I have created on Sourceforge a new project called 'FlightGear Scenery
Designer'.
This project will be dedicated to the development of an interactive program
that will be able to improve sceneries created by TerraGear for small areas
that will overlay standard ones.
FGSD will allow users to
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
Erik
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Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
I remember that someone posted a link to a forward scattering method
about six months ago, dunno whether it was this one. It seemed to be
unfeasible for use on single computers in an ad-hoc fashion. The
integral
Alex Perry wrote:
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
I remember that someone posted a link to a forward scattering method
about six months ago, dunno whether it was this one. It seemed to be
unfeasible for use on single computers in an ad-hoc fashion.
It looks nice!
Any volenteers?
http://www.cs.unc.edu/~harrism/clouds/RTCRDownload.html
Erik
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Flight Gear was originally written in C. I was one of those who urged
adoption of C++ to take advantage of the features that the language
offered, including the STL (standard template library.) Since then the
various contributors seem very pleased with the change. While it is always
possible to