David Megginson said:
Andy Ross wrote:
It's a fine way, just not the only one. Most people run their
desktops at high resolutions that may not be good choices for a 3D
buffer. Older cards (like the Radeon 7500 in my laptop) can handle
FlightGear just fine, but not at 1280x1024.
On Thursday 08 April 2004 15:11, Jim Wilson wrote:
You know with the huge vid memories and fast GPUs now, and the fact that
LCD's are fixed resolution anyway, it won't be too many more years before
mode switching will be a thing of the past!
The problem with LCDs is, that their physical
Andy Ross writes:
Curtis L. Olson wrote:
Ok, since you have your head into this at the moment: With X11, is it
possible to run an SDL app in window (so it behaves well with the
window manger) but in a window that fills the entire screen and is
undecorated (so it looks full screen)?
Melchior FRANZ wrote:
Isn't. Key combinations with Alt and Meta are neither
processed (Alt-Tab) nor forwarded to the DE (Meta-F1). They are
simply dismissed, which is bad, because they are used for
interaction with the the desktop (Meta-F1 is supposed to switch
to Desktop 1 here).
To my
Melchior FRANZ wrote:
Oh, and the geometry isn't restored after exit. fgfs/SDL switches to
800x600 when called without --geometry, and leaves it at that. One
has to call it again with the geometry that one wants to have
afterwards.
Known issue. Lots of places in our source tree like to call
I wrote:
Melchior FRANZ wrote:
Isn't. Key combinations with Alt and Meta are neither
processed (Alt-Tab) nor forwarded to the DE (Meta-F1). They are
simply dismissed, which is bad, because they are used for
interaction with the the desktop (Meta-F1 is supposed to switch
to Desktop 1
Andy Ross wrote:
Melchior FRANZ wrote:
What I really, really want is: switch to another desktop and write two
lines in konversation, or look at Atlas, or check for mail,
etc. Without the possibility to switch desktops (despite running fgfs
in fullscreen mode) SDL is completely out of question
Melchior FRANZ wrote:
What I really, really want is: switch to another desktop and write two
lines in konversation, or look at Atlas, or check for mail,
etc. Without the possibility to switch desktops (despite running fgfs
in fullscreen mode) SDL is completely out of question for me. I'll
Curtis L. Olson wrote:
If SDL can't switch to other virtual desktops when running
fullscreen/no-window decorations, then perhaps would there be a way
to toggle between fullscreen/window mode so that once you are
running in a standard window again, then you can hotkey between
virtual desktops.
Melchior FRANZ wrote:
There's a workaround under KDE that makes SDL as usable as glut:
$ kstart --fullscreen fgfs
What does that do?
Andy
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I wrote:
Melchior FRANZ wrote:
There's a workaround under KDE that makes SDL as usable as glut:
$ kstart --fullscreen fgfs
What does that do?
Never mind. We can't use that: it's a brutal window management hack
that grabs the window at creation and diddles its properties before
the WM
Andy Ross wrote:
Never mind. We can't use that: it's a brutal window management hack
that grabs the window at creation and diddles its properties before
the WM sees it (or maybe it's a hook into the WM implementation, same
thing).
Note, by the way, that this is *not* actually capable of running
Curtis L. Olson wrote:
Ok, since you have your head into this at the moment: With X11, is it
possible to run an SDL app in window (so it behaves well with the
window manger) but in a window that fills the entire screen and is
undecorated (so it looks full screen)?
Sadly, no. Even if it were,
Andy Ross wrote:
Sadly, no. Even if it were, that's basically a hack to get around
other issues. The Right Thing is to change the video mode, throw up a
desktop-integrated fullscreen window, detect when the window is
unmapped or loses keyboard focus, and reset the resolution to get back
to the
How can this be a wrong way to run an app?
It's a fine way, just not the only one. Most people run their
desktops at high resolutions that may not be good choices for a 3D
buffer. Older cards (like the Radeon 7500 in my laptop) can handle
FlightGear just fine, but not at 1280x1024.
And some
Andy Ross wrote:
It's a fine way, just not the only one.
That's fine, I'm not saying that we should only do full screen this
one way, I'm just saying that I would really like to have some
mechanism to do it this way if I want to.
Most people run their
desktops at high resolutions that may
Curtis L. Olson wrote:
Andy Ross wrote:
It's a fine way, just not the only one.
That's fine, I'm not saying that we should only do full screen this
one way, I'm just saying that I would really like to have some
mechanism to do it this way if I want to.
At least we have the command line
Erik Hofman wrote:
At least we have the command line options for it:
--enable-fullscreen : fullscreen at the current resolution.
--enable-game-mode : switch to --geometry specified fullscreen mode.
And there's plenty more where those came from if need be ... :-)
Curt.
--
Curtis Olson
On Wednesday 07 April 2004 22:57, Curtis L. Olson wrote:
So I still don't understand, is SDL unable to open a window covering the
entire desktop but with no window decorations? Or can this be done? Or
can support for this mode of running be built in and optionally enabled
at runtime via
Curtis L. Olson wrote:
So I still don't understand, is SDL unable to open a window covering
the entire desktop but with no window decorations? Or can this be
done?
No. Well, yes. It's complicated. :)
SDL *is* opening a window covering the entire desktop but with no
window decorations. But
Andy Ross wrote:
It's a fine way, just not the only one. Most people run their
desktops at high resolutions that may not be good choices for a 3D
buffer. Older cards (like the Radeon 7500 in my laptop) can handle
FlightGear just fine, but not at 1280x1024.
Right. My desktop resolution is
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