Re: [Flightgear-devel]

2005-07-09 Thread AJ MacLeod (email lists)
On Saturday 09 Jul 2005 11:10, Martin Spott wrote: Oh, sorry this was intended to be a private EMail, Well, if my comprehension of it was any indication, it pretty much was :-) AJ ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Code Typo?

2005-07-06 Thread AJ MacLeod (email lists)
On Wednesday 06 Jul 2005 20:50, Patrick Quirk wrote: In file Main/viewer.cxx, in function MakeVIEW_OFFSET(...), on line ~118 where the third matrix is being made, there is the following line: tmp = t * axis2[1]; It's still in there... You don't have to do a cvs checkout to view the current

Re: [Flightgear-devel] clickable panel button release event

2005-06-30 Thread AJ MacLeod (email lists)
On Thursday 30 Jun 2005 23:20, Josh Babcock wrote: Is there a way to get button-release events from the clickable panels, or do they just sense a button-press and touch off the command then? I want to make some instantaneous switches for the B-29. Like the fuel gauge in the Spitfire? AJ

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread AJ MacLeod (email lists)
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. But before starting anything like that I first want to know if : 1) people have program shader capable cards (ie FX5200+ or ati9500+) Personally speaking, no, I don't; I've a

Re: [Flightgear-devel] Hurricane

2005-06-15 Thread AJ MacLeod (email lists)
On Wednesday 15 Jun 2005 08:47, Vivian Meazza wrote: Still not tempted by a Bucc? ;-) Oh well, one mustn't be greedy! Yes - I went as far as to look at a cockpit section at the Manston Museum last year. Daunting! Certainly... It didn't take me long to decide that I certainly wasn't going to

Re: [Flightgear-devel] Hurricane

2005-06-15 Thread AJ MacLeod (email lists)
On Wednesday 15 Jun 2005 17:18, Josh Babcock wrote: I have found that 3-views are good for laying out the basic shapes, but to really get a model right you need lots of reference photos. The quality of these photos makes a big difference too. I would recommend starting the model, then once you

Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Monday 13 Jun 2005 15:14, Vivian Meazza wrote: There remains some more eye-candy to do: nav lights, beam approach marker lamps, realistic rad and oil temperature readings etc. In the meantime I would be grateful for any comments, not least that it all downloads and installs correctly!

Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Tuesday 14 Jun 2005 22:57, Vivian Meazza wrote: Is this in roll only? The ailerons are much more powerful, but also damped. There shouldn't be any rapid movement in the ailerons, but the stick reflects the input. Look at the ailerons in an external view - are they jumping around too? Yes

[Flightgear-devel] Re: [Jsbsim-devel] crash]

2005-06-11 Thread AJ MacLeod (email lists)
On Saturday 11 Jun 2005 21:28, Gerard Robin wrote: Sorry ,I probably, missed something but i have no access to CVS respective changelog entry, You can subscribe to the flightgear-cvslogs mailing list or check the archive here; http://baron.flightgear.org/pipermail/flightgear-cvslogs/

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread AJ MacLeod (email lists)
On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote: 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file extensions changed to tgz, does the data can be used on the version 0.9.4. Have you any reason not to upgrade? There's been a fair amount of improvement since 0.9.4

Re: [Flightgear-devel] Colditz Glider

2005-06-06 Thread AJ MacLeod (email lists)
On Sunday 05 Jun 2005 16:41, Josh Babcock wrote: Smarter instrument Shadow .ac tweaks That's a really nice model - the textures are great, as is the animated yaw-string. Makes me wish I had the ability to produce these things - I do regularly try, but always give up in disgust quite

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread AJ MacLeod (email lists)
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote: Can one create a new texture using Blender? I would like to paint my aircraft (RC UAV) white and have 2 blue stripes on the wings, the trouble is I have no idea where to start... I am just the opposite of an expert on these matters, but I

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-27 Thread AJ MacLeod (email lists)
On Friday 27 May 2005 21:01, Oliver C. wrote: First, installing CGAL systemwide is a nightmare, so i decided against it to do that. Probably wisely. At least, I did the same... After that i went back to compile fgsd. But now i get the following compiler error: The used gcc version is

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-26 Thread AJ MacLeod (email lists)
On Thursday 26 May 2005 19:56, Martin Spott wrote: Aaah, don't bet on that. I managed to built all prerequisites but now I get an internal compiler error when compiling FGSD sources - and I don't have a different platform/compiler available :-/ This stopped me too. After fiddling with it