RE: [Flightgear-devel] Problem with ballistic sub-model

2004-09-20 Thread Vivian Meazza
Lee Elliott wrote: Sent: Sunday, September 19, 2004 12:48 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Problem with ballistic sub-model On Sunday 19 September 2004 10:42, Vivian Meazza wrote: Lee Elliott wrote: Sent: Saturday, September 18, 2004 11:28 PM

[Flightgear-devel] /sim/navdb ?

2004-09-20 Thread Boris Koenig
Hi ! Guess, who's here ;-) A quick question: I'm about to finish several smaller Nasal dialogs, now I wanted to add a simple flight planning dialog using Nasal, I thought I would find the necessary elements for the combo boxes under /sim/navdb within the property tree, but there does not seem to

[Flightgear-devel] That grid again ?

2004-09-20 Thread Mat Churchill
Hi All, I am going to have a second shot at photo scenery and have been looking at the last way I did it. I have asked this question before, but wonder if there is anyone out there who knows where I can find out how terrain texture tiles are placed in FG. It looks as if they are placed by FG and

[Flightgear-devel] AI scenarios

2004-09-20 Thread David Culp
Is anyone else having trouble getting AI scenarios to work in the latest CVS? Or is it just me? Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] speed-with-pitch

2004-09-20 Thread David Culp
Has anyone gotten speed-with-pitch autopilot mode to work properly using only PID controllers? (i.e. without outside help from the xmlauto internal code or some other system) I don't see how the speed-with-pitch controller in FlightGear's generic autopilot can work even in theory. The first

Re: [Flightgear-devel] OpenFlight (*.flt) files as terrain?

2004-09-20 Thread Dale E. Edmons
Derek Bridges wrote: I'm posting this here since it seems to be a fairly high-level question. Does anyone know how if (and how) FlightGear (in general, but I'm running 0.9.4) can use OpenFlight (*.flt) files as terrain? I'm asking for someone else who has *.flt files produced using MultiGen

Re: [Flightgear-devel] OpenFlight (*.flt) files as terrain?

2004-09-20 Thread Bruce Finney
Dale E. Edmons wrote: Derek Bridges wrote: I'm posting this here since it seems to be a fairly high-level question. Does anyone know how if (and how) FlightGear (in general, but I'm running 0.9.4) can use OpenFlight (*.flt) files as terrain? I'm asking for someone else who has *.flt files