want to command a climb if the speed is less that 70 kts. So I take the target climb rate and tail that off to zero

[Flightgear-devel] Question about the threaded tile loader

2004-01-28 Thread David Luff
Could someone please clarify my understanding of the threaded tile loader? My initial pre-conception before reading the code was that the loader thread would simply load the data from disk, and pass off a memory buffer containing an image of the disk contents to the main thread. I was also under

Re: [Flightgear-devel] Using Nasal for view calcs in preferences.xml

2004-01-28 Thread Andy Ross
Cameron Moore wrote: Is it possible to use nasal scripting in preferences.xml? I'm specifically interested in using it in a view definition. You can have Nasal blocks under /nasal/module name in the property tree like this: nasal my-module fileWhere/Ever/my-module.nas/file /my-module

Re: [Flightgear-devel] New autopilot: Propulsion only FCS

2004-01-28 Thread Andy Ross
Lee Elliott wrote: I think I've heard of some of the stuff Curt's referring to - the next gen US fighters are planned to be thrust vectoring only. Taking the control surface stuff out of the wing removes channeling, making it more simple but also stronger and more resiliant to damage - you

Re: [Flightgear-devel] New autopilot

2004-01-28 Thread Andy Ross
Roy Vegard Ovesen wrote: I just started looking at Nasal, and I think that could be used for summing, gaining, if...then, etc. It certainly could. In the past I've warned (for performance reasons) about getting into situations where a zillion Nasal scripts expect to run every frame, but for

Re: [Flightgear-devel] New autopilot

2004-01-28 Thread Curtis L. Olson
Roy Vegard Ovesen wrote: I don't think this should be part of the PID algorithm. I think we should use your hack and apply it to the setpoint to the v/s or pitch. This means that we need some sort of if ... then functionality. I just started looking at Nasal, and I think that could be used for

Re: [Flightgear-devel] Question about the threaded tile loader

2004-01-28 Thread Curtis L. Olson
David Luff wrote: Could someone please clarify my understanding of the threaded tile loader? I'll take a stab at it. :-) My initial pre-conception before reading the code was that the loader thread would simply load the data from disk, and pass off a memory buffer containing an image of the disk

Re: [Flightgear-devel] Using Nasal for view calcs in preferences.xml

2004-01-28 Thread Cameron Moore
* [EMAIL PROTECTED] (Andy Ross) [2004.01.28 09:47]: Cameron Moore wrote: Is it possible to use nasal scripting in preferences.xml? I'm specifically interested in using it in a view definition. You can have Nasal blocks under /nasal/module name in the property tree like this: nasal

Re: [Flightgear-devel] Using Nasal for view calcs in preferences.xml

2004-01-28 Thread Andy Ross
Cameron Moore wrote: I'm wanting an auto-zooming tower view. Sounds good. My first thought would be to set an updater function to run at something sane (maybe 5Hz). This would calculate the target zoom level, and use an interpolator to slew it to the right value over the next fraction of a

Re: [Flightgear-devel] Question about the threaded tile loader

2004-01-28 Thread David Luff
On 1/28/04 at 10:29 AM Curtis L. Olson wrote: David Luff wrote: Could someone please clarify my understanding of the threaded tile loader? I'll take a stab at it. :-) snip Some more specifics. All the FG terrain textures are preloaded as part of the material library. So we can load

[Flightgear-devel] Unsafe functions like sprintf and strcpy

2004-01-28 Thread Ivo
Hi, I recently ran a small script on both FlightGear's and SimGear's source-tree. I was surprised to see that over 500 times sprintf (and similar possibly problematic functions such as strcpy, vsprintf, memcpy, memmove and bcopy) was used. My questions are: 1. Should these be replaced by

[Flightgear-devel] [OT] Ventura publisher (really old)

2004-01-28 Thread Curtis L. Olson
Ok, I'm abusing my powers here to ask a really [OT] question. If anyone objects, you definitely wouldn't be out of line. But it's easier to ask forgiveness than permission, right? :-) I have some really old, as in ancient ventura publishing files that I'd be interesting at cracking open and

RE: [Flightgear-devel] [OT] Ventura publisher (really old)

2004-01-28 Thread Norman Vine
Curtis L. Olson writes: I have some really old, as in ancient ventura publishing files that I'd be interesting at cracking open and at least extracting out the important stuff in order to convert to some more modern tool. I'm seeing extensions like .WP and .WS which is probably text in

Re: [Flightgear-devel] [OT] Ventura publisher (really old)

2004-01-28 Thread JD Fenech
I might be willing to see what I can do. I've been on a extracting things from other things kick lately, like pulling midi files out of proprietary archive files. How much harder can this be? If they're not too big/too many files, sent them my way, I'll take a shot in my spare time. JD Curtis

[Flightgear-devel] Scenery

2004-01-28 Thread Erik Hofman
Hi, I must admit I've been a long standing fan of tiled scenery like we use right now. It needs some attention but the goal is my favorite. But I must also admit that after looking at the new screen shots from Mat Churchill I might want to change my mind: html

[Flightgear-devel] Test

2004-01-28 Thread jimw
The message contains Unicode characters and has been sent as a binary attachment. attachment: data.bat ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Scenery

2004-01-28 Thread Matthew Law
That's pretty good scenery! Is that straight from TerraGear or ripped from the MS Scenery add-ons? All the best, Matt. On 23:31 Wed 28 Jan , Erik Hofman wrote: But I must also admit that after looking at the new screen shots from Mat Churchill I might want to change my mind: html

Re: [Flightgear-devel] Test

2004-01-28 Thread Jim Wilson
[EMAIL PROTECTED] said: The message contains Unicode characters and has been sent as a binary attachment. Just in case anyone was actually wondering...no it wasn't me that sent this. It did go through the list server though. Maybe the max message size should be cut down to something less

Re: [Flightgear-devel] New autopilot

2004-01-28 Thread Jim Wilson
Roy Vegard Ovesen [EMAIL PROTECTED] said: On Tue, 27 Jan 2004 09:38:17 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Right now we have limits built into the altitude hold modules. For instance, for the C172, I don't want to command a climb if the speed is less that 70 kts. So I

Re: [Flightgear-devel] Test

2004-01-28 Thread David Megginson
Jim Wilson wrote: Just in case anyone was actually wondering...no it wasn't me that sent this. It did go through the list server though. Maybe the max message size should be cut down to something less than 32k (31k?) until this current wave blows over. It amazes me how many people who should

[Flightgear-devel] Re: Fix for compilation error in panel.cxx: `truncf' undeclared

2004-01-28 Thread Eric L Hathaway
Jim Wilson wrote: Erik Hofman erik at ehofman.com said: Eric L Hathaway wrote: Unfortunately, FlightGear still doesn't compile on RedHat 7.3, even with the above configure script check for truncf (I haven't checked it out on RedHat 9 yet). I did figure out how to get it to work though (see

Re: [Flightgear-devel] Test

2004-01-28 Thread Frederic Bouvier
Jim Wilson wrote: [EMAIL PROTECTED] said: The message contains Unicode characters and has been sent as a binary attachment. Just in case anyone was actually wondering...no it wasn't me that sent this. It did go through the list server though. Maybe the max message size should be cut