Re: [Flightgear-devel] P-51D

2003-03-04 Thread Jim Wilson
Actually I volunteered to build a 3D of the Mustang a while back if someone came up with an FDM config. I've collected pics and 3views to work with. You got one running in JSBsim? Best, Jim Jon S Berndt [EMAIL PROTECTED] said: Is anyone aware of a P-51D 3D model we might lure into the

[Flightgear-devel] current bugs

2003-03-04 Thread Major A
[Re-post -- the first one of 15 Feb doesn't seem to have made it.] Hi, here are a couple bugs that make flying FlightGear rather difficult but must be rather easy to fix: - some time ago (a week or two), the 2D panel ASI stopped working on most aircraft I use (Seahawk, TSR.2, B52). The same

RE: [Flightgear-devel] Multiplayer code download

2003-03-04 Thread Tyson, Diarmuid
If it's larger than, say, 10Kb we prefer an URL to download it ourselves. Ok, I've put a tgz file and some basic instructions at http://flightgear.tysonfamily.net/ If there is a Sim Gear guru looking for something to do, our loading/unloading multiplayer models needs attention. Our unload

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Richard Airlie
On Tue, Mar 04, 2003 at 11:08:50PM -, Jim Wilson wrote: Today I submitted a request to Shigeru Tanaka to allow his P-51D Miss Marilyn to be released with Flight Gear after conversion to AC3D format. His work is excellent and, if this is possible, it should be a great addition. It will

re: [Flightgear-devel] current bugs

2003-03-04 Thread David Megginson
Major A writes: Also, has anyone actually managed to fly a 747 from Europe to the US or the other way round? I just tried that, and first of all, I found it hard to get to a decent altitude (the autopilot keeps stalling it) at a decent speed -- or is 300kt IAS at 3ft normal for a 747?

Re: [Flightgear-devel] current bugs

2003-03-04 Thread Jim Wilson
Major A [EMAIL PROTECTED] said: Also, has anyone actually managed to fly a 747 from Europe to the US or the other way round? I just tried that, and first of all, I found it hard to get to a decent altitude (the autopilot keeps stalling it) at a decent speed -- or is 300kt IAS at 3ft

Re: [Flightgear-devel] P-51D

2003-03-04 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: On Tue, 4 Mar 2003 23:08:50 - Jim Wilson [EMAIL PROTECTED] wrote: Today I submitted a request to Shigeru Tanaka to allow his P-51D Miss Marilyn to be released with Flight Gear after conversion to AC3D format. His If it's not too much trouble,

RE: [Flightgear-devel] current bugs

2003-03-04 Thread Tyson, Diarmuid
From memory, a 747-400, on a long haul flight would typically climb initially to somewhere around FL290-FL350. After a couple of hours of burning fuel, they would probably request somewhere from FL350-FL410. Reported cruise speed of anywhere from M.82 - M.86. Of course it's all highly variable

Re: [Flightgear-devel] current bugs

2003-03-04 Thread Jim Wilson
Major A [EMAIL PROTECTED] said: Oh, I meant higher to refer to the throttle, not altitude. I know FL300 is too low for long-haul flights, but I would have thought that you don't need more than 90% throttle during cruise. You don't. What I said was that 300kt IAS is cruise speed at

[Flightgear-devel] Re: 3DS Models in Flightgear

2003-03-04 Thread Erez Boym
Hi, I've used 3ds files for FlightGear models in both Linux and M$ 2K (A CH53D model). Under Linux the support of PLib seams better then under M$ 2K, but even under Linux I have encountered several PLib issues: * Objects Names are not always recognized. * Some textures are not loaded. Other