Re: [Flightgear-devel] Re: Autopilot

2005-12-04 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On November 30, 2005 12:25 pm, Melchior FRANZ wrote: Could be added to the list of admitted features for 1.0, next to landing lights ... :-) m. Just so people don't pull their hair out trying to come up with a solution to the landing lights:

Re: [Flightgear-devel] Re: [PATCH] Scenery/tileentry.cxx: new feature: allow objects on sea tiles ( generally don't drop objects)

2005-12-03 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Melchior FRANZ -- Friday 02 December 2005 18:44: I will present a patch after that which restores the original, pre-ObjectsTerrain behavior. Committed. If FG_SCENERY=A:B and both dirs contain a Terrain/ and Objects/ subdir, then FGGlobals::set_fg_scenery()

Re: [Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-02 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Melchior FRANZ -- Friday 02 December 2005 01:43: But ... we weren't really returning the address of an auto var. Is it a gcc 4.0.2 (SuSE 10.0) compiler bug? tiny_xdr.cxx contains this function; float XDR_decode_float ( const xdr_data_t f_Val ) {

Re: [Flightgear-devel] RenderTexture bug

2005-12-02 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On November 30, 2005 08:22 pm, Curtis L. Olson wrote: Perhaps explain to them what our code is attempting to do, and then ask if they know of a GLX supported way to do it. I would do that if I can. However, I am not a programmer, and nothing in

Re: [Flightgear-devel] Patch for 3d model_panel

2005-11-30 Thread Harald JOHNSEN
Simon Hollier wrote: Hello, Attached is a patch for flightgear and simgear that removes the model_panel kludge and fixes a potential memory leak. Thoughts/comments? Simon I can not test the patch due to lack of time, but I have the impression that this is not backward compatible with the

Re: [Flightgear-devel] RenderTexture bug

2005-11-25 Thread Harald JOHNSEN
Mathias Fröhlich wrote: On Freitag 25 November 2005 04:28, Ampere K. Hardraade wrote: Ignore what I wrote in my last E-mail. I didn't realize I have errors when compiling. Whatever we end up here, I think that somebody with such hardware available should try to reproduce this with a

Re: [Flightgear-devel] thesis?

2005-11-23 Thread Harald JOHNSEN
Georg Vollnhals wrote: Martin Spott schrieb: Georg Vollnhals wrote: An add-on could be a little program outside of FlightGear where you can place several single objects into a fixed set which can be placed into the scenery by your new object-edit-code as described above. Well,

Re: [Flightgear-devel] Invisible panel on C310

2005-11-22 Thread Harald JOHNSEN
Buchanan, Stuart wrote: Hi All, I've been trying to change the panel on the civilian (non-u3a) C310 model. However, I keep hitting a problem where the bulkhead behind the panel (part of the .ac file) is being rendered on-top of the panel, even if the panel is placed right up at the view-point.

Re: [Flightgear-devel] FG 0.9.9 shadows and stuff

2005-11-20 Thread Harald JOHNSEN
Joacim Persson wrote: Well I'm not seeing any cloud shadows either. We don't have cloud shadows in FG. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 3d clouds is cause of freeglut issue

2005-11-18 Thread Harald JOHNSEN
Dave Perry wrote: After noting Sid Boyce note concerning freeglut on the users list where ~/.fgfsrc was the issue, I renamed that file and fgfs worked. Then I checked which option in fgrun would cause the freeglut abort. The only problem option I found is --enable-clouds3d Same result from

Re: [Flightgear-devel] The right way to use the property manager?

2005-11-15 Thread Harald JOHNSEN
Kitts wrote: Hi all, I have been doing some coding and using the property manager in flightgear but i want to know what is the right way to do it. I use the method fgGetNode(/path/to/property, true) to get an existing property or create one if not there. There are a few things i want to

Re: [Flightgear-devel] impending v0.9.9 release

2005-11-15 Thread Harald JOHNSEN
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis L. Olson schrieb: Hi all, I would really like to get v0.9.9 out the door this week ... Great! Will there be a Windows binary prerelease to test it? Geoff has put a binary here :

Re: [Flightgear-devel] cloud bug in pre3

2005-11-14 Thread Harald JOHNSEN
Stewart Andreason wrote: Here's an interesting one: When flying thru a cloud layer, that layer either disappears or becomes a solid cloud bank, which is fine when the viewpoint is from the cockpit. However, if the viewpoint is from the tower, or perhaps by extension, from another plane in

Re: [Flightgear-devel] Re: Getting Started Guide - Terrain/Objects

2005-11-14 Thread Harald JOHNSEN
Buchanan, Stuart wrote: --- Martin Spott [EMAIL PROTECTED] wrote: OK, so I think I'd like to suggest that for the Getting Started Guide we suggest for Windows whatever_path_to_FG/data/Scenery whatever_path_to_FG/Scenery and for *nix $FG_ROOT/Scenery /usr/share/FlightGear/Scenery But why

Re: [Flightgear-devel] openAL compilation problem

2005-11-13 Thread Harald JOHNSEN
bass pumped wrote: Hi, I'm trying to compile pre-rel-3 in MSVC 7 but i'm running into a linking problem again. It looks to me like simgear is unable to read the openAL header files while trying to link. I have put them in the sound_mngr directory and modified the include statements to read

Re: [Flightgear-devel] [BUG] environemnt_ctrl.cxx: exception triggers SGThread assert()

2005-11-12 Thread Harald JOHNSEN
Melchior FRANZ wrote: I've just implemented the check for stale METAR reports (to stop fetching after 10 stale reports). This triggers an assert in SGThread: fgfs: /usr/local/include/simgear/threads/SGThread.hxx:155: void SGThread::join(): Assertion `status == 0' failed. I don't know much

Re: [Flightgear-devel] AI Aircraft Models

2005-11-08 Thread Harald JOHNSEN
Durk Talsma wrote: On Monday 07 November 2005 18:53, Harald JOHNSEN wrote: Durk Talsma wrote: I'm trying to work out this idea a bit further and then we can see how it combines with the animations code. The most important animation is probably gear up/down, because that's quite

Re: [Flightgear-devel] Re: FG CVS error report

2005-11-08 Thread Harald JOHNSEN
Georg Vollnhals wrote: Can you provide a stack backtrace? m. Sorry, I think this is far behind my scope as Windows does not give any stack info back as FG is a Cygwin process. And I have to kill Cygwin with the Windows taskmanager as it freezes too. And my knowledge about Cygwin is very

Re: [Flightgear-devel] Re: FG CVS error report

2005-11-08 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Harald JOHNSEN -- Tuesday 08 November 2005 18:25: closeDialog will indirectly destroy *iter, so you can not do a iter++ after that. Whoops. Thanks. Should be fixed now, along with some other problems and omissions. Please try. m. :-) There is no more

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Harald JOHNSEN
Durk Talsma wrote: I'm trying to work out this idea a bit further and then we can see how it combines with the animations code. The most important animation is probably gear up/down, because that's quite visible. Flap extension/retration would probaly also be quite visible. Cheers, Durk

Re: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-06 Thread Harald JOHNSEN
Curtis L. Olson wrote: I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January). Here's what I came up with, although after staring at cvs logs for 2 hours I started having minor hallucinations. So

Re: [Flightgear-devel] Instrument Making

2005-11-03 Thread Harald JOHNSEN
George Patterson wrote: On Thu, 2005-11-03 at 14:19 +1100, [EMAIL PROTECTED] wrote: The preferred format for documentation is LaTex from which html and pdf versions are generated. Yes, the FAQ can always be improved. (For example, the hyperlink to Wolfram's Hangar in section 2.7 is no

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Harald JOHNSEN
Josh Babcock wrote: Slightly off-topic. Is anyone working on or thinking about improving the ability to do MFDs and glass cockpit type displays? Someday it would be really nice to have an easy way to display text on a screen You could write your text in a texture and then use that as a regular

Re: [Flightgear-devel] c150 low G.

2005-10-28 Thread Harald JOHNSEN
Dave Martin wrote: On Friday 28 October 2005 02:03, Vassilii Khachaturov wrote: In a real gravity-fed Cessna, there are 2 aspects relevant to the engine problems resulting from negative Gs that I was told about by the instructors. One is the fuel flow (tanks/carb/engine intake manifold)

Re: [Flightgear-devel] c150 feedback

2005-10-27 Thread Harald JOHNSEN
Bohnert Paul wrote: All, When the 150 was statred it was postioned with it's wheels below the runway surface. Adding z-m offset and pitch-deg offset to the c150.xml file places the 150 on the runway surface. PropertyList pathcessna150.ac/path offsets z-m 0.45/z-m

Re: [Flightgear-devel] RE: Two problems - 1 easy and 1 hard! - in XP using MSVC7

2005-10-27 Thread Harald JOHNSEN
Geoff Air wrote: Hi, Thanks LeeE (Debian) and Oliver C. (Linux) for your --fog-disable --visability=12 tries ... this is almost, I say ALMOST, enough to get me to switch to a *nix system ;=)) =IF= I had got my no fog, maximum visibility, and disabled clouds, running, one of my next

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Harald JOHNSEN
Jim Wilson wrote: http://www.spiderbark.com/fgfs/citation_instruments.png It turns out these are in fact contained in a single 3D model for the entire aircraft, so it has nothing to do with 2D. Apparently the problem is in the models. ... FWIW I'd like to suggest that it is a good idea

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Harald JOHNSEN
Jim Wilson wrote: Just thought I'd mention a couple things. 1) Some of the aircraft panel instruments display z-fighting even at the higher depth buffer setting... # grep Depth XFree86.0.log (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (--) Depth 24 pixmap format is 32 bpp ...and I'm

Re: [Flightgear-devel] problems experienced with the recent c150 updates

2005-10-23 Thread Harald JOHNSEN
Vassilii Khachaturov wrote: I've tried out the recent c150 updates, and have observed the following problems: 1) the speeds in the help file and on the specially crafted ASI seem different from what the real Cessnas have. C150 was an inferior version to a C152, with all the speeds lower, and

Re: [Flightgear-devel] Re: Two problems - 1 easy and 1 hard! - in XP using MSVC7

2005-10-21 Thread Harald JOHNSEN
So, maybe I can increase the swap file size, and certainly REDUCE my very unreasonable visibility, 20 meters, or BOTH ... The renderer uses an hardcoded far plane of 120 km so with a visibility 120k you load more tiles in memory but you can't see them. Note, Windows is not completely

Re: [Flightgear-devel] Two problems - 1 easy and 1 hard! - in XP using MSVC7

2005-10-20 Thread Harald JOHNSEN
Geoff Air wrote: ... This turned out to be the usual file line ending problem ... mine has the 'normal' WIN32 0x0d, 0x0a, ending, and could be solved by 'fixing' the zone.tab file, or, as I would suggest, a small 'fix' in SimGear, timezone.cxx ... Changing the line 104, in timezone.cxx - while

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Harald JOHNSEN
Norman Vine wrote: Erik Hofman writes: Martin Spott wrote: Additionally we need junctions if the plan should make sense. Junctions like this one: When carefully designed this could be done with the quad approach (although it would not be easy). So the data should be quad

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Harald JOHNSEN
Martin Spott wrote: Harald JOHNSEN wrote: O / / O-O-- / / O I vote for everything point and lines ;-) Well, points and lines and taxiway width is what we have now and people claim that the result

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-16 Thread Harald JOHNSEN
Paul Surgeon wrote: On Saturday 15 October 2005 20:54, [EMAIL PROTECTED] wrote: I thought about the taxiway structure/format a while back. I came to the conclusion that a raw polygon editor is about the only way you're going to be able to create taxiways properly. You mean, ac3d or

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-14 Thread Harald JOHNSEN
Martin Spott wrote: Erik Hofman wrote: To my opinion the X-Plane format isn't qualified for accurate runway and taxiway layout. This is Harald's opinion as well as mine ! _But_: Our opinion on this format actually does not change it. Right ? And as long as FG sticks to rely on this

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-13 Thread Harald JOHNSEN
Martin Spott wrote: ... It is no problem at all to convert a PDF into any other vector format but I've found it very difficult to define charcteristics that automagically can tell between runways, taxiways and other objects that happen to be part of the chart. You always have to spend

Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-04 Thread Harald JOHNSEN
Oliver Schroeder wrote: Am Tuesday 04 October 2005 09:26 schrieb George Patterson: I was not aware that it is possible to switch to another clients cockpit. However, if this really depends on properties which get not transmitted over the network yet, we should disable this in the upcoming

Re: [Flightgear-devel] Determining range?

2005-09-18 Thread Harald JOHNSEN
Dave Culp wrote: ... how do I get the distance from my current Lat/Long to another Lat/Long? There's a function in SimGear that does this. See SimGear/simgear/math/sg_geodesy.cxx for a function called int geo_inverse_wgs_84() This may be overkill for your application. Dave

Re: [Flightgear-devel] Segfaults with real weather fetch

2005-09-15 Thread Harald JOHNSEN
AJ MacLeod wrote: On Thursday 15 September 2005 18:12, Lee Elliott wrote: since updating from cvs yesterday I now seem to get segfaults whenever I try to use real-weather-fetch. This has been happening with yasim A/C since some of Harald's changes a few weeks ago. Using a JSBSim

Re: [Flightgear-devel] EasyXML.cxx

2005-09-13 Thread Harald JOHNSEN
Richard Harke wrote: I don't have the original post in front of me but if I remember rightly, just a couple of values from the object are needed for the throw. Why not copy them to local vars, do the XML_ParserFree and then the throw using the local vars? Richard Now that you talk about

Re: [Flightgear-devel] Pulsing splash screen at startup (on Cygwin)

2005-09-02 Thread Harald JOHNSEN
Richard Bytheway wrote: ... The correction should be in cvs soon, or you can change in SG/timestamp.cxx line 119: #if defined( WIN32 ) with #if defined( WIN32 ) !defined(__CYGWIN__) Harald. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] crashes in GL

2005-08-23 Thread Harald JOHNSEN
Jon Stockill wrote: Due to the death of the machine I was doing all my flightgear work on I'm currently trying to set up another machine so I can still build packages, but I've run into a bit of a problem. While my old packages work ok on this machine (it's not gonna win any awards for

Re: [Flightgear-devel] nojoy for simgear on amd64

2005-08-13 Thread Harald JOHNSEN
Mathias Fröhlich wrote: On Donnerstag 11 August 2005 10:20, Erik Hofman wrote: Andy Ross wrote: There is a similar spot in FlightGear where something wants to use a pointer as an integer ID. I haven't checked these in as this is not really a good solution -- the ID needs to be

Re: [Flightgear-devel] Cygwin/Terragear/nurbs problem

2005-08-07 Thread Harald JOHNSEN
Erik Hofman wrote: Buchanan, Stuart wrote: SimGear installed OK (I think), so I don't know whether I'm missing from timezone libraries or what. Any idea? /home/Stuart/SimGear/simgear/timing/timestamp.cxx:74: undefined reference to [EMAIL PROTECTED]' collect2: ld returned 1 exit status

Re: [Flightgear-devel] 3DClouds versus 2DClouds

2005-08-03 Thread Harald JOHNSEN
Gerard Robin wrote: Everybody agree with 3DClouds, it is beautiful. I think so. But, is any way to make the result realistic regarding the weather (fictif or metar it is the same problem). You will find here an exemple which makes unusable 3DClouds if we want the good reality.

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-08-02 Thread Harald JOHNSEN
Andy Ross wrote: Gerard Robin wrote: Being Nvidia and X installed , i continu to search a good answer : After many experimentations, I did not notice any change between 24bpp and 32 bpp. There is no difference between 24 and 32 bpp on NVidia hardware. Both of them give you a 32 bit

Re: [Flightgear-devel] Start up questions

2005-07-29 Thread Harald JOHNSEN
Craig Martin wrote: Jim, when I open a dos window, and type fgfs, then hit enter, this is what I get; Base package check failed...Found version [none] at :\FlightGear Please updrage to version: 0.9.8 Hit a key to continue. I think the flightgear directory has to be at the root

smoke was Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-28 Thread Harald JOHNSEN
Vivian Meazza wrote: Dave Culp ... snip ... The present system makes smoke/contrails by releasing AI objects rapidly. There are three problems with it now: 1) Orienting the objects properly. Only applies for long (i.e. cylindrical, rectangular) models. 2) Matching the release rate to

Re: [Flightgear-devel] jsbsim won't start with w110n40 or w110n30 airports

2005-07-26 Thread Harald JOHNSEN
Dave Perry wrote: This bug showed up about 10 days ago with an update from cvs. Any ideas what is broken? Regards, Dave Perry I have started to investigate that problem but not found anything atm. I can reproduce the bug in the same situation as you. FG is *not* freezed. All (?) is working

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Harald JOHNSEN
Oliver Schroeder wrote: 1) out of reach [...] So the question is: How can I easily calculate the distance and how many nautical miles are out of reach (thinking of e.g. radar systems) ? I think the range should be user configurable. For VFR we have a nearly hard coded limit of 10 NM from

Re: [Flightgear-devel] Shadows

2005-07-18 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: I just noticed that when one is inside an object, or the shadow volume of an object, then the shadow casted by that object is not visible. Here is an example: http://www.students.yorku.ca/~ampere/fgfs-screen-010.jpg Ampere It is because the viewer is inside a

Re: [Flightgear-devel] Shadows

2005-07-18 Thread Harald JOHNSEN
Gerard Robin wrote: == some moving Aircraft components could cast shadow according to their positions on the Aircraft. That is an exemple on a Naval aircraft the hook will cast shadow only when it is not fully retracted. I am not sure I understand this example, or perhaps I presume that

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: [...]As to /surface-positions, the properties inside this node can allow one to see the animations of others correctly. Displaying an animated aircraft won't be easy. Animation code in xml file is refering properties from the FG property tree (ie the user

Re: [Flightgear-devel] Overhaulling the networking code

2005-07-17 Thread Harald JOHNSEN
Vivian Meazza wrote: Multiplayer models are already animated - gear goes up/down correctly. The problem is that all models are controlled by the receiving player, not the transmitting one. Shouldn't be too hard to fix. Is this the right approach? Could we include e.g. the gear up command in a

Re: [Flightgear-devel] Shadows

2005-07-16 Thread Harald JOHNSEN
Gerard Robin wrote: Yes i have seen it. (my question was rather to get some answer about the next noshadow updates depending on Harald to do list). That property should be like select and any others property. I never thought of it as a dynamic selector, maybe I am wrong. Is it any

[Flightgear-devel] Scenery files triangles

2005-07-13 Thread Harald JOHNSEN
While looking at the scene graph I saw that the .btg files are generating a lot of leafs. This is not new, but perhaps it is becoming worse each time the source data resolution used to build the tile becomes finer. I have added a few traces in simgear's sgBinObjLoad functions, an example :

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread Harald JOHNSEN
Erik Hofman wrote: Harald JOHNSEN wrote: Is there a reason why we are using fans and not strips for tile objects ? http://baron.flightgear.org/pipermail/terragear-devel/2005-June/001219.html Erik lol ok, I didn't saw that ;) Harald

Re: [Flightgear-devel] Shadows

2005-07-12 Thread Harald JOHNSEN
Gerard Robin wrote: Le mardi 12 juillet 2005 à 07:45 +0200, Mathias Fröhlich a écrit : /animation Yes. As I last looked into the shadow code, there was some heuristic based on object names which made some surfaces 'noshadow' ones. That heuristic gives me false positives with the

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Harald JOHNSEN
Gerard Robin wrote: I just wonder about the fact that every alpha objects make the shadow, which is behind, disappeared (Vivian did notice it). Every AC3D users can notice that problem = the object hierarchy must be built in order to make the alpha objects (canopy, propeller disk ...) at the

Re: [Flightgear-devel] Shadows

2005-07-10 Thread Harald JOHNSEN
Gerard Robin wrote: Le dimanche 10 juillet 2005 à 19:42 +0200, Frederic Bouvier a écrit : I noticed another artefact : http://frbouvi.free.fr/flightsim/moving-shadow.gif ( animated gif ) When moving toward the blue building, the shadow on the nearest building face is moving and it seems

Re: [Flightgear-devel] Error compiling GPSsmooth

2005-07-05 Thread Harald JOHNSEN
Richard Bytheway wrote: I am getting a compilation failure in GPSsmooth: (System is Cygwin on W2K, Athlon. FlightGear and SimGear source are CVS from this morning) Error is below: -8 [EMAIL PROTECTED] ~/FGFS/FlightGear/build/utils/GPSsmooth $ make if g++

Re: [Flightgear-devel] gui colors

2005-07-04 Thread Harald JOHNSEN
Melchior FRANZ wrote: It would be nice if we could make the dialog colors user settable. I've abstracted the process of reading colors from the property tree out into a function in dialog.cxx: void getColor(const SGPropertyNode * prop, sgVec4 color); This reads a colorred.../redblue.../color

Re: [Flightgear-devel] About 3D Clouds

2005-07-01 Thread Harald JOHNSEN
Andy Ross wrote: Frederic Bouvier wrote: The stencil test is always succeeding. Is there a possible interaction with the multi pass clouds. Or maybe there is no stencil buffer. Dumb question: are we sure we are asking for a stencil buffer? In both the glut and SDL implementations?

Re: [Flightgear-devel] About 3D Clouds

2005-07-01 Thread Harald JOHNSEN
Andy Ross wrote: Frederic Bouvier wrote: The stencil test is always succeeding. Is there a possible interaction with the multi pass clouds. Or maybe there is no stencil buffer. Dumb question: are we sure we are asking for a stencil buffer? In both the glut and SDL implementations?

Re: [Flightgear-devel] About 3D Clouds

2005-06-30 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On June 29, 2005 09:24 am, Simon Hollier wrote: No 3D clouds on an r200(9200) with the latest ATI(8.14.13) driver : No suitable pixel format. Shadows work nicely though : Simon I don't see any evidence of a shadow with my graphic card (ATI 9200SE). May be

Re: [Flightgear-devel] About 3D Clouds

2005-06-30 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: On June 30, 2005 12:46 pm, Harald JOHNSEN wrote: The options to enable shadows are in the rendering dialog. Harald. Strangely, the option is not there. Do I have to run ldconfig after I compiled and installed SimGear? Ampere You need to sync

Re: [Flightgear-devel] Re: About 3D Clouds

2005-06-30 Thread Harald JOHNSEN
Jon Stockill wrote: Melchior FRANZ wrote: BTW: I just noticed that volumetric shadows work for me with Linux 2.6.11.7 + nVidia 6629, but not with Linux 2.6.12.2 and driver 7664. With the latter, the whole screen goes darker, and no other shadows are visible. But since the newer drivers lock

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-28 Thread Harald JOHNSEN
Martin Spott wrote: Frederic Bouvier wrote: Quoting Martin Spott : Look by yourself : http://terraserver.microsoft.com/image.aspx?T=4S=12Z=10X=706Y=5191W=3 Oh, nice I think we urgently need a way to inject user-submitted landcover details into the process of scenery

Re: [Flightgear-devel] Shadows

2005-06-27 Thread Harald JOHNSEN
Lee Elliott wrote: On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote: Frederic Bouvier 2 stranges things that I know are inherent to the shadow volume technique 1. even when surfaces are smoothed, the shadows are hard and apply to a whole quad when a fuselage shadows itself ( try the

Re: [Flightgear-devel] Shadows

2005-06-25 Thread Harald JOHNSEN
Paul Kahler wrote: Oh does that sound like a bad hack. What happens to objects that have specular highlights? Would the illumination be as if the sun were shining rather than the spotlight? Lighting is important, but this doesn't seem like it's physically correct at all. OTOH, fake lighting is

Re: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Harald JOHNSEN
Gerard Robin wrote: Le mercredi 22 juin 2005 à 09:49 -0500, Alberico, James F a écrit : The hardware is able to do it, with the old driver 6229 it can. But the average performance is less, because that driver does not suit to these new GPU with GPL 2. May be a bug in the last NVIDIA

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Harald JOHNSEN
Roman Grigoriev wrote: I would like to add support for them, just in the proper way. That's why it is still in my TODO box. It's just the time ... Here are a few things to consider: 1. Move the Shader class over to a new file (probably shader.cxx and shader.hxx) in

Re: [Flightgear-devel] Shadows

2005-06-20 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Finally, is there a potential for this technique of generating shadow to be used on generating the effects of spot lights (eg. landing light, taxi light, logo light, etc.)? You are a genius, forget my previous reply. We can't lighten pixels from the framebuffer

Re: [Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-19 Thread Harald JOHNSEN
eagle monart wrote: I have some visual problems in FG. I comPiled the latest source in msvc71 and i dont know these problems caused by msvc compiling first I wanted to talk about 3d clouds ... They are beatiful and also faster then I expected ...Its like flying in heaven)) but there

Re: [Flightgear-devel] Shadows

2005-06-19 Thread Harald JOHNSEN
Andy Ross wrote: * Stated exactly: the silhouette is a subset of triangle pairs sharing an edge where one triangle is front-facing with respect to the light source, and the other is back-facing may be on the silhouette. There is a pre process step where I look for the 2 triangles that

Re: [Flightgear-devel] Short Reference Document error?

2005-06-19 Thread Harald JOHNSEN
Jon Berndt wrote: I think you are making a disingenuous assumption, here, on what I am saying. It IS correct and clear for*European*users, yes. All that I did to the PDF document was to add a _note_ in the appropriate section in brackets that says: [U.S. keyboards use . instead of ,] Now

Re: [Flightgear-devel] Shadows

2005-06-18 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Forgive my annoyance, but here are a few more questions. =) First of all, I am seeing a potential problem when the sun is below the horizon (during dawn and dusk) and doesn't cast any shadow onto the ground. Does your code handle this special case at the moment?

Re: [Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-18 Thread Harald JOHNSEN
eagle monart wrote: thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve some link errors. I uploaded to : http://s22.yousendit.com/d.aspx?id=0FSJCS4G5NWHA0GOYE6BEZKZRM ( I wanted to see 3d clouds before next release :) ) You need to update your project files and add the new

Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- De : Ampere K. Hardraade [EMAIL PROTECTED] : FlightGear developers discussions

Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
--- De : Harald JOHNSEN [EMAIL PROTECTED] : FlightGear developers discussions flightgear-devel@flightgear.org Sujet : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG Date : ven 17 jun 2005 10:45:48 CEST BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh

[Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be overkill for the processor or

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Finally, there is shadow in FlightGear. =) Couple of questions: Do the authors of the aircrafts have to specify the objects that can cast shadow, or is it all done automatically? It's automatic. All sub models of the aircraft (the ssg Vtx nodes) are

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Harald JOHNSEN
Vivian Meazza wrote: Mathias Frhlich wrote On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote: When browsing Mark Harris' web page I got the impression that he simulates the airflow. This one? http://www.markmark.net/clouds/ I can't find any reference in the site or the

[Flightgear-devel] Opengl rendering

2005-06-16 Thread Harald JOHNSEN
I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program should limit the dependencies on standard opengl driver.

Re: [Flightgear-devel] poll

2005-06-10 Thread Harald JOHNSEN
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Harald JOHNSEN
Gerard ROBIN wrote: Le mercredi 08 juin 2005 03:08 +0200, Gerard ROBIN a crit : Le mercredi 08 juin 2005 01:45 +0200, Gerard ROBIN a crit : Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit : I also have an nvidia card, though an older one, and when I go from

Re: [Flightgear-devel] opengl texgen - projected textures

2005-06-06 Thread Harald JOHNSEN
Manuel Massing wrote: Hello Harald, I am trying to project a texture on the scenario background. A priori everything is setup correctly and the code should work but at the end I only get a projection on the screen space. picture here : hmm, don't have the time to delve deeper into

Re: [Flightgear-devel] msvc71 compiling

2005-06-05 Thread Harald JOHNSEN
can kalkan wrote: while compiling fg i get these errors. i ignored libcmtd.lib, libcmt.lib and errors reduced to these ..additional libs are; sg.lib sl.lib ssg.lib pui.lib ssgaux.lib psl.lib puaux.lib pw.lib fnt.lib ul.lib net.lib sl.lib js.lib zlib.lib simgear.lib alut.lib

Re: [Flightgear-devel] Animation Was: jsbsim airstream info

2005-06-05 Thread Harald JOHNSEN
Josh Babcock wrote: Josh Babcock wrote: Jon Berndt wrote: It's alpha and beta. in radians: aero/alpha-rad aero/beta-rad in degrees: aero/alpha-deg aero/beta-deg Jon OK, I'm trying to find what the air velocity relative to the fuselage of a jsbsim plane is. I'm pretty

[Flightgear-devel] opengl texgen - projected textures

2005-06-05 Thread Harald JOHNSEN
I am trying to project a texture on the scenario background. A priori everything is setup correctly and the code should work but at the end I only get a projection on the screen space. picture here : http://sites.estvideo.net/tipunch/flightgear/shadow/fgfs-screen-044.jpg It's the leftmost

Re: [Flightgear-devel] FGFS final link fails: _imp__pthread symbols not found

2005-05-30 Thread Harald JOHNSEN
Giles Robertson wrote: I've tried compiling fgfs from cvs on mingw again. There are various little changes which I'll roll up at some point (as in, when it's working ;). However, there's an odd problem I'm getting at final link: g++ -DPKGLIBDIR=\/point/share/FlightGear\ -g -O2 -D_REENTRANT

Re: [Flightgear-devel] Scenery size constraints

2005-05-25 Thread Harald JOHNSEN
Alberico, James F wrote: Hi, I have been tracking down the cause of an FGFS access violation that occurs when attempting to use 1-arcsec scenery data for a tile generated in TerraGear to have 4 nodes. Granted, this may be extremely ambitious from a performance standpoint, and may prove to

Re: [Flightgear-devel] Compiled terragear

2005-05-25 Thread Harald JOHNSEN
wrote: Dear list members, I would like to show functions of flightgear and terragear to my boss. I have succeeded to compile flightgear, but not terragear. There is no problem with plib, metakit and openal, but I have add some constants (M_LN2, M_PI, M_E) for simgear and still got 16 errors

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly

2005-05-25 Thread Harald JOHNSEN
Lee Elliott wrote: On Tuesday 24 May 2005 22:14, Martin Spott wrote: Wesley Alden Pegden wrote: glxgears gives me 700fps (as good as it's ever given me), [...] With a working OpenGL/DRI setup you typically get far more than 1000 fps with 'glxgears'. Please run 'glxinfo' or

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Harald JOHNSEN
Drew wrote: Interesting...I have no use for navaid data. Is there an option to turn these off? And as far as airports go, I only care about the imagery. Any other info, I can do without. Hmmm, that would probably free up a lot of memory too, huh? I'll look into limiting the region of

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Harald JOHNSEN
Drew wrote: FlightGear takes nearly a minute to start up from my Windows build, and I'm just wondering if there's an easy way to shorten this if I'm not using all of flightgear's features. Is there one particular task that takes particularly long?

Re: [Flightgear-devel] Questions about IO system

2005-05-24 Thread Harald JOHNSEN
Steven Beeckman wrote: Hi Mike, there's an example in the scripts folder (or utils folder) of the sourcecode (I think) on how to interface in Java. I haven't used it yet due to lack of time :(. Greets, Steven Citeren Mike Kopack [EMAIL PROTECTED]: Hey gang, I'm trying to write some

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Harald JOHNSEN
Erik Hofman wrote: Harald JOHNSEN wrote: Another problem not related to pure performance is that the first retrieval of metar data can block FG for a long time (perhaps one minute) when the metar server is not accessible (or when there is any network problem). The code does a lot

Re: [Flightgear-devel] splash screen distortion

2005-05-23 Thread Harald JOHNSEN
Dave Culp wrote: During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Harald JOHNSEN
Lee Elliott wrote: On Sunday 15 May 2005 15:50, Curtis L. Olson wrote: Erik Hofman wrote: Curtis L. Olson wrote: Is there something special that needs to be done to activate the new 3d clouds? Before this commit I got them automatically, now I am just getting the original textured

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