[Flightgear-devel] {PATCH] texture transform changes

2003-07-10 Thread Jim Wilson
This update adds the ability to do multiple texture transforms (Steve B. thinks supporting them at the plib level would be inefficient, which is probably true). Removed units (e.g. _m) from texture translation property and variable names since the texture translation values are dimensionless.

[Flightgear-devel] looking for a job

2003-07-10 Thread iljamod
Hi, I´m new here und I´d like to do anything for the great FlightGear projekt. I began to make a panel for B-747, I could make panels for any other aircraft, perhaps 3d-cockpits or even models, just say me what you need. Best regards Ilja ___

Re: [Flightgear-devel] libxnet for FlightGear

2003-07-10 Thread Erik Hofman
Martin Spott wrote: Erik Hofman [EMAIL PROTECTED] wrote: Martin Looks much better after the latest modification. I noticed that '-lxnet' lives in $network_LIBS in FlightGear and in $LIBS in Simgear. $network_LIBS does not exist in SimGear - is this yours or Curt's intention ? Mine. The idea

Re: [Flightgear-devel] segfault on exit

2003-07-10 Thread Erik Hofman
Frederic Bouvier wrote: Please ignore my previous patch. It only produce white splash. Instead, please apply the one below. The memory is deleted in the destructor. Well, that way the texture data is kept in memory at three different places: 1. Main memory (because of your patch) 2. Main memory

Re: [Flightgear-devel] libxnet for FlightGear

2003-07-10 Thread Erik Hofman
Curtis L. Olson wrote: Martin Spott writes: Looks much better after the latest modification. I noticed that '-lxnet' lives in $network_LIBS in FlightGear and in $LIBS in Simgear. $network_LIBS does not exist in SimGear - is this yours or Curt's intention ? There have been a lot of changes to

Re: [Flightgear-devel] {PATCH] texture transform changes

2003-07-10 Thread Erik Hofman
Jim Wilson wrote: This update adds the ability to do multiple texture transforms (Steve B. thinks supporting them at the plib level would be inefficient, which is probably true). Removed units (e.g. _m) from texture translation property and variable names since the texture translation values are

Re: [Flightgear-devel] libxnet for FlightGear

2003-07-10 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote: Mine. The idea behind it is that we don't want all network, opengl and thread libraries compiled against all programs in the FlightGear tree (even those that don't need them). I'll leave this up to you. Just for the record I'd like to note that

[Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Melchior FRANZ
* Martin Spott -- Thursday 10 July 2003 11:49: It takes about 6 hours to build on my machine $ make clean [...] $ time make [...] real2m7.420s user1m5.320s sys 0m10.340s 2 minutes, 7 seconds - http://ccache.samba.org/ m. :-)

[Flightgear-devel] Re: [PATCH][RFC] src/Main/view{er,mgr}.[ch]xx: roll pitch inchase view

2003-07-10 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 09 July 2003 20:02: [...] This change makes the chase view feel more natural. [...] If it should be decided to accept this patch, then please take the last version from here: http://www.unet.univie.ac.at/a8603365/viewer.diff Note that this patch is (despite the

[Flightgear-devel] Re: [PATCH][RFC] src/Main/view{er,mgr}.[ch]xx: roll pitch inchase view

2003-07-10 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 10 July 2003 12:26: If it should be decided to accept this patch, then please take the last version from here: http://www.unet.univie.ac.at/a8603365/viewer.diff Oops. Either follow the link, or use the following address:

Re: [Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Erik Hofman
Melchior FRANZ wrote: * Martin Spott -- Thursday 10 July 2003 11:49: It takes about 6 hours to build on my machine 2 minutes, 7 seconds - http://ccache.samba.org/ Does this work well for active development? I daily change a lot of files for FlightGear/SimGear and would assume this won't be

[Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Melchior FRANZ
* Erik Hofman -- Thursday 10 July 2003 13:39: Melchior FRANZ wrote: * Martin Spott -- Thursday 10 July 2003 11:49: It takes about 6 hours to build on my machine 2 minutes, 7 seconds - http://ccache.samba.org/ Does this work well for active development? I daily change a lot of

Re: [Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Erik Hofman
Melchior FRANZ wrote: Files that changed do of course have to be recompiled, and ccache knows that. It takes every C(++) source file, lets the preprocessor expand all macros and include all headers, then removes all comments and insignificant spaces/newlines, builds a checksum and stores the

Re: [Flightgear-devel] segfault on exit

2003-07-10 Thread Frederic BOUVIER
Erik Hofman wrote : Frederic Bouvier wrote: Please ignore my previous patch. It only produce white splash. Instead, please apply the one below. The memory is deleted in the destructor. Well, that way the texture data is kept in memory at three different places: 1. Main memory

Re: [Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: 2 minutes, 7 seconds - http://ccache.samba.org/ Obviously you don't compile the Whole Stuff (metakit/plib/Sim-/FlightGear), otherwise you would have noticed some build errors that shuld have shown up on _every_ platform. I've detected a bug in plib and

[Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Melchior FRANZ
* Erik Hofman -- Thursday 10 July 2003 13:39: Does this work well for active development? yes. I haven't had problems so far. And in the worst case you can still rm -rf ~/.ccache. I daily change a lot of files for FlightGear/SimGear and would assume this won't be of much help then. Or am I

Re: [Flightgear-devel] segfault on exit

2003-07-10 Thread Frederic BOUVIER
Frederic BOUVIER wrote: Erik Hofman wrote : Frederic Bouvier wrote: Please ignore my previous patch. It only produce white splash. Instead, please apply the one below. The memory is deleted in the destructor. Well, that way the texture data is kept in memory at three different

[Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Melchior FRANZ
* Martin Spott -- Thursday 10 July 2003 13:57: Melchior FRANZ [EMAIL PROTECTED] wrote: 2 minutes, 7 seconds - http://ccache.samba.org/ Obviously you don't compile the Whole Stuff (metakit/plib/Sim-/FlightGear), [...] The 2 minutes/7 seconds was just fgfs. You have to add one or two

[Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Melchior FRANZ
* Erik Hofman -- Thursday 10 July 2003 14:01: Ah, worst case scenario: It's not faster than before. Umm ... the worst case scenario is, that it takes a few seconds longer, because the preprocessing has to be done. See http://ccache.samba.org/ for a comparison.) But it's then really just a matter

Re: [Flightgear-devel] Re: libxnet for FlightGear

2003-07-10 Thread Erik Hofman
Melchior FRANZ wrote: Just set these variables before you configure: export CPP=ccache gcc -E# probably not necessary export CC=ccache gcc export CXX=ccache c++ Better not, I'm not using gcc :-) Erik ___ Flightgear-devel mailing list [EMAIL

re: [Flightgear-devel] looking for a job

2003-07-10 Thread David Megginson
[EMAIL PROTECTED] writes: I´m new here und I´d like to do anything for the great FlightGear projekt. I began to make a panel for B-747, I could make panels for any other aircraft, perhaps 3d-cockpits or even models, just say me what you need. 3D cockpits and models are very welcome. All

Re: [Flightgear-devel] looking for a job

2003-07-10 Thread Matt Fienberg
For those of us using FlightGear to supplement our training for a PPL, a Cessna 152 would be a great benefit... Not quite the 747 complexity, but maybe a good starting point... ;) I had planned on 172, but my instructor convinced me that it'd be *significantly* cheaper to learn in a 152, then

Re: [Flightgear-devel] looking for a job

2003-07-10 Thread Jim Wilson
[EMAIL PROTECTED] said: I´m new here und I´d like to do anything for the great FlightGear projekt. I began to make a panel for B-747, I could make panels for any other aircraft, perhaps 3d-cockpits or even models, just say me what you need. Do you have use of modeling software? Let us know

[Flightgear-devel] todo list

2003-07-10 Thread Jim Wilson
Did someone recently make up a TODO list? It seems I remember reading some suggested lists here a couple weeks ago. How about putting it in the wiki? The neat thing is that the wiki could keep a list of who's working in what areas too. Best, Jim

RE: [Flightgear-devel] looking for a job

2003-07-10 Thread Jon Berndt
For those of us using FlightGear to supplement our training for a PPL, a Cessna 152 would be a great benefit... Not quite the 747 complexity, but maybe a good starting point... ;) Just a very quick off-the-top-of-my-head question: could we get a decent approximation of a C-152 by using the

[Flightgear-devel] coordinate system conversions

2003-07-10 Thread Wendell Turner
How can lat/lon/alt get converted to sgMat4 coordinates? I thought the following portion of code, taken from test-up.cxx, would be close (at least for position, but not for the rotation). double lat = 38.9340; double lon = -77.4576; double alt =0; Point3D pgd( lon *

[Flightgear-devel] Atlas

2003-07-10 Thread Christopher S Horler
I would like to try atlas, do I need to give flightgear any specific configure options (or anything else associated to fgfs). Chris ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] P51d rudder light not move

2003-07-10 Thread Jorge Van Hemelryck
On Fri, 27 Jun 2003 01:08:29 - Jim Wilson [EMAIL PROTECTED] wrote: This was started, but I ran into problems. I'm not quite done filling up the cockpit (waiting for more pictures). Eventually the pilot will go in there somewhere. My thought is it would be cool to have really a good

Re: [Flightgear-devel] Helico FDM

2003-07-10 Thread Jorge Van Hemelryck
On Thu, 26 Jun 2003 23:40:48 +0200 (MET DST) Piotr Jaworski [EMAIL PROTECTED] wrote: And Manoeuvres: 2) roll (generaly impossible, only half roll)(but Lockheed Model 286(XH-51) and Cheyenne, Sikorsky CH53D, prototype S-60 Blackhawk ) 3) loop (generaly impossible only half loop))(but Lockheed

Re: [Flightgear-devel] Helico FDM

2003-07-10 Thread Lee Elliott
On Thursday 10 July 2003 21:54, Jorge Van Hemelryck wrote: On Thu, 26 Jun 2003 23:40:48 +0200 (MET DST) Piotr Jaworski [EMAIL PROTECTED] wrote: And Manoeuvres: 2) roll (generaly impossible, only half roll)(but Lockheed Model 286(XH-51) and Cheyenne, Sikorsky CH53D, prototype S-60

[Flightgear-devel] Thrustmaster joysticks and more

2003-07-10 Thread Jorge Van Hemelryck
As I said in my last post, I haven't made many contributions yet. Here's something for those who, like me, use a Thrustmaster Direct-Connect system (namely the Attack Throttle in my case). My setup is as follows (all Thrustmaster) : Mark II Flight Control System connected together with Elite

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Lee Elliott
On Thursday 10 July 2003 22:38, Curtis L. Olson wrote: From the FWIW department ... Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other software):

Re: [Flightgear-devel] P51d rudder light not move

2003-07-10 Thread WillyB
On Thursday 10 July 2003 13:45, Jorge Van Hemelryck wrote: On Fri, 27 Jun 2003 01:08:29 - Jim Wilson [EMAIL PROTECTED] wrote: This was started, but I ran into problems. I'm not quite done filling up the cockpit (waiting for more pictures). Eventually the pilot will go in there

[Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Curtis L. Olson
From the FWIW department ... Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other software): http://www.humanfirst.umn.edu/Facilities/simpics/screenandcar_small.jpg There are 5 forward channels each

[Flightgear-devel] Now that is KEWL...

2003-07-10 Thread Ken Shaffer
Curt- That is really cool. Thanks for posting it. Now, can we put one of those in my den, so that I can practice approaches? Ken ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread WillyB
On Thursday 10 July 2003 14:41, Lee Elliott wrote: On Thursday 10 July 2003 22:38, Curtis L. Olson wrote: From the FWIW department ... Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other

RE: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Norman Vine
Curtis L. Olson writes: Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other software): http://www.humanfirst.umn.edu/Facilities/simpics/screenandcar_small.jpg Neat :-) Out of curiosity what

[Flightgear-devel] AC Modeling

2003-07-10 Thread WillyB
I am getting ready to fire up Blender. I have a question for the experienced AC models. What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? From

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Matt Fienberg
Years ago, while working for CAE-Link (formerly Singer Link, now part of Hughes Training) there was a gentleman working in the visuals group who was able to produce the illusion of full motion video at roughly 4 hz, IIRC, using some synchronization from an eye-tracking device. Never did get to

re: [Flightgear-devel] AC Modeling

2003-07-10 Thread David Megginson
WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? More or less. I usually start with the widest part of the fuselage,

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Jim Wilson
Very nice! So when you turn the wheel, does it steer or do you use the pedals? Any chance I could borrow it just for the weekend? Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: From the FWIW department ... Today I was able to get FlightGear running on a 5 projector wrap around

Re: [Flightgear-devel] P51d rudder light not move

2003-07-10 Thread Jim Wilson
WillyB [EMAIL PROTECTED] said: On Thursday 10 July 2003 13:45, Jorge Van Hemelryck wrote: On Fri, 27 Jun 2003 01:08:29 - Jim Wilson [EMAIL PROTECTED] wrote: This was started, but I ran into problems. I'm not quite done filling up the cockpit (waiting for more pictures).

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Curtis L. Olson
Jim Wilson writes: Very nice! So when you turn the wheel, does it steer or do you use the pedals? Any chance I could borrow it just for the weekend? If any one wanted to travel to minneapolis, there is a good chance I could get you in for a demo (assuming the sim isn't being used at the

RE: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other software): http://www.humanfirst.umn.edu/Facilities/simpics/screenandcar_small.jpg

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread WillyB
On Thursday 10 July 2003 16:42, Curtis L. Olson wrote: Norman Vine writes: Curtis L. Olson writes: Today I was able to get FlightGear running on a 5 projector wrap around display. Here is a picture of the facility (when it was running other software):

Re: [Flightgear-devel] AC Modeling

2003-07-10 Thread WillyB
On Thursday 10 July 2003 15:50, David Megginson wrote: WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? More or

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Curtis L. Olson
WillyB writes: H At least it's not WinBlows :P Seriously, and just out of curiousity, what OS would be your choice? This is getting *way* off topic and *way* into the area of personal opinion, but I personally run Debian. I've been hearing good things about Gentoo lately so that's on

Re: [Flightgear-devel] 5 projector wrap around display.

2003-07-10 Thread Jim Wilson
H...looks like he's really lost it this time. Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: WillyB writes: H At least it's not WinBlows :P Seriously, and just out of curiousity, what OS would be your choice? This is getting *way* off topic and *way* into the area of

[Flightgear-devel] newer stuff

2003-07-10 Thread David Culp
I've been incomunicado for a while, so to catch up here's some stuff I've been working on. First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg This was just to test Aero-Matic, but it's turned out to be a nice flying machine. Then there's the paraglider:

RE: [Flightgear-devel] newer stuff

2003-07-10 Thread Jon Berndt
There is a very complete paper on the Schweizer here: www.dfrc.nasa.gov/DTRS/1990/PDF/H-1563.pdf -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Culp Sent: Thursday, July 10, 2003 9:04 PM To: flightgear-devel Subject: [Flightgear-devel] newer

Re: [Flightgear-devel] AC Modeling

2003-07-10 Thread Lee Elliott
On Thursday 10 July 2003 23:50, David Megginson wrote: WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? More