RE: [Flightgear-devel] xml for pilot offset

2001-11-14 Thread Norman Vine
[EMAIL PROTECTED] writes: The file at this link contains update to the preferences.xml and keyboard.xml for use with the pilot offset dialog. These are based on current cvs. Can you expand on what this is a little bit for me? This is important to me because the configuration file for

RE: [Flightgear-devel] Location of SimGear

2001-11-15 Thread Norman Vine
D Luff writes: Jon Berndt writes: Did we goof somewhere? Do we need to change something? Well, I suppose we ought to allow users to specify that the engine is running at startup. IMHO - a 'mouseless' interface to FGFS is mandatory ! so there should at least be a keyboard shortcut Cheers

RE: [Flightgear-devel] Location of SimGear

2001-11-15 Thread Norman Vine
Mally writes: It's probably too late to comment on this by now, but from a user point of view, it's very awkward when you've got the stick in one hand on approach to key the SHIFT-key options. I'm in favour of single key presses wherever possible for the runtime functions. A good point but

RE: [Flightgear-devel] Location of SimGear

2001-11-15 Thread Norman Vine
David Megginson writes Sent: Thursday, Novembe John Check writes: I can't argue with that. Does anybody have suggestions for keybindings? How about 0, 1, 2, and 3 for the magneto positions? I like the idea but how about if we extend it a little with some borrowed ideas i.e. ctrl-e 0

RE: [Flightgear-devel] WinCVS

2001-11-19 Thread Norman Vine
Richard Ki writes: I have a problem with WinCVS connection to [EMAIL PROTECTED]:/cvs/FlightGear. I got the Connection refused answer after I tried log-in using guest password. I'm used WinCVS 1.06 and 1.20. There is possible to set Use cvs 1.10 option in preferences-general tab only (there is

Re: [Flightgear-devel] JSBSim

2001-11-28 Thread Norman Vine
Jon S. Berndt writes: Next there is probably some bug in RESET menu option function, FG crashes always then. This does not yet work with JSBSim. But it used too :-) Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] FlightGear-AIX?

2001-12-01 Thread Norman Vine
Don Baker writes: I have a couple of IBM RS6000s, which I continue to use because of some NASA codes I have which won't run anywhere else. Has anyone ever heard of anyone running FlightGear under AIX? I haven't heard of anyone trying AIX. Do they have accelerated hardware OpenGL support ? If

RE: [Flightgear-devel] FlightGear-AIX?

2001-12-01 Thread Norman Vine
Don Baker writes: I have a couple of IBM RS6000s, which I continue to use because of some NASA codes I have which won't run anywhere else. Has anyone ever heard of anyone running FlightGear under AIX? They have OpenGL. I don't know how accelerated it is. :). Sounds to me like you ought

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Norman Vine
David Megginson writes: I'd like to propose changing some of the default keybindings. Most PC keyboards have a 3x2 cluster of keys at the top, with Insert/Delete on the left, Home/End in the middle, and Page Up/Page down on the right. I'd like to rebind those as follows: Are you sure that

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Norman Vine
David Megginson writes: Are you sure that GLUT maps these keys differently then the ones on the numpad ?? Unfortunately, not -- that's why I wanted to check. AFAIK It does NOT ! see $glut_src / test / glut / keyup_test.c I propose we investigate runtime assignment to the keyboard esp

RE: [Flightgear-devel] Compiler Compliance and Coding Conventions (was: Another YASim source drop)

2001-12-06 Thread Norman Vine
Andy Ross writes: And it wasn't a windows.h problem, but instead with cygwin. FYI THIS IS MORE THEN A CYGWIN PROBLEM Following sniped from http://lxr.linux.no/source/include/linux/ctype.h?v=2.4.13 1 #ifndef _LINUX_CTYPE_H 2 #define _LINUX_CTYPE_H 3 4 /* 5 * NOTE! This ctype does not

RE: [Flightgear-devel] Compiler Compliance and Coding Conventions (was: Another YASim source drop)

2001-12-06 Thread Norman Vine
Andy Ross writes: :) Oh yeah, and try flying around with the YASim planes and tell me what you think and want changed. Pretty neat :-)) Haven't got to much more time to experiment to night but all of your planes seem to fly on my Cygwin box and I can teleport with 'reset' and 'goto airport' so

RE: [Flightgear-devel] CVS broken

2001-12-06 Thread Norman Vine
Curtis L. Olson writes: Norman, did you track down your FGKinemat build problem? I'm not seeing it on any of my machines here. YES Sorry I did not make that clear in my earlier message. BTW Expect a bunch of changes from me tomorow to get 'reset' and 'goto airport' 'kind of' working again

RE: [Flightgear-devel] CVS broken

2001-12-06 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: BTW Expect a bunch of changes from me tomorow to get 'reset' and 'goto airport' 'kind of' working again Ok, sounds good. I took a look at that yesterday and fixed one potential problem in simgear (actually the problem is in flightgear, but until

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Norman Vine
Martin Olveyra writes: It would be nice if the web page had a 3D model repository with a little screenshoot for each. see http://home.t-online.de/home/Wolfram.Kuss/ Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Norman Vine
VS Renganathan writes: You can see the carrier in FlightGear by giving the lat,lon,alt in ~scenery.objects.txt. Or use the 3dexplorer (windows only) shareware viewer. If you are interested I could send you the wavefront .obj file format specs. The carrier model is a simple low polygon one

RE: [Flightgear-devel] Nvidia extensions and cygwin

2001-12-07 Thread Norman Vine
Roman Grigoriev writes: Could you please tell me how to use opengl extesions under cygwin? What fuction should i use wglGetCurrentContext or glXGetCurrentContext? Same as you would for Windows wglGet... Cheers Norman ___ Flightgear-devel mailing

[Flightgear-devel] Minimal HUD Ladder

2001-12-08 Thread Norman Vine
Thought that I had sent this before but after a fresh CVS up I noticed the minimal hud still had a problem $FG_ROOT / Huds / Instruments / Minimal / hudladder.xml The attached gets rid of the 'munged' rungs cruft Cheers Norman PropertyList ladders l1 nameartificialhorizon/name

RE: [Flightgear-devel] Starting up flightgear.

2001-12-08 Thread Norman Vine
Christian Mayer writes: It would be really great if 0.8.0 - or even 0.7.9 works with MSVC. The compiler errors are mostly fixed by now :), but I've got still problems running FGFS w/o having the maths blow up during the first frame (happens currently with both, JSBsim and LaRCsim, but on

RE: [Flightgear-devel] Starting up flightgear.

2001-12-09 Thread Norman Vine
Curtis L.Olson writes: Norman Vine writes: another problem is in simgear / sky / cloud.cxx bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat, double alt ) { // now calculate update texture coordinates if ( last_lon -900

RE: [Flightgear-devel] Debugging under CygWin

2001-12-09 Thread Norman Vine
Julian Foad writes: Can any of you debug FlightGear using the CygWin GDB? Whenever I try, I can use the basic functions (stepping, breakpoints, view source code, etc) if I am very careful to treat it gently, but when FlightGear crashes GDB tends to crash too. I am using version 20010428-3

RE: [Flightgear-devel] Unable to select '--fdm=larcsim'

2001-12-09 Thread Norman Vine
Christian Mayer writes: Norman Vine wrote: Christian Mayer writes: All of those (i.e. LaRCsim and YAsim) work for me. JSBsim currently doesn't. I'm still working on that. Same here trying to run with MingW32 although Cygwin has no problem I am crashing during initialization

RE: [Flightgear-devel] Makefile.am: INCLUDES must be set with `=' before using `+='

2001-12-09 Thread Norman Vine
Julian Foad writes: Ah, that's good. Thanks. It works. I have now found a proper description of the situation in this announcement of the combined (new and old) version: http://sources.redhat.com/ml/cygwin/2001-12/msg00100.html Ah -- good I had seen this but didn't have a link handy So

RE: [Flightgear-devel] Unable to select '--fdm=larcsim'

2001-12-10 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: G.. One of those variables that only lives in the 'ether world' A VERY GOOD REASON for these things to live in a real 'C' variable .. I think you misunderstood. It *does* live in a real C variable (FGInterface::Tank1Fuel). Ackk.. you

RE: [Flightgear-devel] RFC: FGInterface radical surgery

2001-12-10 Thread Norman Vine
Curtis L. Olson writes: 3) And we'll need three very large folks to sit on Norman and hold him down while we do this. :-) :-) :-) No reason to sit on me, As you know I have been resisting forking a different way of doing things for a long time and this will be the little shove that makes it

RE: [Flightgear-devel] Debugging Properties

2001-12-12 Thread Norman Vine
David Megginson writes: Norman Vine writes: but how about having the compile time option to turn it off ie #ifdef DO_TRACE // or any good memonic #define DO_TRACE_READ(type) if(getAttribute(TRACE_READ)) trace_read(type) #define DO_TRACE_WRITE(type) if (getAttribute

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Paul Deppe When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... Making all in simgear/metakit/unix This is getting repetitive Would someone

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Jon S. Berndt writes: Paul Deppe wrote: When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... I've got CygWin (pretty much the

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: This is getting repetitive Would someone who has SimGear CVS write privlidge PLEASE change the CXXFLAGS variable in SimGear/simgear/metakit/unix/Makefile.in to # not normally compiled with -g, but you can specify it in the make command

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Erik Hofman writes: Norman Vine wrote: # not normally compiled with -g, but you can specify it in the make command CXXFLAGS = -O3 -fomit-frame-pointer -DNDEBUG #CXXFLAGS = -fguiding-decls -Wall -pedantic -Wno-unused -g #CXXFLAGS = @CXXFLAGS@ -DNDEBUG Eh, no. I need the CXXFLAGS from

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: Getting metakit to build properly from within SimGear has been a PITA from day one. Right now I'm voting for de-bundling it. I say yank it completely and either (a) store all of the data in memory, or (b) split it into directories like the

RE: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Norman Vine
Andy Ross writes: Also, I was looking at the HUD code recently. Alas, it seems awfully tied to a flat screen idiom, and uses pixel (!) coordinates at that. Has anyone with more knowlege about the HUDs given any thought to making them work in a virtual cockpit environment? It's looking to me

RE: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Norman Vine
Norman Vine writes: Well you can use glTranslate() to 'sort of' roll the HUD to stay in the 'straight ahead' position, but this is a 'hack' at best. Here is some code to translate the HUD with the eye vector for those that want to play :-) add to mouse.cxx #define TRANSLATE_HUD // temporary

RE: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Here is some code to translate the HUD with the eye vector for those that want to play :-) That won't work, though. Hey I already said that :-) Well you can use glTranslate() to 'sort of' roll the HUD to stay in the 'straight ahead' position

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Fine but ... Just remember that in general we want to DECREASE the number of files that need to be opened per tile as fopen() is a 'major' contributor to the ' SIM stuttering' when loading a tile on some systems ! Oooo, , oh wait never

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: This can significantly increase load times ... which is a hassle if you are doing a lot of compile/run testing ... I just wrote a short ANSI C++ test program to read the airport database from the text file into an in-memory hash table. The

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-14 Thread Norman Vine
David Megginson writes: I think that mmap is Unix only; in any case, Windows certainly has a mmap equivalent in fact one could almost say that Win9X is a 'mmap hack' Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] What data is currently used for UK scenery?

2001-12-14 Thread Norman Vine
D Luff writes: Will someone *please* tell me which data sources we are using for the currently available scenery build, specifically in the UK? I'm assuming its DEM-30 and GSHHS, I assume that is correct but don't know what landcover data we are using - just a quick post saying vmap0 /

RE: [Flightgear-devel] 3D panel c310 - so far

2001-12-19 Thread Norman Vine
Jim Wilson writes: If anyone is interested, here is the work on the c310 3d panel so far. Sorry, I couldn't get xwd to take a pic of it. Might be something with my X setup...not sure. It can be viewed in ppe and of course ac3d. http://www.spiderbark.com/fgfs/3dpanelpreview1.ac Jim I can't

RE: [Flightgear-devel] 3D panel c310 - so far

2001-12-19 Thread Norman Vine
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: I can't seem to load this in PPE Could you load it into PPE and then save it as a '.ssg' file then zip or tar it up Done. Actually the tar contains both .ssg and .ac It loads fine into my PPE here (0.0.1.pre.pre.alpha) so it must

RE: Including instrumenst was: Re: [Flightgear-devel] c310 Panel

2001-12-21 Thread Norman Vine
John Check writes: Eventually, I guess you could have a separate subdirectory for each instrument, with a README, etc. Think of yourself as a fine craftsman, like a watchmaker. err.. uhh... umm.. whatever. I'd like to stay away from excessive directories. Maybe if the

RE: [Flightgear-devel] MSFS models

2001-12-26 Thread Norman Vine
Wolfram Kuss writes: BTW, Norman, do you have a new fgfs.exe? Maybe I overlooked a post? I keep a copy of my most recent MINGW FGFS executable at http://www.vso.cape.com/~nhv/files/fgfs/fgfs.exe.gz The current file was compiled against the CVS of Dec22 These executables usually have the

RE: [Flightgear-devel] Makefile.am / autoconf problems

2001-12-27 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Curtis L. Olson writes: I don't see an alternate way of doing this that will work with automake-1.4 Did you actually try my proposed fix ?? Well, I looked at the generated makefiles, and there is an important system define in 'DEFS' that would

RE: [Flightgear-devel] Makefile.am / autoconf problems

2001-12-27 Thread Norman Vine
Derek Lisoski writes: Does the new autoconf also require updates to the missing script? And could this be causing the syntax error as well? Maybe, but my guess is that these are symlinks that didn't get removed and are mismatched to the auto* version that you are using. Cygwin will use

RE: [Flightgear-devel] Makefile.am / autoconf problems

2001-12-27 Thread Norman Vine
Curtis L. Olson writes: Bernie Bright writes: Curtis L. Olson wrote: Bernie, I don't believe make allows 'circular' dependencies like that. I know at least some versions do not. Would be awfully convenient, but I don't think it is allowed. Curt. On the other hand FOO

RE: [Flightgear-devel] New materials file format

2001-12-28 Thread Norman Vine
David Megginson writes: For anyone not monitoring the CVS logs, I've just replaced the old $FG_ROOT/materials file with a new $FG_ROOT/materials.xml file, using the regular property-file format !! Warning what seems to be my 'obligatory' follows !! So now any program wanting to parse the FGFS

RE: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-28 Thread Norman Vine
Marcio Shimoda writes: To edit KLVK, extract KLVK.btg.gz, leaving the .gz file where it is. Say btg2atg KLVK to convert the binary KLVK.btg into the ascii KLVK.atg. This atg file is the wavefront obj file? Yes, well not really a wavefront .obj file but a FGFS Scenery File which is a

RE: [Flightgear-devel] Change in Canonical Build Proceedure ???

2001-12-28 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: It appears as if recent changes in the CVS requires a modification in the steps for building FGFS 1) for now, with Cygwin at least, you NEED to add AC_PREREQ(2.13) as the first REAL LINE in configure.in I am investigating

RE: [Flightgear-devel] Change in Canonical Build Proceedure ???

2001-12-29 Thread Norman Vine
Erik Hofman writes: Norman Vine wrote: I have been fighting this one for 'awhile' with no success therefore my reccomendation for AC_PREREQ(2.13) It is probably a shell syntax mistake or somesuch :-( although this could be a cascade from autoconf failing with configure.in: 145: error

RE: [Flightgear-devel] Doc: How to position objects in FlightGear scenery

2001-12-29 Thread Norman Vine
Marcio Shimoda writes: It is simply the ascii for of the btg. ATG = Ascii Terra Gear BTG = Binary Terra Gear There is code to convert between them. If you have Windows, I can give you the source for at least one direction. If you have another OS, then you need to call decode_binobj

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: Right now when flight gear detects a crash it simply freezes the sim. The idea is that if we have motion hardware connected up, we don't want to overdrive the hardware beyond it's capabilities. But, a nice crash scene could be an

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
John Check writes: Right. One of us needs to get around to writing a pop-up dialog box when that happens, to let the user know what's going on. #include GUI/gui.h if( crashed ) mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset) Maybe Collision might be a better term.

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
BERNDT, JON writes: Right. One of us needs to get around to writing a pop-up dialog box when that happens, to let the user know what's going on. Could I use what Norman suggested within JSBSim.cxx: ... ... for ( i=0; i multiloop; i++ ) { fdmex-Run(); }

RE: [Flightgear-devel] FlightGear TLE

2002-01-04 Thread Norman Vine
David Megginson writes: Norman Vine writes: The general rule of thumb for portable applications is to use the lowest common denominator or in the case filenames use the 8.3 rule max 8 letters for a file or directory name max 3 letters for a file extension do not use case

RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Norman Vine
David Megginson writes: Erik Hofman writes: As far as I know, only dos (and Windows3.1) do have this restriction. OS/2, MacOS, BeOS, all Unices and Win9x+ support more than 3 characters in the extension. I know that VFAT and FAT32 allow extensions greater than three chars, but does

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine
throttle1000 writes: I am bretty busy with my moving map project at the moment. Got a URL Have you seen http://atlas.sf.net And I have no idea about what is done in the FG project so far. To me it looks a bit messy. I would start by making it more solid. There seems to be lot of coded ideas

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine
throttle1000 writes: I have been reading this FGFS stuff about a year now! and after lurking for a year decide to make 15 posts or so in the first 24 hours after decloaking, rehashing a very well discussed topic ! (And programming 25 years) You apparently have the skill but not the will

RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine
Thanks for the link. My project is more to use real scanned maps. Calibrate them and show position etc. information on them. Using GPS and other data. The maps can be aeromaps, roadmaps or any special maps with special information on them. The user scans the maps and uses computer to keep track

RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Norman Vine
Jon S. Berndt writes: Norman wrote: Please stick with 8.3 or else Win9X development will be 'hampered' in a way that would be similar to what Unix development would experience if we were to allow spaces in filenames. It seems to be a non-issue in W2KPro. Indeed but ... Win9X is NOT

RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Norman Vine
Alex Perry writes: SO, ANY PROGRAM THAT NEEDS TO BE PORTABLE TO ALL VERSIONS OF WINDOWS (that are capable of 3D support) NEEDS TO ALLOW FOR THE FACT THAT IMPORTANT FILES MAY APPEAR TO HAVE 8.3 NAME LIMITATIONS. for those REALLY interested a definitive document

RE: [Flightgear-devel] FreeGLUT

2002-01-06 Thread Norman Vine
James A. Treacy writes: On Sun, Jan 06, 2002 at 08:20:14PM -0500, Norman Vine wrote: Ross Golder writes: Anyone thought about this before? Care to comment? the PLib team has a long range goal of using freeglut as a base for a 'better' gaming oriented library, but none of us have felt

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: Another possibility would be to build a tool to convert DEM data to VRML and back again, google 'GeoVRML' if you want to go that route so that a user could hand-edit the mesh in a tool like Blender; then again, it would be even more interesting to edit whole tiles in

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: Norman Vine writes: David Megginson writes: BUT WHY use blender when there is PPE !!! I've spent about 20 hours working in PPE -- I think it's going to be a great program, but it's still in early days (or at least, I haven't figured out how to do even basic

RE: [Flightgear-devel] Simgear problem + Misc other stuff

2002-01-09 Thread Norman Vine
David Megginson writes: Norman Vine writes: No, I think you missed that this is operating on the scenery directly as present in the current SceneGraph in the FGFS memory space. PPE knows a LOT more about the SceneGraph then FGFS does :-) Well, after that teaser, how about some details

RE: [Flightgear-devel] Compile error latest CVS

2002-01-10 Thread Norman Vine
Bernie Bright writes: John Check wrote: Latest CVS build dies with following error make[4]: Entering directory `/home/j4strngs/Repository/FlightGear/src/FDM/JSBSim' c++ -DFGFS -I../../.. -I../../../src -I/usr/local/include -I/usr/X11R6/include -g -O2 -c FGTable.cpp FGTable.cpp: In

RE: [Flightgear-devel] Compile error latest CVS

2002-01-11 Thread Norman Vine
David Megginson writes: Norman Vine writes: g++ 2.95.x lacks the Standard's ios_base class. One messy work around is demonstrated in simgear/misc/zfstream.hxx. FWIW I've been working on an alternative solution using namespaces that is much cleaner. It compiles with gcc 2.95.x and 3.0

RE: [Flightgear-devel] Compile error latest CVS

2002-01-11 Thread Norman Vine
Erik Hofman writes: David Megginson wrote: And so it does, at least for G++ 3.0. I've committed Norm's change to the FlightGear and JSBSim CVS repositories. Please let me know if there are any further problems compiling with G++ 2.95 (or MSVC, etc.). I have to use long flags =

RE: [Flightgear-devel] Runway slopes [was: More on YASim Gear Code]

2002-01-14 Thread Norman Vine
Andy Ross writes: [bouncing this to flightgear-devel from flightgear-flightmodel] David Megginson wrote: Curtis L. Olson writes: [about sloping runways] Depending on how much we trust the underlying DEM data, they may or may not be deliberate ... We shouldn't trust our DEM

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-15 Thread Norman Vine
Geoff McLane writes: Have you tried my Windows binary http://www.vso.cape.com/~nhv/files/fgfs/fgfs.exe.gz Initially JSBSim went crazy during the cfg xml read ( JSBSim Flight Dynamics Model v0.9.1 [cfg v1.57]) but this is caused by the cvs update adding things like the following to

RE: [Flightgear-devel] Window scaling / Field Of View

2002-01-15 Thread Norman Vine
Julian Foad writes: I am working on the view scaling / FOV. What I am doing is (re)defining the FGViewer::{get_,set_,}fov members to mean the Nominal FOV, the exact meaning of which will depend on the setting of FGViewer::scalingType, to one of: // nominal Field Of View actually

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-16 Thread Norman Vine
Norman Vine wrote: Geoff McLane writes: When running your fgfs.exe the log ends abruptly with ... /autopilot /PropertyList * After fgSaveFlight() * Before globals-saveInitialState() Aha this is my xtra instrumentation in fg_init() bool fgInitSubsystems( void

RE: [Flightgear-devel] embedded screenshot httpd server

2002-01-16 Thread Norman Vine
Curtis L. Olson writes: Cameron Moore writes: * [EMAIL PROTECTED] (Curtis L. Olson) [2002.01.16 15:11]: Thanks to Norman Vine's unique combination of genius hackery we now support this as an option: http://128.101.142.57:5501/ Server up and running for a short time so check it

RE: [Flightgear-devel] version of cygwin glut

2002-01-17 Thread Norman Vine
Roman Grigoriev writes: Hi ALL! how to know version of glut in cygwin? or any versions of packages in cygwin Nothing special about Cygwin Glut is Glut don't think there is a runtime call for this but #include GL/glut.h main() { printf(GLUT_API_VERSION) }

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-17 Thread Norman Vine
Julian Foad writes: In my experience, debugging FG (single-stepping, run-to-here, etc.) is almost impossible under GDB and I believe the OpenGL I'm in charge of the main loop philosophy is the main cause. This is GLUT not OpenGL Could we abuse OpenGL by making the idle function always

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-17 Thread Norman Vine
Christian Mayer writes: Geoff McLane wrote: My exe crashed on ada and just 'sat' on the runway in 'balloon'. But with magic the system soared. Well, the balloon lacks one significant thing for an FDM: enable the plane to move around. The balloon model works nicely for raising and sinking

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Norman Vine
Erik Hofman Andy Ross wrote: this. Frankly, if we really want to move away from GLUT, for whatever reason, I'd suggest SDL instead. Me too, I have threads/timing working for SDL (which basically means threading for windows/MacOS is supported then) and I am working on the sound code. It

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Norman Vine
David Megginson writes: Norman Vine writes: Again I don't see any compelling reason to move to SDL As an outsider, I'll mention that one advantage is the fact that so many other high-end games seem to be using SDL now. I like PLib, but it hasn't seemed to catch on in the same way. SDL

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-18 Thread Norman Vine
Christian Mayer writes: Norman Vine wrote: Well if you just wanted to drift with the wind and be 'cheesy' you could use the simgear direct geodetic solver to get a new lat lon based on current position speed and course The drifting is moddeled correctly and returnes me a displacement

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Norman Vine
Erik Hofman writes; I've twice committed a patch wich gets audio (sort of) working for Irix (audio realy is crap in plib anyway) but it didn't get included, without a reason, without any notice. Erik Apologies for not checking up on your patch I just assumed that it got included by one of

RE: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-19 Thread Norman Vine
Erik Hofman writes: Well, since plib is claiming Irix compatibility but obviously, but doesn't apply my patch I drew my own conclusions. I concider including my patch just as a way to have more time to work on SDL because the audio part of plib breakes about every rule of computer controlled

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-19 Thread Norman Vine
Christian Mayer writes: Norman Vine wrote: Christian Mayer writes: Norman Vine wrote: Well if you just wanted to drift with the wind and be 'cheesy' you could use the simgear direct geodetic solver to get a new lat lon based on current position speed and course int

RE: [Flightgear-devel] msvc6 - 0.7.9 release

2002-01-19 Thread Norman Vine
Curtis L. Olson writes: One thing I've noticed (from the magic carpet mode) is that if you call geo_direct_wgs_84() with zero distance and zero direction (i.e. zero velocity) you don't get *exactly* the starting lat/lon back because of numerical precision issues. This is not a big deal at

RE: [Flightgear-devel] Re: BUG: option --tile-radius missing

2002-01-19 Thread Norman Vine
Melchior FRANZ writes: * Curtis L. Olson -- Saturday 19 January 2002 14:25: * Melchior FRANZ writes: I asked for --tile-radius, because I don't get enough tiles if I fly at good visibility (--fog-disable or hitting 'Z' a few times). And then it would be nice to see more than just one

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Norman Vine
David Megginson writes: If you grab the latest SimGear, FlightGear, and base package from CVS, you'll notice that fuel consumption is now working on JSBSim piston-engine aircraft (well, the Cessna 310 doesn't have the right number of tanks or the right fuel capacity, and the Cessna 182 has a 172

RE: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Norman Vine
Martin Olveyra writes: I haven't still synced everything so I haven't tested this new feature, but for the sake of realness, we can perform a flight around doing scales at airports, and then refill the tanks. If I remember correctly, some properties can be setted in the menu, so we can refuel

RE: [Flightgear-devel] fuel freeze

2002-01-19 Thread Norman Vine
Curtis L. Olson writes: We now have the following properties (the last two are only stubbed in): /sim/freeze/master (implimented) /sim/freeze/fuel(implimented) /sim/freeze/position(not implimented) /sim/freeze/time-of-day (not implimented) Cool ! Question (to

RE: [Flightgear-devel] Problem compiling recent Simgear CVS

2002-01-20 Thread Norman Vine
Julian Foad writes: Until this is fixed properly, you can fix this by adding the line: AC_PREREQ(2.13) at the beginning of configure.in, just after the dnl ... lines which are comments. At least, this works for me. Just running make again seems to work also Don't ask me why Norman

RE: [Flightgear-devel] Problem compiling recent Simgear CVS

2002-01-20 Thread Norman Vine
Michael Basler writes: Julian Foad write: Until this is fixed properly, you can fix this by adding the line: AC_PREREQ(2.13) at the beginning of configure.in, just after the dnl ... lines which are comments. At least, this works for me. One million thanks, Julian, this fixed the case for

RE: [Flightgear-devel] Floating Point Exceptions

2002-01-20 Thread Norman Vine
Tony Peden writes: Well, I've spent quite a few hours on this and AFAICT, the FPU is being set up correctly, it's just not generating the exception for a floating point divide by zero (or any other floating point error I could induce). Integer divide by zero works just fine. Tony Try adding

[Flightgear-devel] Animated C172

2002-02-26 Thread Norman Vine
Nice addition No need for an 'expensive' derivation of the rotation matrix though as you can straight forwardly write it out all at once model.hxx class FGAircraftModel : public FGSubsystem { . struct Animation { enum Type { None, Spin, Rotate

[Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Norman Vine
decloaking Hopefully the list administrators will allow this post from a non-subscriber thru to the list :-) Here are some of my thoughts on how the 'View' please change this to 'Camera' should work. 2. The instruments rotate with the 3D cockpit but they don't tilt with it (also

[Flightgear-devel] ANN: first experimental 3-D cockpit

2002-03-11 Thread Norman Vine
[A bunch of notes on Norm's notes. Basically, everything he wrote (even the editorializing) makes sense to me, with a few exceptions as detailed below] Norman Vine wrote: Easy beans - no gimble lock - infinitely stackable orientations - everything has it's own logical spot - quick

[Flightgear-devel] Hack for Virtual cockpit problem

2002-03-12 Thread Norman Vine
David Megginson writes: (and de-quat the mouse code) exactly the kind of response that led me to coin the phrase MAYDAY MAYDAY FlightGear has been hijacked ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Hack for Virtual cockpit problem

2002-03-12 Thread Norman Vine
Jim Wilson writes: I could really use some help visualizing the matrices. Which elements are which axis (in Plib)? x is 1st y is 2nd z is 3rd up where x cross y equals z same as OpenGL xcept there Y is up And what does the fourth row/col represent? fourth column is scaling almost

RE: [Flightgear-devel] Coordinates fact check

2002-03-12 Thread Norman Vine
Andy Ross writes: While I'm thinking about it, can someone with knowlege please let me know that I've got the right facts for the following coordinate systems: What I'm fuzzier on is where the origin is when the scenery tiles are drawn (it has to be local, as floats don't have sufficient

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-12 Thread Norman Vine
Andy Ross writes: For a quickie example, look at the places in the code that read the view_offset and view_tilt stuff. These are the values that represent the direction of the pilot's head, and as such should be used only by the core view code to decide on a view direction for the 3D

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Norman Vine
Jim Wilson writes: The mouse code should just output an RPH vector similar to what the pilot offset code does. The problem is IMHO the other way around the External View code should be exporting a matrix instead of a vector Which is exactly what the Mouse Code did except for the vestigial

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Norman Vine
David Megginson writes: The issue is code design -- Indeed ! the view code needs to be fully decoupled It is except for the current_tilt current offset goal_view_offset goal_tilt_offset mechanisms. These are dynamical properties that should be stored in either a quat or a matrix and

RE: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Norman Vine
David Megginson writes: Norman Vine writes: However I STRONGLY suggest that the first pass is written in 'pseudo code' and posted to the Net somewhere for Review and Comment before anything is actually implemented. A Wiki would be ideal for this kind of thing :-) CVS is good

RE: [Flightgear-devel] playing with runway lighting

2002-03-13 Thread Norman Vine
Curtis L. Olson writes: Yup, that's definitely in the piss me off category. :-) Hey - What kind of box GFX combo are you running on to get 139 FPS with all those lights shining :-) BTW -- Nice work ! Cheers Norman ___ Flightgear-devel mailing

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