On Mon, 2003-06-16 at 20:24, David Culp wrote:
Matthew Johnson wrote:
Animal could be a Swallow...
African or European?
Errr..I don't know...
Matt
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Hi, all:
I've just compiled the latest FlightGear. It runs, but heaven help me if
I should try and switch from the FlightGear window to another window
in X. The sound ends and X becomes unresponsive. I can't even switch to
a virtual console. I have log in from another machine and reboot in
I'm glad it's not just me, then! I'm struggling with a *very*
simplified C152!
Cheers,
Matt.
On Tue, 2003-06-17 at 04:36, Jim Wilson wrote:
Don't be embarassed. If it'll make you feel better I'll share with you some
earliest screenshots of my 747 :-) Don't hesitate to post pics with
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
I've read through some documents and found one fairly interesting
document on the subject which explains why we should model it ourselves
after all:
http://www.badastronomy.com/bad/misc/moonbig.html
Martin Spott [EMAIL PROTECTED] said:
David Megginson [EMAIL PROTECTED] wrote:
We did some profiling a while ago, but unless you're running a
superfast card (like Norman Vine), you're limited by the speed of your
GPU, not your CPU.
No, I don't believe you're right here - or probably we
Erik Hofman [EMAIL PROTECTED] said:
My view is, when it's visible in the real world, then we it should be
visible in simulators. It might need a little fiddling here and there,
but then again, I yet have to see the documents that describe the exact
colors of clouds, sun/moon and the sky
Jim Wilson writes:
In any case, this sort of thing could be controlled through the
property tree.
And defaulted to off, but there for folks who think a big moon on
the horizon
looks more real.
Excellent !!
I agree *if* this is going to be modeled it *belongs* in the
property tree
The
You could always have /sim/augment_reality instead, then the meaning is obvious.
Richard
-Original Message-
From: Jim Wilson [mailto:[EMAIL PROTECTED]
Sent: 17 June 2003 11:40 am
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Sky object sizes
Erik Hofman
Richard Bytheway [EMAIL PROTECTED] said:
You could always have /sim/augment_reality instead, then the meaning is obvious.
Ah, I get it. How about /sim/lsd?
Kidding aside, it'd be better to have individual switches and values. Might
be good to start a /sim/sky path for configuring these
The heading bug on the HSI does not seem to work.When you select a new
heading the bug just stays were it is ie: does not grab the compass card and
move with it as the A/C turns.And the A/C just does circles.
Is this a problem in the C code or is it in the xml file for the instrument.
Also last
Stephen Bosch [EMAIL PROTECTED] wrote:
I should try and switch from the FlightGear window to another window
in X. The sound ends and X becomes unresponsive. I can't even switch to
a virtual console. I have log in from another machine and reboot in
order to get my display back.
I assume
Jim Wilson [EMAIL PROTECTED] wrote:
How much ram in the 7000?
32 MByte - I think this is the default. The 7500 and 9100 have 64 MByte
each,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
I've found a way to get winds aloft in a text format. It's on the
weather.noaa.gov site.
It's available in an html page at http://aviationweather.gov/fdwinds.
Even better, the following urls have them in plain text for each
region: http://weather.noaa.gov/pub/data/raw/fd/ and
http://perso.wanadoo.fr/frbouvi/flightsim/a320-fgfs-03.png
What was the flight model for this? Was David Culp
modifying the 737?
Yes, it's got A320-200 metrics and 737 aerodynamics. The engines are higher
thrust versions of the CFM-56.
Dave Culp
Innis Cunningham writes:
The heading bug on the HSI does not seem to work.When you select a
new heading the bug just stays were it is ie: does not grab the
compass card and move with it as the A/C turns.And the A/C just
does circles. Is this a problem in the C code or is it in the xml
Erik Hofman [EMAIL PROTECTED] said:
Previously this was a compile time option.
It enlarges the size of the runway lights. But this takes a toll on most
hardware. See this image:
http://flightgear.org/images/approach-lighting.jpg
That looks familiar. Isn't that on by default in the
Erik Hofman writes:
What is the enhanced runway lighting?
Previously this was a compile time option.
It enlarges the size of the runway lights. But this takes a toll on most
hardware. See this image:
http://flightgear.org/images/approach-lighting.jpg
It would be nice to have an
Jim Wilson wrote:
Erik Hofman [EMAIL PROTECTED] said:
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance attenuation to the enhanced runway lighting
What is the enhanced runway lighting?
Previously this was a
On Tue, 17 Jun 2003 17:00:45 -
Jim Wilson [EMAIL PROTECTED] wrote:
Erik Hofman [EMAIL PROTECTED] said:
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance attenuation to the enhanced runway
lighting
What is the
Erik Hofman [EMAIL PROTECTED] said:
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance attenuation to the enhanced runway lighting
What is the enhanced runway lighting?
Best,
Jim
Hi,
I've added three new rendering options which all default to off.
/sim/rendering/horizon-effect
toggle sun and moon resizing effect near the horizon
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance
Martin Spott [EMAIL PROTECTED] wrote:
In the meantime while I'm writing this posting the compiler just finished
the new DRI build - let's see if it works,
I've built a _working_ ;-) kernel patch:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/linux-2.4.21-DRM.patch.gz
Martin.
--
Unix
William Earnest writes:
I would like to express my most heartfelt thanks to all the
developers of FlightGear. This program deserves significant credit (or
possibly blame) for my passing today the checkride for the Private
Pilot Certificate. It was the primary stimulus to starting
Hi all,
I would like to express my most heartfelt thanks to all the
developers of FlightGear. This program deserves significant credit (or
possibly blame) for my passing today the checkride for the Private
Pilot Certificate. It was the primary stimulus to starting the
training, and has been
From: William Earnest [EMAIL PROTECTED]
This program deserves significant credit (or
possibly blame) for my passing today the checkride for the Private
Pilot Certificate.
Congratulations, you have joined the ranks of the voluntarily poor 8-)
From: David Megginson [EMAIL PROTECTED]
(did
Christopher S Horler [EMAIL PROTECTED] wrote:
[...] If you run the
DRI do you get fully hardware accelerated opengl (on supported cards)?
Does this require any binary only modules?
You get HW-accelerated OpenGL at least from the original Radeon (I assume
this is the Radeon7000) up to
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
http://flightgear.org/images/approach-lighting.jpg
That looks familiar. Isn't that on by default in the last couple of releases?
Or am I missing something obvious?
I think you always compiled with -DEXPIRIMENTAL_LIGHTING ?
Hey Jim:
I was browsing the UMN website and saw your posting about LindowsOS.
Looking to put that inexpensive computer you were referring to at
Wal-Mart.com on UMN's TechMart. Just wanted to let you know that
LindowsOS supports itself. We don't put the onus on the builder to
support our
The changes that have appeared since -Done day ago break my build.
Note that the gl.h included is the file that is provided with Utah-GLX.
The error message is pretty self-evident. Let me know any questions.
source='main.cxx' object='main.o' libtool=no \
depfile='.deps/main.Po'
I'm trying to make some buildings for my local airport using Blender-2.25 then
converting them to .ac format via a python sript.
The models export ok, but when I try to put texture on them the textures do
not look anything like what they are supposed to look.
I'm hoping some of the experienced
Jim Wilson wrote:
http://flightgear.org/images/approach-lighting.jpg
That looks familiar. Isn't that on by default in the last couple of releases?
Or am I missing something obvious?
I think you always compiled with -DEXPIRIMENTAL_LIGHTING ?
Erik
___
I'm considering getting an ATI card because I'd like to be running total
GPL again - not that I have anything against nvidia's effort it's just I
would like the ability to tinker (void the warranty). If you run the
DRI do you get fully hardware accelerated opengl (on supported cards)?
Does this
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