I started to create a 2D-panel for the A320.
...
But now i got stuck, because I have 3 questions:
Nice work Hans-Georg! It seems to me that the FlightGear developers who have
OpenGL experience have lost interest in the 2D panel code some time ago, and
their answer to you will be to
?
No, but in the military it was sometimes used to cure hangovers :)
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for thermal nearest-edges instead of centers.
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the windscreen effects, but
before the eye effects.
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placement, which will require even
more coordinate transformations.
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as
the solid deck.
Thanks for your input. Forward your code to Erik.
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Never mind. I somehow got some DOS line endings in my file. Must have been a
cut/paste from a DOS document.
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I've already smartened up the Saratoga model: taken away the ski-jump etc.
It'll do for trials. But if anyone has anything better ...
What is the Saratoga doing, or not doing, that needs to be fixed?
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to be made in order for the
ship to face the right way.
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(except the ship points backwards).
Maybe your sailboat.xml is putting the ship under water?
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from under it. The difference between the aircraft's
and carrier's velocity vectors will be applied to the ground reactions to
accelerate the aircraft.
That's the first two steps anyway, AFAICT.
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and deck_velocity_north.
The FDM can build a deck velocity vector from this, constraining
deck_velocity_down to 0.0 for now.
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capability
8) Add wind and turbulence effects
9) ?
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and looks like a
button, and in the other state it is maximized.
You could use the same XML code to make an instrument appear unzoomed or
zoomed.
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with the trajectory, and the option to
turn this off hasn't been implemented. Not difficult: do we want it? I
could do it this week sometime.
Yes, I think it's needed for contrails to work properly anyway, isn't it?
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While the markers indicate roll, they don't show pitch - I think
this may be because of the high degree of 'air-braking' :)
Do you have a screenshot?
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configuration item. This allows the submodel
to ignore aerostabilization (which is on by default), so it will maintain the
initial pitch.
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to look.
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.
If Erik agrees, I can move it over.
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robot can pronounce things right. Usually only a
couple words need to be altered though, so Sparky does a good job with
english.
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,
I need to keep the airplane from going straight down.
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Is anyone else having trouble getting AI scenarios to work in the latest CVS?
Or is it just me?
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?
The AIAircraft FDM will do it. A non-flapping bird, like an orbiting hawk
will be easy (it's just like the KC-135). The flapping kind will take some
animation work. As for flocking behavior, that's a whole 'nother thing.
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...and at what clip does thrown 737 tires clip wings? ;-)
Somewhere above 196 knots ground speed.
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David Culp, is it ok if I modify the new submodel so that it can be
configured in the systems.xml file along with the rest of the systems? Or
do you have another plan for this?
Sounds OK to me.
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of the 737-300 model in FlightGear, flaps 1 gives a value of 0.125
for flaps_norm, so the result is:
0.9678 + 0.375 = 1.3428
It's in the ballpark anyway :)
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property, like /environment/contrails,
to true when the user is above the contrail level. The submodel can then
use /environment/contrails as a trigger.
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?
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One of the uses of the new submodel code - sky writing :)
http://home.comcast.net/~davidculp2/sky-writing.jpg
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That should do it. I guess the OV-10 would make a good demonstrator. It's
already the thunderstorm and weather radar demonstrator.
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of getting this wrong than there are of getting it
right :) Especially for me.
I'm flexible on the coordinate system. I know axis conventions might be
different.
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. This
aircraft will terminate itself when it reaches the end of its flightplan.
The flightplans can be pre-calculated and stored in XML files, or they can be
created on-the-fly by another module (see Durk's traffic manager).
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and it ran. I even flew it.
Another glowing testimonial from a satisfied user!
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| Weather Conditions
You can adjust the turbulence magnitude with the slider. The turbulence is
very strong, so I'd only use a little bit.
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by default without an off switch.
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in the middle of the screen.
3) An hour-glass cursor?
4) A message box Scenery Loading. Stand By...
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a certain
magnitude for a certain time (much easier than for a certain distance).
It's important to remember that the FDM doesn't know a ship from Shinola.
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settles down.
Anyone else seeing this?
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/saratoga_SFO_bay.jpg
The static one is part of the scenery. The moving one is an instance of
FGAIShip, one of the AI object types.
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. That's the easy part.
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On Wednesday 30 June 2004 10:09, thraloc wrote:
The true about flight history!!!
... and then there's this:
http://www.first-to-fly.com/History/History%20of%20Airplane/santos_dumont.htm
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Here's a screenshot of refueling (a 737 and T-38 ???)
http://home.comcast.net/~davidculp2/refuel.jpg
I've added a green light between the fuel guages that illuminates when you're
within the refueling envelope. Useful for testing the envelope.
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.
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because it happens too quickly.
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of
things to fix that bit.
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it reads 0.00 at the touch down point.
I've never seen a negative DME, and I don't think it's possible to see one.
As far as I know (I'll confirm today at work) there is no requirement that the
DME read zero at touchdown.
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On startup with --disable-sound I still get what sounds like an inner marker
sound for about four seconds. After that the sounds are disabled.
CVS FlightGear, as of yesterday.
Built with g++ (GCC) 3.3.2 (Mandrake Linux 10.0 3.3.2-6mdk)
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in data/Data/AI and
data/Data/AI/FlightPlans.
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Just did a SimGear/FlightGear/JSBSim CVS build and see the following debugging
console output left in:
dist = 1.54278
bias = 2
dist = -0.457218
dist = 1.54243
bias = 2
dist = -0.457567
etc ...
Look familiar to anyone?
Dave
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, but only the boat and one airplane show in
the property browser. After the airplanes terminate, the AI count goes to 1,
but the airplane[1] properties remain.
I'll investigate some more. Thanks for the report.
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I hope this doesn't offend anyone's sensitivities, but from a purely...
Only because it's from fox news.
Don't bother wasting time on a reply, just eat shit Tex.
Jeez, shouldn't there be a minimum age for posting to this list?
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continualy on its gear. Maybe I have an old config.
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to
false. The audio button properties for the other radios retain the values
set at the command line.
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The property /radios/nav[n]/audio-btn seems to have no effect on whether the
nav ident is audible (it's always on). Has this ever worked?
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name under the correct circumstances.
FGNavCom::update() looks like it handles the audio_btn correctly, but I think
it is being overridden every time FGNavCom::search() is called?
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with a direct thruster, and adjust the
thrust table to simulate a propeller (see the OV-10).
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-thrusters-per-engine
change, so that the turbine's output could be sent partly to the propeller
and partly to a nozzle. But it would be a few days before I could get to it.
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are symmetrical about the x-axis
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, as
the values look plausible.
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. No
shortcuts are allowed.
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item Location | Position Aircraft (on ground), and this
works every time. Is there a different reset function? If so, then the
answer might be in the code attached to the above menu item.
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On the flip side though, there's nothing in the upcoming release that
requires or uses this patch; I don't see any benefit worth muddying up
the water this close to a release.
Missed it by a milimeter ...
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of
the various autoflight modes and to automatically switch from one to another.
For instance, switching from level-change to altitude-capture, and from
approach mode to autoland mode, to name two examples.
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systems can add some info.
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to activate them.
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I'm getting alot of this: Alert: catching up on tile delete queue
on the console, in quiet mode, while flying the T-38. There doesn't seem to
be any effect on the sim, though. Is there a way to make this go away?
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=737-autopilot-roll-modes.xml
/PropertyList
Is there a way to do multiple includes (other than an include for each
pid-controller seperately, which would be a last resort)?
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The problem there is that whitespace is allowed in filenames on some OS's,
so we'd have to escape it, and things would get fairly messy.
Thanks Dave, I'll just keep the autothrottle stuff separate and leave the
rest where it is. That'll do.
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Has anybody completed an autopilot config using the new xmlauto that he
considers finished?
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. The autothrottle works pretty well
too. The alt hold/gs/vs has some problems so that will be next.
Thanks, I'll hold off the 737 then.
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/SetHeadingBug
/nasal
The problem is that the script is executed while the aircraft's heading is
still zero, prior to it being oriented with the runway. Is there a way to
have the script execute only after the aircraft is aligned with the runway?
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initializes.
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in a circle.
Other AI screenshots:
http://home.comcast.net/~davidculp2/concorde_t38.jpg
http://home.comcast.net/~davidculp2/KC135-002.jpg
http://home.comcast.net/~davidculp2/refueling2.jpg
http://home.comcast.net/~davidculp2/tanker3.jpg
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have 3D models, and a minimal fdm, they have a
pretty small footprint, so you could probably place a lot of them without
slowing the sim too much. Enough to soar a long distance? I'm guessing yes.
I'll give more specifics once the files are in CVS.
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uniformly no matter who or what calls for their
creation. The properties strength-fps and diameter-ft are at the
creator's discretion.
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be created by calling
int FGAIManager::createThermal( lat, lon, strength, diameter);
The return value is a unique ID for that AI object. To destroy the thermal
you call:
void FGAIManager::destroyObject( id );
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update(), based on the user's
location, and publishes it at ai/models/aircraft[n]/radar/.
It's in CVS now. Let me know if anything doesn't work right.
Dave
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be the limiting factor, vertices, texture square-footage, rendering
time?
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..exhaust blast starting the takeoff from the beach end, or from
the down draft as the plane comes out over the beach?
From starting takeoff.
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degrees (because I drew it
on its side in radar-misc.rgb).
Dave
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