RE: [Flightgear-devel] HUD fonts for Norman Vine

2005-10-11 Thread Norman Vine
The problem is I need to change the font that is showing on my HUD to make it larger (and brighter). I cannot figure out where this is done. It seems to refer back to properties in some way, but I can't find where the lever is. If I change the sizes in the programs in Cockpit, nothing

Re: [Flightgear-devel] HUD

2005-05-05 Thread Erik Hofman
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? pointing forward/ Seriously, there is an

RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
] On Behalf Of Erik Hofman Sent: Thursday, May 05, 2005 12:27 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center

Re: [Flightgear-devel] HUD

2005-05-05 Thread Andy Ross
Ben Morrison wrote: I am trying to display the HUD in the center of the screen no matter which way the viewer is looking. Currently in the center of the screen if the viewer is facing straight forward. Can anyone point me in the right direction? Try toggling /sim/hud/enable3d. The original

RE: [Flightgear-devel] HUD

2005-05-05 Thread Ben Morrison
Ok that was it. Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross Sent: Thursday, May 05, 2005 1:02 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] HUD Ben Morrison wrote: I am trying to display the HUD

Re: [Flightgear-devel] HUD? De-glut victim?

2004-04-05 Thread Andy Ross
Curtis L. Olson wrote: Ever since we took a step towards de-glut-ification, I have been unable to toggle the hud on off. This is a very useful tool for debugging even for planes that don't technically have a HUD as a stock option. Any chance we could get this funtionality returned? Oops

Re: [Flightgear-devel] HUD? De-glut victim?

2004-04-05 Thread Andy Ross
I wrote: The Right Thing would have been to turn them into commands that can be mapped via keyboard.xml, but I was too lazy. One of the bindings (F6) was easily duplicated with Nasal, but the HUD stuff is now hardcoded again. :) No, sorry. That was too ugly; I just couldn't do it. :) I

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Erik Hofman
Jim Wilson wrote: The hud zooms with changes in FOV (zooming the view). Can that be fixed? No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior one would expect. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: The hud zooms with changes in FOV (zooming the view). Can that be fixed? No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior one would expect. Ah yes, didn't think of that. A couple of suggestions: 1).

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Erik Hofman
Jim Wilson wrote: Ah yes, didn't think of that. A couple of suggestions: 1). Default to the 2D HUD unless there's a specific aircraft level configuration parameter made to override it (e.g. for the F16 2D panel). 2). Use the default HUD design in 2D HUD mode. The one that currently comes

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: I see no real solutions for the current code but to leave it like it is right now. You didn't read my message. Most of our aircraft don't have HUDs in real life so it is only there for the convenience of the user. For these aircraft it doesn't have to

Re: [Flightgear-devel] Hud bug or feature?

2003-10-16 Thread nhv
At Thu, 16 Oct 2003 23:45:29 - , Jim Wilson wrote: Can't we just default to the 2D? The ONE aircraft that needs the 3D could have a configuration parameter to initiate it. We don't have to make major changes now, but we should at least be releasing code that works, even if it is considered

Re: [Flightgear-devel] HUD visibility

2003-10-09 Thread Erik Hofman
Norman Vine wrote: Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when

Re: [Flightgear-devel] HUD visibility

2003-10-09 Thread Matevz Jekovec
Norman Vine wrote: Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn

RE: [Flightgear-devel] HUD visibility

2003-10-08 Thread Norman Vine
Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when not in 0 view?

Re: [Flightgear-devel] HUD OpenGC

2002-10-30 Thread Norman Vine
Jon Berndt writes: I've been thinking about the JSBSim shuttle model lately, and making a HUD for it (at some point). Here is a diagram of the set of symbols which can appear on the shuttle HUD: http://www.hal-pc.org/~jsb/HUD.jpg There are a few things missing, but it's almost all there.

Re: [Flightgear-devel] HUD

2002-10-28 Thread Norman Vine
Jon Berndt writes: Is the HUD configurable at all? I mean via a config file or something? Symbology is different in the various aircraft -particularly spacecraft. If one wanted to modify the HUD symbology is this possible to modify without code, like the panel instruments? what in docs /

RE: [Flightgear-devel] HUD

2002-10-28 Thread Jon Berndt
Jon Berndt writes: Is the HUD configurable at all? I mean via a config file or something? Symbology is different in the various aircraft -particularly spacecraft. If one wanted to modify the HUD symbology is this possible to modify without code, like the panel instruments? what in

re: [Flightgear-devel] HUD xml files

2002-03-27 Thread David Megginson
Norman Vine writes: previously sent patch for hud.cxx required ! These add a NEW elevator trim marker along side the elevator position gauge also adds missing cemterpoint tick marks FYI With this you can see what the AutoPilot is doing when in one of the 'altitude modes'