Arnt Karlsen wrote:
..FG-lawfully. ;-) Gamers obviously wanna buzz the White House in
an X-15 or in 747 formations, or touch-and-go the Space Shuttle on any
nice wee town's drag strip. We have the Shuttle launching?
Set it up as a submodel on top of the 747? :-)
How about dropping the X-15
On Thu, 16 Dec 2004 14:28:12 +, Jon wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..FG-lawfully. ;-) Gamers obviously wanna buzz the White House
in an X-15 or in 747 formations, or touch-and-go the Space Shuttle
on any nice wee town's drag strip. We have the Shuttle
On Thursday 16 December 2004 10:38, Thomas Förster wrote:
Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.:
On Wednesday 15 December 2004 07:35, Paul Surgeon wrote:
I hope we either drop PUI (plib's UI) or at least do a major upgrade to
it. We use PUI in the menus at the moment and in
On Thursday 16 December 2004 05:13, Ampere K. Hardraade wrote:
A user may be able to access a lot of planes due to his/her experience
points, but it will be necessary to pass the tests before he/she can truly
unlock these planes. Similarly, a user may unlocked a lot of scenarios,
but enough
On Wed, 15 Dec 2004 23:13:05 -0500, Ampere wrote in message
[EMAIL PROTECTED]:
On December 14, 2004 10:39 pm, Oliver C. wrote:
What would you think about the following options:
- Learn to Fly
- Quick Flight
- Scenario Flight
- Configuration or Settings
- Quit
Best Regards,
Andrew Midosn wrote:
It seems slightly odd to me to feel that 'serious'
users don't want/need a decent user interface, while
gamers do. As a Linux user, and a developer who is
happy to use command line tools, I'm certainly not
afraid of not having a GUI available. But if someone
I'm talking about
Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.:
On Wednesday 15 December 2004 07:35, Paul Surgeon wrote:
I hope we either drop PUI (plib's UI) or at least do a major upgrade to
it. We use PUI in the menus at the moment and in my opinion the widgets
look absolutely GHASTLY.
What
On Thursday 16 Dec 2004 09:07, Erik Hofman wrote:
I'm talking about full-blown simulators here, where there is no keyboard
(or mouse) in sight of the visual system and everything has to be done
remote, using an instructor station. Often this implies multiple display
systems. That's one of the
Thomas Förster schrieb:
Am Mittwoch 15 Dezember 2004 14:48 schrieb Oliver C.:
On Wednesday 15 December 2004 07:35, Paul Surgeon wrote:
I hope we either drop PUI (plib's UI) or at least do a major upgrade to
it. We use PUI in the menus at the moment and in my opinion the widgets
look absolutely
On Wednesday, 15 December 2004 01:02, Ampere K. Hardraade wrote:
Yes. User friendliness is a major issue that has to be deal with. Many
people, even a classmate of mine, point out that the user interface is
crappy.
rant
I hope we either drop PUI (plib's UI) or at least do a major upgrade to
Paul Surgeon wrote:
On Wednesday, 15 December 2004 06:56, Dave Martin wrote:
On December 14, 2004 08:05 am, Ironhell3 . wrote:
I believe that flightgear is a great game
I don't know about anyone else but FlightGear doesn't really sit with me as
a 'game' at all.
It is a Simulation and there is
On Wednesday 15 Dec 2004 06:36, Paul Surgeon wrote:
It sits with me like water off a duck's back.
One gets used to gamers calling a flight simulator a game.
Even the MSFS and X-Plane guys get upset when a noob arrives and calls it a
game so just do what I do - ignore it.
Paul
I was more
On Wednesday 15 Dec 2004 13:48, Oliver C. wrote:
What could we use instead of PUI?
What gui library uses OpenGL?
Best Regards,
Oliver C.
Did a little searching and the best I could come up with is GG
http://gigi.sourceforge.net
It's an OpenGL based GUI library but it apparently uses SDL
On December 14, 2004 10:39 pm, Oliver C. wrote:
What would you think about the following options:
- Learn to Fly
- Quick Flight
- Scenario Flight
- Configuration or Settings
- Quit
Best Regards,
Oliver C.
I think the Learn to Fly option is an excellent idea. As you have pointed
out,
On Wednesday 15 December 2004 07:35, Paul Surgeon wrote:
I hope we either drop PUI (plib's UI) or at least do a major upgrade to it.
We use PUI in the menus at the moment and in my opinion the widgets look
absolutely GHASTLY.
What could we use instead of PUI?
What gui library uses OpenGL?
--- Erik Hofman [EMAIL PROTECTED] wrote:
Well, at least it points out to the user that the
user interface isn't
necessarily a high priority. For now FlightGear has
been used and
improved by research projects and certified
simulator developers.
So far we have been able to satisfy every
Ironhell3 . schrieb:
I believe that flightgear is a great game but in my opinion it is not
very user friendly.In order to have more users trying our game and thus
provide more feedback we have to make some steps:
1) Update the splash screens. We have the same ugly splash screens for
the past 3
On December 14, 2004 08:05 am, Ironhell3 . wrote:
I believe that flightgear is a great game but in my opinion it is not very
user friendly.In order to have more users trying our game and thus provide
more feedback we have to make some steps:
Yes. User friendliness is a major issue that has to
On December 14, 2004 08:48 am, Ironhell3 . wrote:
For the splash screens we could organise a contest from users (yes, just
like gimp and others do) and select the 5-6 top spashes for inclusion.
Finally for the multi part i will check the code to see if i can help.This
is where all the fun is
On Wednesday 15 December 2004 00:02, Ampere K. Hardraade wrote:
2) Use a menu to select starting aircraft and airports. We should init
the game with very minimum code and then present to the user a nice menu
with the logo of FG and two scrollbars, one for the aircrafts and one for
the
I believe that flightgear is a great game but in my opinion it is not
very user friendly.In order to have more users trying our game and
thus
provide more feedback we have to make some steps:
1) Update the splash screens. We have the same ugly splash screens for
the past 3 years
Good
Ironhell3 . wrote:
I believe that flightgear is a great game but in my opinion it is not
very user friendly.In order to have more users trying our game and thus
provide more feedback we have to make some steps:
1) Update the splash screens. We have the same ugly splash screens for
the past 3
On December 14, 2004 08:05 am, Ironhell3 . wrote:
I believe that flightgear is a great game
I don't know about anyone else but FlightGear doesn't really sit with me as a
'game' at all.
It is a Simulation and there is a big distinction in that.
Indeed, most simulations that take
On Wednesday, 15 December 2004 06:56, Dave Martin wrote:
On December 14, 2004 08:05 am, Ironhell3 . wrote:
I believe that flightgear is a great game
I don't know about anyone else but FlightGear doesn't really sit with me as
a 'game' at all.
It is a Simulation and there is a big
For the splash screens we could organise a contest from users (yes, just
like gimp and others do) and select the 5-6 top spashes for inclusion.
Finally for the multi part i will check the code to see if i can help.This
is where all the fun is :P
I might have a look at doing some splash
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