Alexander Kappes wrote:
Hi David,
Just about any information you want is available in the property
tree. There's an interactive GUI browser built into FlightGear --
choose Properties from the View drop-down menu.
How do I have to imagine this property tree, I mean how is it realized in
Erik Hofman writes:
How do I have to imagine this property tree, I mean how is it realized in
memory (C++)
Yes, what you see is what you get.
He could think of it as a virtual filesystem containing the internal
state of the sim.
All the best,
David
--
David Megginson
[EMAIL
Hi all,
I'm a physicist from Bonn/Germany and though I haven't written to the
developer list yet I'm scanning it now for some months. I'm
really impressed by the progress that has been achieved in this short
time and FlighGear has come a long way since I first had a look at it
some years back.
Alexander Kappes writes:
First, how do I get information like actual heading of the plane,
its vertical speed etc? How is this fgGetNode stuff working and do
we have something like an internal time? I would prefer not to use
the real time as that can be changed by the player while the
Hi Alexander,
See the inline comments for your answers. Good luck!
Alexander Kappes [EMAIL PROTECTED] said:
First, how do I get information like actual heading of the plane, its
vertical speed etc? How is this fgGetNode stuff working and do we have
something like an internal time?
Take a
Hi David,
Just about any information you want is available in the property
tree. There's an interactive GUI browser built into FlightGear --
choose Properties from the View drop-down menu.
How do I have to imagine this property tree, I mean how is it realized in
memory (C++) and what kind