On Thursday, October 31, 2002, at 02:22 pm, David Megginson wrote:
Absolutely, though I wouldn't call it a complex structure (four
polys). It will look a little silly without the surrounding tall
buildings, though.
This got me thinking. The dynamic scenery can place arbitrary models,
so
On Saturday, October 26, 2002, at 02:23 am, David Megginson wrote:
Curtis L. Olson writes:
What would be really useful when you get into modeling push buttons is
to be able to model a switch where it is true while the mouse is
depressed and then immediately returns to false when the mouse
A couple of comments on the scripting issue:
JavaScript is a really nice language, but you aren't going to get a very small runtime without losing useful things (like regular expressions). However, the sources are readily available, as has already been noted. My day job is working with Mozilla
On Tuesday, June 25, 2002, at 01:31 am, Andy Ross wrote:
Jonathan Polley wrote:
I cannot redirect stderr via 'command 2 file' on my Mac, so the easy
solution was out. I did find that the following command works:
Rubbish. Sure you can. You just have to run a real shell. :)
Seriously,
On Tuesday, June 18, 2002, at 02:38 am, David Megginson wrote:
The node argument is as follows:
1. If the value of an existing property node has been modified, it is
the node itself.
2. If a property has been added or removed, it is the property's
parent.
Hmm, how is the listener
On Friday, June 14, 2002, at 04:19 am, Jim Wilson wrote:
Armed vs. Active modes:
Active modes are the only ones that affect control surfaces. Armed
modes
select an impending active mode that may or may not get triggered,
depending
on if the condition for that mode is satisfied. Note
On Tuesday, June 11, 2002, at 02:34 am, Jim Wilson wrote:
Not a problem...give me a day or two to get things together. Probably
there
won't be as much changed as there will be added, but some of the
settings
need to be exposed in the property tree.
yeah, this is basically what I was
On Tuesday, June 11, 2002, at 02:27 pm, Jim Wilson wrote:
If I'm not mistaken (and I easily could be) the FMC would usually just
feed
the autopilot heading and speed data when using non-radio-stack NAV
modes.
The FMC monitors the course and the AP only needs to follow the
commands
On Monday, June 10, 2002, at 05:35 am, John Wojnaroski wrote:
Well, I've been working on a Multi-function Control Display Unit (MCDU)
which connects to the FMC and
provides manual control of the nav receivers and other aircraft systems.
Next major effort is adding ability to
insert and
ahOn Mon, 2002-06-10 at 15:58, Jim Wilson wrote:
James Turner [EMAIL PROTECTED] said:
(I want to get the flight-plans hooked up to the existing
auto-pilot code, which isn't really designed to look like a 'big jet'
model of course, though it seems you already have code *somewhere
On Fri, 2002-06-07 at 22:42, Curtis L. Olson wrote:
You are in luck. :-)
Hmm, I'm quite worried that my brain didn't register that this
instrument was an HSI (given that I've used the 310 and DC-3 quite a
bit). I think maybe I've been using (virtual) digital HSIs too much, and
forgot they can
On Fri, 2002-06-07 at 23:45, Norman Vine wrote:
FWIW
crosstrack error on a 'spherical earth' was computed in 'some'
navigation instruments long before 'digital' computers were used
in these devices.
trig values for an angle can be determined from an 'analog' device
and the rest is
On Tuesday, June 4, 2002, at 01:22 am, Andy Ross wrote:
Heh, that actually sounded kinda fun, so I tried it. Here's the
smallest parser for your syntax that I could come up with, in good old
obfuscatorial C style. It sits pleasingly close to the line between
elegance and perversity.
On Mon, 2002-06-03 at 03:18, Curtis L. Olson wrote:
Cockpit/steam.cxx exports /steam/vertical-speed-fpm and ties it to
FGSteam::get_VSI_fps
It seems like there is a mismatch here between fpsecond and fpminute.
The fdm exports /velocities/vertical-speed-fps aka climb_rate.
The vsi
Further to my flight plan hacking (which is coming along nicely):
Is there any code in Sim/FlightGear to do generic conversion of a lat /
lon string into a decimal degree value?
I.e, something that would accept and convert some / all of the
following:
N50 23.1
-96.32
E00 06.3
into a
Following some recent bad experiences with commercial simulators, and
the prospect of simulating (from an FDM perspective) a modern jet in
FlightGear, I am planning to work on some features which might
eventually let me use FG for the stuff I enjoy flying.
As a starting point, there are a few
On Wednesday, May 29, 2002, at 04:06 am, Alex Perry wrote:
Just something to file away ... big jets should have a climb mode in
which the power is regulated to max climb by the autothrottles and
speed
is held with the pitch control.
Is this the mode activated by the CLB / CON switch (on
[I assume Thomas will reply anyway, but I want to check I have this
right (from using the PMDG 757/767/777s which are supposed to be just
about the most accurate systems models out there)]
On Wednesday, May 29, 2002, at 02:23 pm, Jim Wilson wrote:
So if in SPD mode the selected speed was
Just noting that the YAsim 747 gets a solution failure for me (updated
15 minutes ago). The DC3 works great now, however, except that the VSI
seems to be reporting bogus values (it sits at the maximum climb rate
stop).
[tries to test the yasim c310 to see if the VSI thing is a panel bug..]
On Fri, 2002-02-22 at 20:52, Curtis L. Olson wrote:
This may or may not be related but when I start up at an airport for
which i have no scenery, the elevation is below 0. At EHAM it is
-17 ft as shown in /position/altitude-ft.
Actually, when an ocean tile is automatically generated,
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