Re: [Flightgear-devel] Hallo and questions

2002-04-04 Thread Erik Hofman
Alexander Kappes wrote: Hi David, Just about any information you want is available in the property tree. There's an interactive GUI browser built into FlightGear -- choose Properties from the View drop-down menu. How do I have to imagine this property tree, I mean how is it realized in

Re: [Flightgear-devel] Hallo and questions

2002-04-04 Thread David Megginson
Erik Hofman writes: How do I have to imagine this property tree, I mean how is it realized in memory (C++) Yes, what you see is what you get. He could think of it as a virtual filesystem containing the internal state of the sim. All the best, David -- David Megginson [EMAIL

re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread David Megginson
Alexander Kappes writes: First, how do I get information like actual heading of the plane, its vertical speed etc? How is this fgGetNode stuff working and do we have something like an internal time? I would prefer not to use the real time as that can be changed by the player while the

Re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread Jim Wilson
Hi Alexander, See the inline comments for your answers. Good luck! Alexander Kappes [EMAIL PROTECTED] said: First, how do I get information like actual heading of the plane, its vertical speed etc? How is this fgGetNode stuff working and do we have something like an internal time? Take a

re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread Alexander Kappes
Hi David, Just about any information you want is available in the property tree. There's an interactive GUI browser built into FlightGear -- choose Properties from the View drop-down menu. How do I have to imagine this property tree, I mean how is it realized in memory (C++) and what kind