Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread [EMAIL PROTECTED]
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill: Heads down guys - we just got another mention on slashdot :-) http://games.slashdot.org/article.pl?sid=03/07/23/1837201 In the article i read the following: In fact, flight characteristics are calculated in real time from aircraft

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill: Heads down guys - we just got another mention on slashdot :-) http://games.slashdot.org/article.pl?sid=03/07/23/1837201 In the article i read the following: In fact, flight characteristics are calculated in real

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Matevz Jekovec
Erik Hofman wrote: [EMAIL PROTECTED] wrote: Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill: Heads down guys - we just got another mention on slashdot :-) http://games.slashdot.org/article.pl?sid=03/07/23/1837201 In the article i read the following: In fact, flight characteristics

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Curtis L. Olson
[EMAIL PROTECTED] writes: In the article i read the following: In fact, flight characteristics are calculated in real time from aircraft design data, not static tables like MS Flight Simulator. What way does Flightgear use? Static tables or real time calculations or something other?

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Erik Hofman
Matevz Jekovec wrote: Erik Hofman wrote: YASim: runtime aircraft characteristics JSBSim/UIUC: static tables Erik I know Falcon 4.0 is pretty poor when talking about phisics. It uses only primitive static tables, but these are very worked on though. FlightGear is way much better on this one!

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Michael Selig
At 7/24/03, Oliver C. wrote: Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill: Heads down guys - we just got another mention on slashdot :-) http://games.slashdot.org/article.pl?sid=03/07/23/1837201 In the article i read the following: In fact, flight characteristics are calculated in

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Matt Fienberg
David Megginson wrote: [EMAIL PROTECTED] writes: What way does Flightgear use? Static tables or real time calculations or something other? Both, sort-of. Unlike X-Plane, FlightGear does not limit you to a single type of physics engine. JSBSim works with static coefficients, and

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Curtis L. Olson
Matt Fienberg writes: David Megginson wrote: [EMAIL PROTECTED] writes: What way does Flightgear use? Static tables or real time calculations or something other? Both, sort-of. Unlike X-Plane, FlightGear does not limit you to a single type of physics engine. JSBSim works

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread David Megginson
Curtis L. Olson writes: YASim airplanes start flying really crappy if you try to go inverted. If you don't believe me, just try taking the 747 on 100' AGL inverted pass over SFO. :-) Curt's joking, of course, but it's worth noting that any aircraft with positive dihedral is going to be

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: At 7/24/03, Oliver C. wrote: Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill: Heads down guys - we just got another mention on slashdot :-) http://games.slashdot.org/article.pl?sid=03/07/23/1837201 In the article i read the following:

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Tony Peden
On Thu, 2003-07-24 at 10:14, Michael Selig wrote: At 7/24/03, Oliver C. wrote: Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill: Heads down guys - we just got another mention on slashdot :-) http://games.slashdot.org/article.pl?sid=03/07/23/1837201 In the article i read the

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: YASim airplanes start flying really crappy if you try to go inverted. If you don't believe me, just try taking the 747 on 100' AGL inverted pass over SFO. :-) You can lose your ticket for that! Actually that isn't really true. The A4 will fly all

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: YASim airplanes start flying really crappy if you try to go inverted. If you don't believe me, just try taking the 747 on 100' AGL inverted pass over SFO. :-) Curt's joking, of course, but it's worth noting that any

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 01:19, Jim Wilson wrote: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: YASim airplanes start flying really crappy if you try to go inverted. If you don't believe me, just try taking the 747 on 100' AGL inverted pass over SFO. :-)

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread David Megginson
Lee Elliott writes: So the b-52, with anhedral, should fly better upside down? So it would seem. I'd hate to see an engine flame out, though, and the flight crew end up having to make an approach and landing with only seven engines. All the best, David -- David Megginson, [EMAIL

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Tony Peden
On Thu, 2003-07-24 at 18:31, David Megginson wrote: Lee Elliott writes: So the b-52, with anhedral, should fly better upside down? So it would seem. I'd hate to see an engine flame out, though, and the flight crew end up having to make an approach and landing with only seven engines.