Re: [Flightgear-devel] next volunteer

2003-06-17 Thread Matthew Johnson
On Mon, 2003-06-16 at 20:24, David Culp wrote: Matthew Johnson wrote: Animal could be a Swallow... African or European? Errr..I don't know... Matt ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] FlightGear 0.9.2, XFree86 4.3.0, ATI Radeon 7000 DRI = X hangs

2003-06-17 Thread Stephen Bosch
Hi, all: I've just compiled the latest FlightGear. It runs, but heaven help me if I should try and switch from the FlightGear window to another window in X. The sound ends and X becomes unresponsive. I can't even switch to a virtual console. I have log in from another machine and reboot in

Re: [Flightgear-devel] A320 progress

2003-06-17 Thread Matthew Law
I'm glad it's not just me, then! I'm struggling with a *very* simplified C152! Cheers, Matt. On Tue, 2003-06-17 at 04:36, Jim Wilson wrote: Don't be embarassed. If it'll make you feel better I'll share with you some earliest screenshots of my 747 :-) Don't hesitate to post pics with

Re: [Flightgear-devel] Sky object sizes

2003-06-17 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: I've read through some documents and found one fairly interesting document on the subject which explains why we should model it ourselves after all: http://www.badastronomy.com/bad/misc/moonbig.html

Re: re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-17 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: David Megginson [EMAIL PROTECTED] wrote: We did some profiling a while ago, but unless you're running a superfast card (like Norman Vine), you're limited by the speed of your GPU, not your CPU. No, I don't believe you're right here - or probably we

Re: [Flightgear-devel] Sky object sizes

2003-06-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: My view is, when it's visible in the real world, then we it should be visible in simulators. It might need a little fiddling here and there, but then again, I yet have to see the documents that describe the exact colors of clouds, sun/moon and the sky

RE: [Flightgear-devel] Sky object sizes

2003-06-17 Thread Norman Vine
Jim Wilson writes: In any case, this sort of thing could be controlled through the property tree. And defaulted to off, but there for folks who think a big moon on the horizon looks more real. Excellent !! I agree *if* this is going to be modeled it *belongs* in the property tree The

RE: [Flightgear-devel] Sky object sizes

2003-06-17 Thread Richard Bytheway
You could always have /sim/augment_reality instead, then the meaning is obvious. Richard -Original Message- From: Jim Wilson [mailto:[EMAIL PROTECTED] Sent: 17 June 2003 11:40 am To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Sky object sizes Erik Hofman

RE: [Flightgear-devel] Sky object sizes

2003-06-17 Thread Jim Wilson
Richard Bytheway [EMAIL PROTECTED] said: You could always have /sim/augment_reality instead, then the meaning is obvious. Ah, I get it. How about /sim/lsd? Kidding aside, it'd be better to have individual switches and values. Might be good to start a /sim/sky path for configuring these

[Flightgear-devel] Is it me or the HSI

2003-06-17 Thread Innis Cunningham
The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move with it as the A/C turns.And the A/C just does circles. Is this a problem in the C code or is it in the xml file for the instrument. Also last

Re: [Flightgear-devel]

2003-06-17 Thread Martin Spott
Stephen Bosch [EMAIL PROTECTED] wrote: I should try and switch from the FlightGear window to another window in X. The sound ends and X becomes unresponsive. I can't even switch to a virtual console. I have log in from another machine and reboot in order to get my display back. I assume

Re: re: [Flightgear-devel] Profiling/Graphics/Menus

2003-06-17 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: How much ram in the 7000? 32 MByte - I think this is the default. The 7500 and 9100 have 64 MByte each, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: Improved Weather

2003-06-17 Thread Etienne Tourigny
I've found a way to get winds aloft in a text format. It's on the weather.noaa.gov site. It's available in an html page at http://aviationweather.gov/fdwinds. Even better, the following urls have them in plain text for each region: http://weather.noaa.gov/pub/data/raw/fd/ and

Re: [Flightgear-devel] A320 progress

2003-06-17 Thread David Culp
http://perso.wanadoo.fr/frbouvi/flightsim/a320-fgfs-03.png What was the flight model for this? Was David Culp modifying the 737? Yes, it's got A320-200 metrics and 737 aerodynamics. The engines are higher thrust versions of the CFM-56. Dave Culp

re: [Flightgear-devel] Is it me or the HSI

2003-06-17 Thread David Megginson
Innis Cunningham writes: The heading bug on the HSI does not seem to work.When you select a new heading the bug just stays were it is ie: does not grab the compass card and move with it as the A/C turns.And the A/C just does circles. Is this a problem in the C code or is it in the xml

Re: [Flightgear-devel] Rendering options

2003-06-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Previously this was a compile time option. It enlarges the size of the runway lights. But this takes a toll on most hardware. See this image: http://flightgear.org/images/approach-lighting.jpg That looks familiar. Isn't that on by default in the

RE: [Flightgear-devel] Rendering options

2003-06-17 Thread Norman Vine
Erik Hofman writes: What is the enhanced runway lighting? Previously this was a compile time option. It enlarges the size of the runway lights. But this takes a toll on most hardware. See this image: http://flightgear.org/images/approach-lighting.jpg It would be nice to have an

Re: [Flightgear-devel] Rendering options

2003-06-17 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: /sim/rendering/enhanced-lighting toggle enhanced runway lighting on or off /sim/rendering/distance-attenuation add distance attenuation to the enhanced runway lighting What is the enhanced runway lighting? Previously this was a

Re: [Flightgear-devel] Rendering options

2003-06-17 Thread Jon S Berndt
On Tue, 17 Jun 2003 17:00:45 - Jim Wilson [EMAIL PROTECTED] wrote: Erik Hofman [EMAIL PROTECTED] said: /sim/rendering/enhanced-lighting toggle enhanced runway lighting on or off /sim/rendering/distance-attenuation add distance attenuation to the enhanced runway lighting What is the

Re: [Flightgear-devel] Rendering options

2003-06-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: /sim/rendering/enhanced-lighting toggle enhanced runway lighting on or off /sim/rendering/distance-attenuation add distance attenuation to the enhanced runway lighting What is the enhanced runway lighting? Best, Jim

[Flightgear-devel] Rendering options

2003-06-17 Thread Erik Hofman
Hi, I've added three new rendering options which all default to off. /sim/rendering/horizon-effect toggle sun and moon resizing effect near the horizon /sim/rendering/enhanced-lighting toggle enhanced runway lighting on or off /sim/rendering/distance-attenuation add distance

Re: [Flightgear-devel] ATI OpenSource DRM

2003-06-17 Thread Martin Spott
Martin Spott [EMAIL PROTECTED] wrote: In the meantime while I'm writing this posting the compiler just finished the new DRI build - let's see if it works, I've built a _working_ ;-) kernel patch: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/linux-2.4.21-DRM.patch.gz Martin. -- Unix

re: [Flightgear-devel] Many thanks

2003-06-17 Thread David Megginson
William Earnest writes: I would like to express my most heartfelt thanks to all the developers of FlightGear. This program deserves significant credit (or possibly blame) for my passing today the checkride for the Private Pilot Certificate. It was the primary stimulus to starting

[Flightgear-devel] Many thanks

2003-06-17 Thread William Earnest
Hi all, I would like to express my most heartfelt thanks to all the developers of FlightGear. This program deserves significant credit (or possibly blame) for my passing today the checkride for the Private Pilot Certificate. It was the primary stimulus to starting the training, and has been

[Flightgear-devel] Re: Many thanks

2003-06-17 Thread Alex Perry
From: William Earnest [EMAIL PROTECTED] This program deserves significant credit (or possibly blame) for my passing today the checkride for the Private Pilot Certificate. Congratulations, you have joined the ranks of the voluntarily poor 8-) From: David Megginson [EMAIL PROTECTED] (did

Re: [Flightgear-devel] ATI OpenSource DRM

2003-06-17 Thread Martin Spott
Christopher S Horler [EMAIL PROTECTED] wrote: [...] If you run the DRI do you get fully hardware accelerated opengl (on supported cards)? Does this require any binary only modules? You get HW-accelerated OpenGL at least from the original Radeon (I assume this is the Radeon7000) up to

Re: [Flightgear-devel] Rendering options

2003-06-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: http://flightgear.org/images/approach-lighting.jpg That looks familiar. Isn't that on by default in the last couple of releases? Or am I missing something obvious? I think you always compiled with -DEXPIRIMENTAL_LIGHTING ?

[Flightgear-devel] Lindows.com

2003-06-17 Thread Tina M. Stahlke
Hey Jim: I was browsing the UMN website and saw your posting about LindowsOS. Looking to put that inexpensive computer you were referring to at Wal-Mart.com on UMN's TechMart. Just wanted to let you know that LindowsOS supports itself. We don't put the onus on the builder to support our

[Flightgear-devel] main.cxx fails to build in recent checkin

2003-06-17 Thread Alex Perry
The changes that have appeared since -Done day ago break my build. Note that the gl.h included is the file that is provided with Utah-GLX. The error message is pretty self-evident. Let me know any questions. source='main.cxx' object='main.o' libtool=no \ depfile='.deps/main.Po'

[Flightgear-devel] buildings and textures and blender2.25

2003-06-17 Thread WillyB
I'm trying to make some buildings for my local airport using Blender-2.25 then converting them to .ac format via a python sript. The models export ok, but when I try to put texture on them the textures do not look anything like what they are supposed to look. I'm hoping some of the experienced

Re: [Flightgear-devel] Rendering options

2003-06-17 Thread Erik Hofman
Jim Wilson wrote: http://flightgear.org/images/approach-lighting.jpg That looks familiar. Isn't that on by default in the last couple of releases? Or am I missing something obvious? I think you always compiled with -DEXPIRIMENTAL_LIGHTING ? Erik ___

Re: [Flightgear-devel] ATI OpenSource DRM

2003-06-17 Thread Christopher S Horler
I'm considering getting an ATI card because I'd like to be running total GPL again - not that I have anything against nvidia's effort it's just I would like the ability to tinker (void the warranty). If you run the DRI do you get fully hardware accelerated opengl (on supported cards)? Does this