Re: [Flightgear-devel] Colditz Glider

2005-06-07 Thread Steve Hosgood
On Mon, 2005-06-06 at 19:44, Josh Babcock wrote: Well, take a look at what I put in, no wires, though I could do that with about zero trouble if people think it would add to the model. Personally I don't think it would add much though. Agreed. Also I think the bar I put in there is pretty

Re: [Flightgear-devel] RE: R22 alpha version

2005-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2005 11:54:20 +1000, Mostyn wrote in message [EMAIL PROTECTED]: * Melchior FRANZ -- Monday 06 June 2005 09:16: I *HATE* competition! Please, make it go away! ... Fortunately, one could almost say that I have a *tiny* head start. So, don't panic ... panic? Whaahh ... Okay,

[Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Gerard ROBIN
I have just rebuild the last cvs release, and, may be i am wrong after crash, the aircraft is again in normal startup situation, we have not time to see place and position of crash. Is it new? if yes how can we disable that new function. -- Gerard

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Martin Spott
Gerard ROBIN wrote: after crash, the aircraft is again in normal startup situation, we have not time to see place and position of crash. Is it new? if yes how can we disable that new function. I saw the same effect last week, although I was under the impression that this depends on the

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Gerard ROBIN
Le mardi 07 juin 2005 13:39 +0200, Gerard ROBIN a crit : I have just rebuild the last cvs release, and, may be i am wrong after crash, the aircraft is again in normal startup situation, we have not time to see place and position of crash. Is it new? if yes how can we disable that new

RE: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Jon Berndt
I believe you are seeing the results of a new capability that Dave Culp added to JSBSim recently. Jon Gerard ROBIN wrote: after crash, the aircraft is again in normal startup situation, we have not time to see place and position of crash. Is it new? if yes how can we disable that new

RE: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Gerard ROBIN
Le mardi 07 juin 2005 07:11 -0500, Jon Berndt a crit : I believe you are seeing the results of a new capability that Dave Culp added to JSBSim recently. Jon Gerard ROBIN wrote: after crash, the aircraft is again in normal startup situation, we have not time to see place and

[Flightgear-devel] Reset with JSBSim== JSBSim duplicated

2005-06-07 Thread Gerard ROBIN
After RESET, and if using FDM JSBSim: FG duplicate a new FDM JSBSim, we can see it in Browser Property , /fdm/jsbsim (origine), /fdm/jsbsim1 (new 1 first reset), /fdm/jsbsim2 (new 2 second reset) and so on. We had the same error in FG-9.8 The consequence is, after reset we cannot use JSB

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Martin Spott
Jon Berndt wrote: Gerard ROBIN wrote: after crash, the aircraft is again in normal startup situation, we have not time to see place and position of crash. Is it new? if yes how can we disable that new function. I saw the same effect last week, although I was under the impression that

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Gerard ROBIN
Le mardi 07 juin 2005 12:50 +, Martin Spott a crit : Jon Berndt wrote: Gerard ROBIN wrote: after crash, the aircraft is again in normal startup situation, we have not time to see place and position of crash. Is it new? if yes how can we disable that new function. I saw the

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Andy Ross
Drew wrote: Is there a reliable way to determine the terrain height below the aircraft that is independent of the view being used? Subtract the AGL altitude from the MSL altitude? I'm pretty sure both of these are available in the property tree. Andy

[Flightgear-devel] Main Airports Conflict with Graphic Card 6600GT !!!

2005-06-07 Thread Gerard ROBIN
I will tell you the most FGFS incredible history: I have discovered a conflict between main Airports and the Nvidia graphic card 6600GT. I cannot explain what and why. Does anybody can help me to understand ? With the last Nvidia driver (7664) that graphic card perform fgfs at a 70 fps speed

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Drew
Thanks for the suggestion...I just tried it, but the /position/altitude-agl-ft property doesn't seem to be working. It's always zero. Perhaps the FDM needs to set this, in which case, how would the FDM model know what the terrain height is? On 6/7/05, Andy Ross [EMAIL PROTECTED] wrote: Drew

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Andy Ross
Drew wrote: Perhaps the FDM needs to set this, in which case, how would the FDM model know what the terrain height is? Yes, the FDM needs to set this, and it knows it because it needs it to compute the gear forces. I know support is there in YASim; if you are using a YASim model and this isn't

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card 6600GT !!!

2005-06-07 Thread Erik Hofman
Gerard ROBIN wrote: I have tested, after deleting airports objects (tower, beacon, windsock,..) and after deleting textures, no change. Theses are not the explanation, what else ? Probably the runway and approach lighting. You might want to run with --disable-enhanced-lighting Erik

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card 6600GT !!!

2005-06-07 Thread Geoff Reidy
Gerard ROBIN wrote: I will tell you the most FGFS incredible history: I have discovered a conflict between main Airports and the Nvidia graphic card 6600GT. I cannot explain what and why. Does anybody can help me to understand ? With the last Nvidia driver (7664) that graphic card perform

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card 6600GT !!!

2005-06-07 Thread Gerard ROBIN
Le mercredi 08 juin 2005 06:06 +1000, Geoff Reidy a crit : Gerard ROBIN wrote: I will tell you the most FGFS incredible history: I have discovered a conflict between main Airports and the Nvidia graphic card 6600GT. I cannot explain what and why. Does anybody can help me to

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Drew
I'm not using a YASim model...it's a net-fdm interface...I'm only using FlightGear as a scenery generator. Anyway, I just looked at the YASim code, and it uses environment/ground-elev-m to derive the height above terrain, which means it will also fail using tower view. On 6/7/05, Andy Ross

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-07 Thread theoreticle
I also have an nvidia card, though an older one, and when I go from Enhanced Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to 40 fps. Any connection? - Original Message - From: Gerard ROBIN [EMAIL PROTECTED] To: FlightGear developers discussions

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card 6600GT !!!

2005-06-07 Thread Gerard ROBIN
Le mardi 07 juin 2005 22:34 +0200, Gerard ROBIN a crit : Le mercredi 08 juin 2005 06:06 +1000, Geoff Reidy a crit : Gerard ROBIN wrote: I will tell you the most FGFS incredible history: I have discovered a conflict between main Airports and the Nvidia graphic card 6600GT. I

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card 6600GT !!!

2005-06-07 Thread Erik Hofman
Gerard ROBIN wrote: could you check if theses properties working. It has not any effect on my side I continu to get light. controls lighting taxi-light type=boolfalse/taxi-light landing-lights type=boolfalse/landing-lights nav-lights type=boolfalse/nav-lights beacon

[Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread flight . safety
Hi, I have been playing with flight gear and right now I noticed that we are at version 0.9.8 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file extensions changed to tgz, does the data can be used on the version 0.9.4. 2) I am looking for the module that takes care of

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread AJ MacLeod (email lists)
On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote: 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file extensions changed to tgz, does the data can be used on the version 0.9.4. Have you any reason not to upgrade? There's been a fair amount of improvement since 0.9.4

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Andy Ross
Drew wrote: I'm not using a YASim model...it's a net-fdm interface...I'm only using FlightGear as a scenery generator. Anyway, I just looked at the YASim code, and it uses environment/ground-elev-m to derive the height above terrain, which means it will also fail using tower view. Er, no.

Re: [Flightgear-devel] Terrain height below aircraft

2005-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2005 11:19:02 -0700, Drew wrote in message [EMAIL PROTECTED]: Is there a reliable way to determine the terrain height below the aircraft that is independent of the view being used? I've tried the property /environment/ground-elevation-m, but when I use tower view, it returns

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-07 Thread Gerard ROBIN
Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit : I also have an nvidia card, though an older one, and when I go from Enhanced Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to 40 fps. Any connection? As far as i understand the preference.xml content,

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread Arnt Karlsen
On Tue, 7 Jun 2005 23:55:33 +0100, AJ wrote in message [EMAIL PROTECTED]: On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote: 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file extensions changed to tgz, does the data can be used on the version 0.9.4. Have you

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-07 Thread Gerard ROBIN
Le mercredi 08 juin 2005 01:45 +0200, Gerard ROBIN a crit : Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit : I also have an nvidia card, though an older one, and when I go from Enhanced Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to 40 fps.

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread Gerard ROBIN
Le mardi 07 juin 2005 23:55 +0100, AJ MacLeod (email lists) a crit : On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote: 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file extensions changed to tgz, does the data can be used on the version 0.9.4. Have you any

[Flightgear-devel] NASAL update YASim parameters

2005-06-07 Thread Josh Babcock
Is there a way to tell YASim to add or subtract some drag? I want to add some drag to the superfort when the bomb doors open. They were supposed to really wreck the airflow, though not as bad as the lg which doubled the drag! Josh ___ Flightgear-devel

Re: [Flightgear-devel] NASAL update YASim parameters

2005-06-07 Thread Andy Ross
Josh Babcock wrote: Is there a way to tell YASim to add or subtract some drag? I want to add some drag to the superfort when the bomb doors open. They were supposed to really wreck the airflow, though not as bad as the lg which doubled the drag! Well, right now you could model them as landing

[Flightgear-devel] b29 CVS

2005-06-07 Thread Josh Babcock
If I start putting weekly updates to the superfort on my website, will someone volunteer to commit them? I'm planning on just uploading it from a cron job which can send the lucky contestant e-mail reminders if desired. Josh ___ Flightgear-devel

Re: [Flightgear-devel] NASAL update YASim parameters

2005-06-07 Thread Andy Ross
Josh Babcock wrote: I don't think the LG thing will work, they have to be extended independently of the LG. Just tie a different property to the EXTEND input on the gear. Nothing in YASim is hardcoded; all user inputs are configurable. Speedbrakes would be great, though I would request that

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Dave Culp
I believe you are seeing the results of a new capability that Dave Culp added to JSBSim recently. Aaah, I sense something: This might be a means to automagically re-incarnate crashed AI aircraft :-) Actually I added the reset-after-crash to my OV-10 sim because it will be used by the

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Josh Babcock
Dave Culp wrote: I believe you are seeing the results of a new capability that Dave Culp added to JSBSim recently. Aaah, I sense something: This might be a means to automagically re-incarnate crashed AI aircraft :-) Actually I added the reset-after-crash to my OV-10 sim because it will be

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Dave Culp
It could easily check another property and then decide whether to use the old behavior or automatically reset. That property could have a user-friendly setting in preferences.xml, and everyone else could change it locally. Yep, that would be best solution. I'll see if I can get to that