Chris Metzler ha scritto:
At one point, I used fgsd to do what I thought was some nice work in the
Washington, D.C. area as preparatory to laying out ground structures I
had done or was going to do. The course of the Potomac River is about
500m from its correct location in the FG scenery as is,
Robicd wrote:
Anyway, I think the best way is to develop a new set of world elements
description. The roads, the terrain boundaries, the terrain textures
need a very deep restyling in order to attract users around the world. I
am shure that just like Airplane's 3d models, the terrain
On Thursday 26 May 2005 23:21, Frederic Bouvier wrote:
I found that there are more dynamic libraries under Linux than under
Windows, and that they are distribution dependant.
If you can compile something statically, I am ready to put it on
sourceforge for download.
-Fred
Ok, i tried first
On Friday 27 May 2005 21:01, Oliver C. wrote:
First, installing CGAL systemwide is a nightmare, so i decided against it
to do that.
Probably wisely. At least, I did the same...
After that i went back to compile fgsd.
But now i get the following compiler error:
The used gcc version is
On Saturday 28 May 2005 00:18, AJ MacLeod (email lists) wrote:
If you'd read the README you'd have seen a note to that effect; apparently
3.2 and 3.4 are OK, but 3.3 produce this error.
No, I didn't read the README either, until after I'd found this out the
hard way!
Thank you for the info.
Gerard ROBIN ha scritto:
http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
That's right. But I don't like it very much. I'm just
On Wed, 25 May 2005 23:01:52 +0200
Frederic Bouvier wrote:
No kidding, you are the first to show a convincing scenery enhancement
without using photo-scenery.
Generic textures are not dead ;-)
At one point, I used fgsd to do what I thought was some nice work in the
Washington, D.C. area as
Frederic Bouvier wrote:
BTW : Martin contributed an IRIX build
Well, this was made possible by _your_ switch from GTS to GCAL - I
never managed to build GTS on IRIX
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Wednesday 25 May 2005 23:31, Frederic Bouvier wrote:
Gerard ROBIN a crit :
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
It is a long time ago i wondered to make sceneries of
Oliver C. wrote:
What about offering static binary builds of FGSD for linux with everything
included?
I'll go and get one until weekend,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Martin Spott wrote:
I'll go and get one until weekend,
Aaah, don't bet on that. I managed to built all prerequisites but now I
get an internal compiler error when compiling FGSD sources - and I
don't have a different platform/compiler available :-/
Martin.
--
Unix _IS_ user friendly - it's
Le jeudi 26 mai 2005 18:56 +, Martin Spott a crit :
Martin Spott wrote:
I'll go and get one until weekend,
Aaah, don't bet on that. I managed to built all prerequisites but now I
get an internal compiler error when compiling FGSD sources - and I
don't have a
On Thursday 26 May 2005 19:56, Martin Spott wrote:
Aaah, don't bet on that. I managed to built all prerequisites but now I
get an internal compiler error when compiling FGSD sources - and I
don't have a different platform/compiler available :-/
This stopped me too. After fiddling with it
AJ MacLeod (email lists) wrote:
This stopped me too. After fiddling with it for ages, I finally gave in and
read the README. Quoted directly...
First, the bad news : g++ v3.3.x is unable to compile fgsd correctly. It
produces internal Compiler Errors
Bah. Whoever reads these things
Oliver C. a crit :
On Wednesday 25 May 2005 23:31, Frederic Bouvier wrote:
Gerard ROBIN a crit :
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
It is a long time ago i wondered to
C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
Anyone wants to help bringing a new feeling to visual flights over italian
Quoting Roberto Inzerillo :
C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
Anyone wants to help bringing a new feeling
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
Roberto Inzerillo wrote :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
Le mercredi 25 mai 2005 20:56 +0200, Roberto Inzerillo a crit :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the
Gerard ROBIN a crit :
Le mercredi 25 mai 2005 20:56 +0200, Roberto Inzerillo a crit :
Von: Frederic Bouvier [EMAIL PROTECTED]
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear
Le mercredi 25 mai 2005 23:31 +0200, Frederic Bouvier a crit :
It is tricky but doable. Look at the release notes of version 0.3.0 on
sourceforge ( click on the version in the file page )
BTW : Martin contributed an IRIX build
-Fred
OK
i tried it without success
Gerard ROBIN wrote:
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
Try the current release. It even compiles on IRIX (with a bit of
tweaking) so you should not get into big trouble on Linux,
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