Lee Elliott wrote:
Sent: Sunday, September 19, 2004 12:48 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On Sunday 19 September 2004 10:42, Vivian Meazza wrote:
Lee Elliott wrote:
Sent: Saturday, September 18, 2004 11:28 PM
Hi !
Guess, who's here ;-)
A quick question: I'm about to finish several smaller Nasal dialogs,
now I wanted to add a simple flight planning dialog using Nasal,
I thought I would find the necessary elements for the combo boxes
under /sim/navdb within the property tree, but there does not seem to
Hi All,
I am going to have a second shot at photo scenery and have been looking
at the last way I did it.
I have asked this question before, but wonder if there is anyone out
there who knows where I can find out how terrain texture tiles are
placed in FG.
It looks as if they are placed by FG and
Is anyone else having trouble getting AI scenarios to work in the latest CVS?
Or is it just me?
Dave
--
David Culp
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Has anyone gotten speed-with-pitch autopilot mode to work properly using
only PID controllers? (i.e. without outside help from the xmlauto internal
code or some other system)
I don't see how the speed-with-pitch controller in FlightGear's generic
autopilot can work even in theory. The first
Derek Bridges wrote:
I'm posting this here since it seems to be a fairly
high-level question.
Does anyone know how if (and how) FlightGear (in
general, but I'm running 0.9.4) can use OpenFlight
(*.flt) files as terrain? I'm asking for someone else
who has *.flt files produced using MultiGen
Dale E. Edmons wrote:
Derek Bridges wrote:
I'm posting this here since it seems to be a fairly
high-level question.
Does anyone know how if (and how) FlightGear (in
general, but I'm running 0.9.4) can use OpenFlight
(*.flt) files as terrain? I'm asking for someone else
who has *.flt files