Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Jon Stockill
Arnt Karlsen wrote: ..FG-lawfully. ;-) Gamers obviously wanna buzz the White House in an X-15 or in 747 formations, or touch-and-go the Space Shuttle on any nice wee town's drag strip. We have the Shuttle launching? Set it up as a submodel on top of the 747? :-) How about dropping the X-15

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Arnt Karlsen
On Thu, 16 Dec 2004 14:28:12 +, Jon wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..FG-lawfully. ;-) Gamers obviously wanna buzz the White House in an X-15 or in 747 formations, or touch-and-go the Space Shuttle on any nice wee town's drag strip. We have the Shuttle

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Oliver C.
On Thursday 16 December 2004 10:38, Thomas Förster wrote: Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.: On Wednesday 15 December 2004 07:35, Paul Surgeon wrote: I hope we either drop PUI (plib's UI) or at least do a major upgrade to it. We use PUI in the menus at the moment and in

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Oliver C.
On Thursday 16 December 2004 05:13, Ampere K. Hardraade wrote: A user may be able to access a lot of planes due to his/her experience points, but it will be necessary to pass the tests before he/she can truly unlock these planes. Similarly, a user may unlocked a lot of scenarios, but enough

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Arnt Karlsen
On Wed, 15 Dec 2004 23:13:05 -0500, Ampere wrote in message [EMAIL PROTECTED]: On December 14, 2004 10:39 pm, Oliver C. wrote: What would you think about the following options: - Learn to Fly - Quick Flight - Scenario Flight - Configuration or Settings - Quit Best Regards,

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Erik Hofman
Andrew Midosn wrote: It seems slightly odd to me to feel that 'serious' users don't want/need a decent user interface, while gamers do. As a Linux user, and a developer who is happy to use command line tools, I'm certainly not afraid of not having a GUI available. But if someone I'm talking about

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Thomas Förster
Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.: On Wednesday 15 December 2004 07:35, Paul Surgeon wrote: I hope we either drop PUI (plib's UI) or at least do a major upgrade to it. We use PUI in the menus at the moment and in my opinion the widgets look absolutely GHASTLY. What

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Dave Martin
On Thursday 16 Dec 2004 09:07, Erik Hofman wrote: I'm talking about full-blown simulators here, where there is no keyboard (or mouse) in sight of the visual system and everything has to be done remote, using an instructor station. Often this implies multiple display systems. That's one of the

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Christian Mayer
Thomas Förster schrieb: Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.: On Wednesday 15 December 2004 07:35, Paul Surgeon wrote: I hope we either drop PUI (plib's UI) or at least do a major upgrade to it. We use PUI in the menus at the moment and in my opinion the widgets look absolutely

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Paul Surgeon
On Wednesday, 15 December 2004 01:02, Ampere K. Hardraade wrote: Yes. User friendliness is a major issue that has to be deal with. Many people, even a classmate of mine, point out that the user interface is crappy. rant I hope we either drop PUI (plib's UI) or at least do a major upgrade to

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Erik Hofman
Paul Surgeon wrote: On Wednesday, 15 December 2004 06:56, Dave Martin wrote: On December 14, 2004 08:05 am, Ironhell3 . wrote: I believe that flightgear is a great game I don't know about anyone else but FlightGear doesn't really sit with me as a 'game' at all. It is a Simulation and there is

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Dave Martin
On Wednesday 15 Dec 2004 06:36, Paul Surgeon wrote: It sits with me like water off a duck's back. One gets used to gamers calling a flight simulator a game. Even the MSFS and X-Plane guys get upset when a noob arrives and calls it a game so just do what I do - ignore it. Paul I was more

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Dave Martin
On Wednesday 15 Dec 2004 13:48, Oliver C. wrote: What could we use instead of PUI? What gui library uses OpenGL? Best Regards, Oliver C. Did a little searching and the best I could come up with is GG http://gigi.sourceforge.net It's an OpenGL based GUI library but it apparently uses SDL

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Ampere K. Hardraade
On December 14, 2004 10:39 pm, Oliver C. wrote: What would you think about the following options: - Learn to Fly - Quick Flight - Scenario Flight - Configuration or Settings - Quit Best Regards,  Oliver C. I think the Learn to Fly option is an excellent idea. As you have pointed out,

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Oliver C.
On Wednesday 15 December 2004 07:35, Paul Surgeon wrote: I hope we either drop PUI (plib's UI) or at least do a major upgrade to it. We use PUI in the menus at the moment and in my opinion the widgets look absolutely GHASTLY. What could we use instead of PUI? What gui library uses OpenGL?

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Andrew Midosn
--- Erik Hofman [EMAIL PROTECTED] wrote: Well, at least it points out to the user that the user interface isn't necessarily a high priority. For now FlightGear has been used and improved by research projects and certified simulator developers. So far we have been able to satisfy every

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Christian Mayer
Ironhell3 . schrieb: I believe that flightgear is a great game but in my opinion it is not very user friendly.In order to have more users trying our game and thus provide more feedback we have to make some steps: 1) Update the splash screens. We have the same ugly splash screens for the past 3

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Ampere K. Hardraade
On December 14, 2004 08:05 am, Ironhell3 . wrote: I believe that flightgear is a great game but in my opinion it is not very user friendly.In order to have more users trying our game and thus provide more feedback we have to make some steps: Yes. User friendliness is a major issue that has to

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Ampere K. Hardraade
On December 14, 2004 08:48 am, Ironhell3 . wrote: For the splash screens we could organise a contest from users (yes, just like gimp and others do) and select the 5-6 top spashes for inclusion. Finally for the multi part i will check the code to see if i can help.This is where all the fun is

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Oliver C.
On Wednesday 15 December 2004 00:02, Ampere K. Hardraade wrote: 2) Use a menu to select starting aircraft and airports. We should init the game with very minimum code and then present to the user a nice menu with the logo of FG and two scrollbars, one for the aircrafts and one for the

RE: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread heckelyu
I believe that flightgear is a great game but in my opinion it is not very user friendly.In order to have more users trying our game and thus provide more feedback we have to make some steps: 1) Update the splash screens. We have the same ugly splash screens for the past 3 years Good

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Erik Hofman
Ironhell3 . wrote: I believe that flightgear is a great game but in my opinion it is not very user friendly.In order to have more users trying our game and thus provide more feedback we have to make some steps: 1) Update the splash screens. We have the same ugly splash screens for the past 3

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Dave Martin
On December 14, 2004 08:05 am, Ironhell3 . wrote: I believe that flightgear is a great game I don't know about anyone else but FlightGear doesn't really sit with me as a 'game' at all. It is a Simulation and there is a big distinction in that. Indeed, most simulations that take

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Paul Surgeon
On Wednesday, 15 December 2004 06:56, Dave Martin wrote: On December 14, 2004 08:05 am, Ironhell3 . wrote: I believe that flightgear is a great game I don't know about anyone else but FlightGear doesn't really sit with me as a 'game' at all. It is a Simulation and there is a big

RE: [Flightgear-devel] Things to do to improve Flightgear

2004-12-13 Thread Jon Berndt
For the splash screens we could organise a contest from users (yes, just like gimp and others do) and select the 5-6 top spashes for inclusion. Finally for the multi part i will check the code to see if i can help.This is where all the fun is :P I might have a look at doing some splash