[Flightgear-devel] Things to do to improve Flightgear

2004-12-13 Thread Ironhell3 .
I believe that flightgear is a great game but in my opinion it is not very user friendly.In order to have more users trying our game and thus provide more feedback we have to make some steps: 1) Update the splash screens. We have the same ugly splash screens for the past 3 years 2) Use a menu

[Flightgear-devel] Things to do to improve Flightgear

2004-12-13 Thread Ironhell3 .
unfortunately i don't know nothing about the FG's interiors, but i have experience in game programming (although in c and not c++). There should be a split up in the code: the initialization part and the scene loading/dynamics init/Ai code etc. After the initial init, we can have the menu and

[Flightgear-devel] feature request: a menu sustem

2003-09-20 Thread Ironhell3 .
HI, thanx for a great game :) I am playing flightgear for the last months and i really enjoy it.But i believe that it lacks something: a menu I would like when flightgear starts to have a menu, to select _graphically_ which airplane and which airport i would like to use, and to set some other

[Flightgear-devel] [PATCH] for cvs

2003-03-20 Thread Ironhell3 .
ok, i am not sure if this is correct but this way compiles cvs version of Flightgear --- src/Main/fg_init.cxx2003-03-20 14:33:11.0 +0200 +++ src/Main/fg_init.new.cxx2003-03-20 14:32:58.0 +0200 @@ -740,5 +740,5 @@ SG_LOG( SG_GENERAL, SG_INFO,