Ok, here are some replies, I've been away for 2 days...
To add to my MSFS work which Cameron mentioned, I have to say that I had a
webpage at spaceports which was far more impressive :) The page doesn't
exist anymore though, but you can check my NZ 'elevation mesh' and 'land
use' scenery out
Christian Stock writes:
Let me introduce myself, before I start with what I'm interested at.
Welcome. If you'd like a quick rundown of how we generate scenery
currently, take a peek at this tutorial:
http://www.megginson.com/flightsim/fg-scenery-tutorial.html
(The URL is temporary, until
- Original Message -
From: David Megginson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 05, 2002 3:51 PM
Subject: re: [Flightgear-devel] new potential developer :)
Christian Stock writes:
Let me introduce myself, before I start with what I'm interested
Roman Grigoriev writes:
Dave I've built custom scenery from 100m DEMs
That's Curt's default for US scenery. Do you mean a higher resolution?
only you need to increase FG_MAX_NODES from 4000 to maybe 4 and
have error in main.cxx for example 10 or 5 meters on geforce3 and
Christian Stock wrote:
Hi,
Let me introduce myself, before I start with what I'm interested at.
Hi!
My main goal is to convert the commercial 1:25000 topographical data for
New Zealand, I'm sitting on into a flight simulator and to get some decent
scenery + good framerates.
Oh, I'd
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On Thu, 6 Jun 2002 02:02, you wrote:
Christian Stock wrote:
Hi,
Let me introduce myself, before I start with what I'm interested at.
Hi!
My main goal is to convert the commercial 1:25000 topographical data for
New Zealand, I'm sitting
* [EMAIL PROTECTED] (Christian Stock) [2002.06.04 21:56]:
Hi,
Let me introduce myself, before I start with what I'm interested at.
Hi. Let me start off by saying that the FG scenery has not been
developed that much over the past year (IMHO), so there are plenty of
opportunities for you to