In regards to the fgfs.log:
I also have just started to learn how to place static 3d objects in
FlightGear and have the same kind of problem (I think). After following the
instruction in FAQ 6.5 I get the fgfs.log file but no where in this file is
the reference to loading tile.
Jeff
Flavio Villanustre wrote:
On Mon, 26 Nov 2001, Erik Hofman wrote:
Runways are in a sepperate file called default.apt
I'm not sure if it is wise to update this file since it is derived from
a database maintained for another project (X-Plane).
Perhaps this is an stupid idea, but what
* [EMAIL PROTECTED] [2001.11.26 13:26]:
I have looked into the flightgear-faq available at flightgear.org.
Here are some modifications required to the faq to allow people to add
scenery objects.
1) The info regarding the Tile entries is being put the stderr if I am not
wrong so while
Hi Ranga and all,
I have looked into the flightgear-faq available at flightgear.org.
Here are some modifications required to the faq to allow people to add
scenery objects.
Thanks Ranga, for informing me that I could still use the old techniques.
1) The info regarding the Tile entries is
Ah, suddenly there is much interest in scenery building. I will try to
hack up a small docu until (including) next weekend, but can't promise
it.
You wrote:
Hello all,
I am interested in adding some airport buildings and runways to fgfs.
I think runways and buildings are very different
Hi,
2) The .ind file doesn't seem to work, how ever the new file .stg which seems
to be for a similar purpose (based on my very limited understanding) is where
one has to put the OBJECT_STATIC info.
much head scratching trying to remember back Did *.stg supersede
*.ind ? That might be.
There
Erik wrote:
Runways are in a sepperate file called default.apt
I'm not sure if it is wise to update this file since it is derived from
a database maintained for another project (X-Plane).
I am pretty sure this file is not used for display inside fgfs. So,
either it is used as a source to build
On Mon, 26 Nov 2001, Erik Hofman wrote:
Runways are in a sepperate file called default.apt
I'm not sure if it is wise to update this file since it is derived from
a database maintained for another project (X-Plane).
Perhaps this is an stupid idea, but what about creating another file to be
Erik Hofman writes:
There are already runway objects in fgfs right?
Yes -- they're right in with the scenery files.
I am able to see runways at kfso and other places.
See $FG_ROOT/Scenery/w130n30/w123n37/KSFO.btg.gz (all the runways are
part of the same object).
So How do I place
Wolfram Kuss writes:
Runways are in a sepperate file called default.apt
I'm not sure if it is wise to update this file since it is derived from
a database maintained for another project (X-Plane).
I am pretty sure this file is not used for display inside fgfs. So,
either it is used
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