Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-10 Thread Martin Spott
Cameron Moore [EMAIL PROTECTED] wrote: In case you are misunderstanding what I am talking about, let me clarify. Noone (that I know of) is opposed to multiplayer/multipilot capabilities being in FG. Absolutely correct ! [...] What we are debating is combat -- ie. modelling projectiles

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread Cameron Moore
* [EMAIL PROTECTED] (Norman Vine) [2003.11.06 05:51]: Melchior FRANZ writes: * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. (actually resisted

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread John Barrett
- Original Message - From: Cameron Moore [EMAIL PROTECTED] To the folks that want combat, work real hard to support a --with-combat=no option, or you're gonna get shot down real fast. ;-) -- Already there and them some :) I'm working up the protocol base classes at the moment,

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread Cameron Moore
* [EMAIL PROTECTED] (John Barrett) [2003.11.07 11:12]: - Original Message - From: Cameron Moore [EMAIL PROTECTED] To the folks that want combat, work real hard to support a --with-combat=no option, or you're gonna get shot down real fast. ;-) -- Already there and them

RE: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread Norman Vine
Cameron Moore writes: In case you are misunderstanding what I am talking about, let me clarify. Noone (that I know of) is opposed to multiplayer/multipilot capabilities being in FG. What we are debating is combat -- ie. modelling projectiles such as bombs, bullets, and rockets and their

RE: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Norman Vine
Melchior FRANZ writes: * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. (actually resisted is not a strong enough word) From the FAQ

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Erik Hofman
Melchior FRANZ wrote: * Norman Vine -- Thursday 06 November 2003 12:56: If you want to simulate combat please make it a separate project [...] I'm worried, though, that fighting capabilities could mean tradeoffs for the civilian simulation, which would certainly not be acceptable. As long as the

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: From the FAQ (http://www.flightgear.org/Docs/FAQ.shtml#7.4): | 7.4 - Is there support for any military scenarios like dog | fighting or bomb dropping? [...] Doesn't sound like such a strong resistance. :- We could always add some more detail to

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Melchior FRANZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 6:34 AM Subject: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread John Barrett
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Thursday, November 06, 2003 7:35 AM Subject: Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status Melchior FRANZ wrote: * Norman Vine -- Thursday 06

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Paul Morriss
I have an account with DMSO so access to HLA is not a problem, distributing it probably is ;) Database interface, what I would love to see would be a 'common' interface (base class maybe?) that the server sees (so it will have the basic get, put etc etc, the implementation of the actual db

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Erik Hofman
John Barrett wrote: I see no problems here -- everything discussed so far impacts the current FG code only if you are involved with a server, and having an additional config option or three to control what gets compiled in is easy enough Lets see if I can run down the areas of impact: 1.