[Flightgear-devel] lock-on

2004-11-11 Thread Matevz Jekovec
Unbelievable. Where have we come to? http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv Shots taken from Lock-On: Modern Air Combat simulator. - Matevz ___ Flightgear-devel mailing

Re: [Flightgear-devel] Re: [PATCH] crease for ac3d files and speedup

2004-10-09 Thread Matevz Jekovec
Mathias Fröhlich wrote: On Samstag 09 Oktober 2004 10:19, Melchior FRANZ wrote: * Mathias Fröhlich -- Friday 08 October 2004 19:25: Bug with display lists or bug with my patch? The crease patch causes another small problem: The 737 is completely unsmoothed. Yes, the A320 too.

Re: [Flightgear-devel] next release - ac that don't work

2004-09-12 Thread Matevz Jekovec
Melchior FRANZ wrote: On Sat, Sep 11, 2004 at 08:28:13PM -0600, Dave Perry wrote: 1. bo105 - no power. I did not look for the reason. Shift-]- start turbines wait 30 seconds Shift-] again - clutch rotor m. Does fgfs use direct key addressing or is it important which keymap do

Re: [Flightgear-devel] Another submodel question

2004-09-11 Thread Matevz Jekovec
now I see flares when I hit ctrl-f but all 40 are released in a row. The property systems/submodels/submodel[0]/flare-release stay true after releasing the key. That is a bit how flare releases are in combat aircraft. There is really no time to do every release by hand. Although normally you

Re: [Flightgear-devel] contrails

2004-08-29 Thread Matevz Jekovec
Oops - forgot. There is a scaling anim function already in FG and objects can certainly be scaled based on values in the property tree, so it should be possible to do it with Nasal. Looking at ufo aircraft, there should be transparency animation implemented as well (depends on speed in ufo

Re: [Flightgear-devel] contrails

2004-08-28 Thread Matevz Jekovec
We could also simulate the condense effect by this (when in right combination of temerature and rel. humidity, water drops appear behind the engine). Texture for this puff should be a bit more transparent, but should vary as well. It should last for more than 4 seconds as well and should

Re: [Flightgear-devel] shaders for flightgear

2004-08-27 Thread Matevz Jekovec
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work at all or it works, but are those features disabled. I'm interested in benchmarks between the current engine and with shaders included. Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me... - Matevz

Re: [Flightgear-devel] shaders for flightgear

2004-08-26 Thread Matevz Jekovec
Roman Grigoriev wrote: Sorry formany messages but I have some problem with my e-mailand fgfs-devel mailing list :-) Hi guys! OpenGL 2.0 formally announced and GLSL will be a part of it. so I'm thinking about translating my NVIDIA vertex and fragment programs that works with

Re: [Flightgear-devel] FlightGear 0.9.5-1

2004-08-17 Thread Matevz Jekovec
Erik Hofman wrote: Kalle Valo wrote: Erik Hofman [EMAIL PROTECTED] writes: I was wondering, do others feel that the changes in the last week or so justify a new release (0.9.5-1)? If you are going to make a new release, just don't name it 0.9.5-1, please. That would create lots of confusion for

[Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Matevz Jekovec
There were already few discussions about this a couple of months ago when terrasync was launched. My question is when I run terrasync and fgfs and fly where there's no terrain available yet, do I need to restart fgfs session for the new terrain to take effect, or are fgfs and terrasync already

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Matevz Jekovec
Just a thought : on windows, there is a system call that enable a program to receive events when a files in a subtree changes. I don't know for Linux and other unix though. I already heard about something called FAM but I don't know if it is built in the kernel now. And I have no idea about the

Re: [Flightgear-devel] terrasync realtime scenery loading

2004-08-17 Thread Matevz Jekovec
Terrasync started out as a one-evening hack/demonstration so it was never intended to be a full fledged solution and cover every angle and possibility. Yeah, but found itself a very useful tool among fgfs users. Maybe even a start of multiplayer gaming, which includes terrain downloading from

Re: [Flightgear-devel] terrasync and terrain/scenery

2004-08-13 Thread Matevz Jekovec
Erik Hofman wrote: Matevz Jekovec wrote: Does terrasync download terrain only or scenery objects as well. Because the current terrasync repository still has the old structure IMO. (I set the terrasync root dir to fgfs/data/Scenery/Terrain to get it work, but this doesn't include objects

[Flightgear-devel] terrasync and terrain/scenery

2004-08-12 Thread Matevz Jekovec
Does terrasync download terrain only or scenery objects as well. Because the current terrasync repository still has the old structure IMO. (I set the terrasync root dir to fgfs/data/Scenery/Terrain to get it work, but this doesn't include objects download, as they are in

[Flightgear-devel] fgfs: freeglut_window.c:657: glutGetWindow: Assertion `fgState.Initialised' failed.

2004-05-02 Thread Matevz Jekovec
I downloaded the latest CVS SimGear/source/data and compiled it with --enable-sdl and --with-jpeg-factory parameters. When I run fgfs, I get this (haven't seen this problem yet and I did play wih SDL support before): zverina-ii:~/fgfs$ fgfs fgfs: freeglut_window.c:657: glutGetWindow: Assertion

Re: [Flightgear-devel] Some sound problems under Alsa

2004-03-02 Thread Matevz Jekovec
Is it anything vital which need re-compiling when running kernel 2.6.x on a regular basis? I use a tuner card as a PVR by a cronjob and those modules wouldn't come up as usual. Slackware uses a script in /etc/rc.d to load sound modules and it's such a dog to switch between the kernels. If the

[Flightgear-devel] ALSA sound problems gone

2004-02-26 Thread Matevz Jekovec
I installed the new debian Linux Kernel 2.6.3 package over my old 2.4.21. It includes ALSA drivers verision 1.0.2c and the sound problems with FlightGear were gone. Both F-16 and my J-22 sounds are working great *all the time*. Looks like we'll never know what the real problem was... - Matevz

Re: [Flightgear-devel] Baby

2004-02-18 Thread Matevz Jekovec
Curtis L. Olson wrote: Hi, quick announcement ... baby! Amelia Esther, 8lbs 1oz, born 6:12am this morning, less than 1 hour from first contraction to delivery. 12 minutes from arrival at the hospital to delivery. Everyone is doing good. I'll be pretty much offline for a couple days. If I have

Re: [Flightgear-devel] Eye candy

2004-02-15 Thread Matevz Jekovec
Andy Ross wrote: Lee Elliott wrote: I think drop tanks would be feasible but it would need some thinking about:) The fun bit will be counteracting the a/c manuevours after the tank has dropped so it falls straight even though the a/c may be climbing and banking. This

Re: [Flightgear-devel] ATC voice howto

2004-02-15 Thread Matevz Jekovec
Jonathan Richards wrote: On Thursday 12 Feb 2004 5:31 pm, David Luff wrote: OK, here's some instructions on how to generate new ATC voices for FlightGear. Hopefully this will make some sense to somebody, ask if it's unclear. snip Two files are required for

Re: [Flightgear-devel] 3D aircraft model

2004-02-02 Thread Matevz Jekovec
Vivian Meazza wrote: I've been amusing myself for the last couple of months creating a 3d model of the Hawker Hunter. It's as accurate as I can make it, with a few minor fudges for YASIM. Some views are at: http://myweb.tiscali.co.uk/vmeazza/FlightGear/fgfs-screen-004.jpg

Re: [Flightgear-devel] Internationalization of Live-CD

2004-01-26 Thread Matevz Jekovec
Ronny Standtke wrote: Hi, I am in the process of i18n of the Live-CD. I need your assistance here. I only speek German and my own version of English. I need the sentence For starting in insert your language here please type: in all the languages you speak. (Please correct my English version

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-11 Thread Matevz Jekovec
Might want to add some flags to the FG logo before doing the press. (Slovene?) - Matevz Jon Berndt wrote: cafepress.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman Sent: Sunday, January 11, 2004 5:12 PM To: FlightGear developers

Re: [Flightgear-devel] joystick hat sensitivity doesn't work

2004-01-02 Thread Matevz Jekovec
Andy Ross wrote: Matevz Jekovec wrote: Last times (might be nasal's fault maybe?) when editing the $fgfs/data/Input/Joysticks/Default/joystick.xml and setting the View elevation property to step type="double"7.0/step (in order to increase the hat speed), there is no

Re: [Flightgear-devel] ATC Talk

2003-12-30 Thread Matevz Jekovec
Ivo wrote: On Monday 29 December 2003 00:48, [EMAIL PROTECTED] wrote: One question, do we allready have an ATC text file with all the necessary ATC talk sentences and airport names so that someone who can speak english quite well can record them to *.wav files? Or we

[Flightgear-devel] joystick hat sensitivity doesn't work

2003-12-30 Thread Matevz Jekovec
Last times (might be nasal's fault maybe?) when editing the $fgfs/data/Input/Joysticks/Default/joystick.xml and setting the View elevation property to step type=double7.0/step (in order to increase the hat speed), there is no difference. The hat doesn't behave different anymore. I have MS

Re: [Flightgear-devel] 18th Century city texture

2003-12-20 Thread Matevz Jekovec
Erik Hofman wrote: Hi, Although a step ahead of the source code, and because I didn't know where else to store it: I've added a texture for 18th century cities like Hanover, Paris, London or Amsterdam. To use this texture instead of the default replace textureTerrain/builtup.rgb/texture

Re: [Flightgear-devel] Terrasync not working correctly?

2003-12-15 Thread Matevz Jekovec
Curtis L. Olson wrote: Matevz Jekovec writes: Ok, I run fgfs with the following arguments: --fg-root=/home/matevz/fgfs/data --atlas=socket,out,1,localhost,5500,udp --fg-scenery=/home/matevz/fgfs/data/Scenery --airport=LJLJ and I run nice terrasync -p 5500 -d /home/matevz/fgfs

Re: [Flightgear-devel] Random 3d Models and buildings

2003-12-15 Thread Matevz Jekovec
[EMAIL PROTECTED] wrote: I just browsed the Flightgear /data/Models/Buildings directory and noticed that putting all building models in the same directory is not enough or not the best solution. Here's the reason why. We have on every continent and country different kinds of buildings that's

Re: [Flightgear-devel] Random 3d Models and buildings

2003-12-15 Thread Matevz Jekovec
David Megginson wrote: Matevz Jekovec wrote: Yes, I agree with that. Water towers are awfully wierd for Europe:). A good example of non-appropriate buildings are catholic churches in the Middle east, high concentration of block of flats and skyscrapers, but no suberbs in India and China etc

Re: [Flightgear-devel] RE: [Jsbsim-devel] FlightGear on O'Reilly Network, December 11

2003-12-14 Thread Matevz Jekovec
Paul Surgeon wrote: On Sunday, 14 December 2003 12:03, Erik Hofman wrote: Most (if not all) of your needs should be implemented right now. You can change pitch and volume based on 5 different properties. You can define an offset and a multiplication factor per section and you can

[Flightgear-devel] Terrasync not working correctly?

2003-12-14 Thread Matevz Jekovec
Ok, I run fgfs with the following arguments: --fg-root=/home/matevz/fgfs/data --atlas=socket,out,1,localhost,5500,udp --fg-scenery=/home/matevz/fgfs/data/Scenery --airport=LJLJ and I run nice terrasync -p 5500 -d /home/matevz/fgfs/data/Scenery And I found myself in the ocean. Terrasync outputs:

[Flightgear-devel] A tiny request

2003-12-06 Thread Matevz Jekovec
Is there a way the joystick hat for looking around would work when the game is paused as well? - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] A tiny request

2003-12-06 Thread Matevz Jekovec
Frederic Bouvier wrote: Paul Surgeon wrote: On Saturday, 6 December 2003 12:44, Matevz Jekovec wrote: Is there a way the joystick hat for looking around would work when the game is paused as well? - Matevz I second that idea. I was trying to do

Re: [Flightgear-devel] Screenshots with changed sky color

2003-11-30 Thread Matevz Jekovec
Frederic Bouvier wrote: Jonathan Richards wrote: On Sunday 30 Nov 2003 9:43 am, Frederic Bouvier wrote: I don't know where on earth you can see sky so blue without colour enhancer on your camera (polarizer or blue filter), especially when looking at the sun.

Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-30 Thread Matevz Jekovec
[EMAIL PROTECTED] wrote: On Sunday 30 November 2003 20:50, Jim Wilson wrote: "[EMAIL PROTECTED]" [EMAIL PROTECTED] said: On Sunday 30 November 2003 19:45, Jim Wilson wrote: http://www.spiderbark.com/fgfs/penthouseview.png

Re: [Flightgear-devel] FG logo Slovenian flag

2003-11-29 Thread Matevz Jekovec
Norman Vine wrote: Jon S Berndt writes: Can anyone point out a flag for Slovenia? [...] Yeah, that's our flag! - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] FG logo Slovenian flag

2003-11-26 Thread Matevz Jekovec
I was just thinking (actually would be proud:)) if someone could add our Slovenian flag to the FlightGear logo (Slovenia terrain in FG is becoming more and more closer to the RL and I am planning to do some extensive airport fixes to match the real ones as well). I also modeled the J-22 Orao,

Re: [Flightgear-devel] AI aircraft carrier

2003-11-16 Thread Matevz Jekovec
David Culp wrote: Ok, I got the Saratoga moving across San Fransisco bay at 30 knots. http://home.comcast.net/~davidculp2/saratoga_SFO_bay.jpg It can't be landed on because the deck is not solid (however you can fly inside and grab lunch). Is there a way to solidify the deck? Dave Wowww,

Re: [Flightgear-devel] Combat anti-flame

2003-11-11 Thread Matevz Jekovec
Hopefully will not be another shoot'em up, actually doubt anyone would let that happen right? Realism is the name of the game? Why cannot both co-exist? Anyone think of any Flight sim on any platform that is a great Civilian flightsim and also has very accurate warplanes Yeah, I thought on that

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Matevz Jekovec
Nick Coleman wrote: On Fri, 7 Nov 2003 11:46 am, [EMAIL PROTECTED] wrote: Preface == I would like to see the sim become more friendly to casual users especially on the eye candy side

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Matevz Jekovec
Paul Surgeon wrote: On Saturday, 8 November 2003 01:05, Nick Coleman wrote: totally agree that eyecandy should be able to be included, as long as it is a configurable option for those who don't want it,either in the make stage or in the startup stage. What about in the

Re: [Flightgear-devel] Problems with AC3D 4.0

2003-10-30 Thread Matevz Jekovec
Jim Wilson wrote: Andy Ross [EMAIL PROTECTED] said: Some "before after" FlightGear screenshots are available at: http://www.plausible.org/vertsplit [Be patient if things seem slow; there is 400k of images on that page and my DSL line has a 128kbps upload rate. If you

Re: [Flightgear-devel] Re: Problems with AC3D 4.0

2003-10-30 Thread Matevz Jekovec
Melchior FRANZ wrote: * Matevz Jekovec -- Thursday 30 October 2003 10:21: Can anyone please tell me where to put those cxxs, hxx and makefile files to compile successfully? Put them into $PLIB/src/ssg/, then configure and compile plib. You have to relink fgfs to see

[Flightgear-devel] J-22 shots

2003-10-30 Thread Matevz Jekovec
I've tested new vertex split code on my J-22 Orao model. Screenshots can be found here: http://www2.arnes.si/~mjekov/fgfs I noticed a big difference in ailerons, rudder, elevators and flaps part. Even some stabilizators (on wings) are differently shaded. The difference can be seen in a pilot

Re: [Flightgear-devel] Version 0.9.3

2003-10-23 Thread Matevz Jekovec
Erik Hofman wrote: Curtis L. Olson wrote: It seems like the 0.9.3-pre1 version has been working out pretty well for people. There have been some subsequent tweaks. Any objections to finalizing the 0.9.3 release? I realize this doesn't give enough time to do a proper job with the documentation.

Re: [flightgear] Re: [Flightgear-devel] J22

2003-10-21 Thread Matevz Jekovec
Frederic Bouvier wrote: Matevz Jekovec wrote: Frederic Bouvier wrote: Matevz Jekovec wrote: Frederic Bouvier wrote: Just discovering it. It also looks nice. Just a nit : do you noticed the rudder animation

Re: [Flightgear-devel] Lee's TSR2

2003-10-21 Thread Matevz Jekovec
Martin Spott wrote: "Al West" [EMAIL PROTECTED] wrote: I tried to capture some video on my digital camera, but it wasn't worth sharing. I need to come up with a better way to make web videos of a live running application (under Linux.) :-) PC

Re: [Flightgear-devel] Lee's TSR2

2003-10-21 Thread Matevz Jekovec
Jon S Berndt wrote: On Tue, 21 Oct 2003 18:36:58 +0200 Matevz Jekovec [EMAIL PROTECTED] wrote: Yes, nVidia graphic cards have drivers capable of twin-view in Linux. You just have to edit your XF86Config file, to match your configuration. Detonator README covers all questions btw. I've used

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matevz Jekovec
So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? I use this site for

Re: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-14 Thread Matevz Jekovec
Julian Foad wrote: David Megginson wrote: I'd like to propose the following changes to our current airport data formats: 1. In $FG_ROOT/Airports/basic.dat.gz (the airport-level data file), add two fields containing the ISO 3166 country code and a country-specific region code. Either can be

Re: [Flightgear-devel] F-16 simulator

2003-10-14 Thread Matevz Jekovec
Erik Hofman wrote: Hi, Today I had the chance to see the new real F-16 simulator of the Dutch Airforce. I can assure everybody, FlightGear really comes close the the Eves and Sunderland visuals (except for a few minor issues). The cockpit is almost a mock-up of the real one. While every

Re: [Flightgear-devel] RFD: Proposed Changes to Airport Data Files

2003-10-14 Thread Matevz Jekovec
Jon Stockill wrote: On Tue, 14 Oct 2003, Matevz Jekovec wrote: IMO, we should include all these data in seperated .xml file for each airport. In airports.tgz there should only be an international code of the airport, lat/longitude and a reffering xml file for that airport

Re: [Flightgear-devel] HUD visibility

2003-10-09 Thread Matevz Jekovec
Norman Vine wrote: Matevz Jekovec writes: I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn

[Flightgear-devel] HUD visibility

2003-10-08 Thread Matevz Jekovec
I am trying to make HUD visible only in 0 view. If I use condition and equals type of sentences in my J22 hud.xml file, FG tells me it is not able to parse few lines from that file and ignores my condition. Is there any other way to turn off HUD when not in 0 view? - Matevz

Re: [flightgear] Re: [Flightgear-devel] J22

2003-10-02 Thread Matevz Jekovec
Frederic Bouvier wrote: Matevz Jekovec wrote: Frederic Bouvier wrote: Matevz Jekovec wrote: My J-22 has only 2500 vertices and looks nice besides ;). Just discovering it. It also looks nice. Just a nit : do you noticed

Re: [Flightgear-devel] Canopy cues?

2003-09-30 Thread Matevz Jekovec
Jim Wilson wrote: "Curtis L. Olson" [EMAIL PROTECTED] said: Matevz Jekovec writes: Has anyone already tried to make the inside canopy reflections in the cockpit? I had in mind an effect similar to Falcon 4 - an image with a reserved colour or an alp

Re: [Flightgear-devel] web site updates

2003-09-30 Thread Matevz Jekovec
Curtis L. Olson wrote: Hi, Andrei Barbu has revamped the flightgear web site layout and made quite a few improvements. I have placed the proposed changes here: http://www.flightgear.org/www.andrei/ There are a few things I'd like to tweak (mostly because they should have been tweaked in the

[Flightgear-devel] Canopy cues?

2003-09-29 Thread Matevz Jekovec
Has anyone already tried to make the inside canopy reflections in the cockpit? I had in mind an effect similar to Falcon 4 - an image with a reserved colour or an alpha channel for transperency as a texture for the glass, when looking from inside. This should also include proper light effects

Re: [Flightgear-devel] Canopy cues?

2003-09-29 Thread Matevz Jekovec
Curtis L. Olson wrote: Matevz Jekovec writes: Has anyone already tried to make the inside canopy reflections in the cockpit? I had in mind an effect similar to Falcon 4 - an image with a reserved colour or an alpha channel for transperency as a texture for the glass, when

Re: [Flightgear-devel] key bindings - English

2003-09-25 Thread Matevz Jekovec
I posted the table because I was hoping the keyboard guru would identify himself. If there is no such guru, then we can build a knowledge base starting with collecting similar tables for every language. When enough tables are completed we can put them all together in an HTML table. My 2

Re: [Flightgear-devel] next release ...

2003-09-23 Thread Matevz Jekovec
3.) fix several aircrafts: For example thos who are supposed to have a speed brake should really have a working one. Yeah, my J-22 has speed brakes (modeled and animated correctly), but shift+b doesn't do anything? This should really be fixed... - Matevz

Re: [Flightgear-devel] Re: What is Everybody Doing

2003-09-21 Thread Matevz Jekovec
Christopher S Horler wrote: Spitfire, I also have managed to obtain about 30 'profile publications' on various wartime aircraft. I haven't made a list of these or which I plan to do. These mainly have very good pictures, and not much technical data. Unfortunately Spitfire still isn't in a

[Flightgear-devel] Sound problems investigation

2003-09-21 Thread Matevz Jekovec
I flew today with the latest CVS SG, FG and data. And I got sound working perfectly with f104, ufo and wrightmodel1903. Everything worked as it should. I wasn't able to hear any sounds from c172, j22, a4 and 747. Anyone sees any connections? - Matevz

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Matevz Jekovec
We might also want to start thinking of an official organization hierarchy such as: Aircraft/ LightSingles/ JetFighters/ CommercialJets/ CommercialTurboProps/ Bombers/ WWI/ WWII/ SailPlanes/ Experimental/ For modern military aircrafts, I would make the following hierarchy: - Fighter

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-17 Thread Matevz Jekovec
Manuel Bessler wrote: Now, if we could use the blender built-in animation tools for creating the fgfs model/animation .xml files, that would be very cool. ;-) Yeah, that would be cool (although I never actually worked with Blender animation tools...). However, many things can change in future

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Matevz Jekovec
The 3D model is not that far yet. I'm not very good when it comes to modelling. Its completely made in blender (2.27). No movable parts yet. I realized that the ac-export python script does not use the names for the meshes that are given in blender. Is anyone else using only blender to create

Re: [Flightgear-devel] Sound probs

2003-09-16 Thread Matevz Jekovec
Bernie Bright wrote: On Mon, 15 Sep 2003 19:06:10 +0200 Arnt Karlsen [EMAIL PROTECTED] wrote: Are we still interested in migration to LibSDL? (cause I am ;)) ..shoot! Whoever codes it gets the credit for it. ;-) I've got an version sort of

Re: [Flightgear-devel] Sound probs

2003-09-15 Thread Matevz Jekovec
Arnt Karlsen wrote: On Sun, 14 Sep 2003 21:44:55 +0100, Lee Elliott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Sunday 14 September 2003 20:13, Frederic Bouvier wrote: Matevz Jekovec wrote: But I'm having this strange feeling why are we the very few which have

Re: [Flightgear-devel] Sound probs

2003-09-15 Thread Matevz Jekovec
..meanwhile, the stop gap measure, does the OSS sound work? Actually, I haven't tried it for a quite a while. How can I re-enable it anyway? (I'm a bit short on time) I should disable the alsa startup, that's ok, but how is OSS loaded into kernel then (I forgot:( ). A module? Named... -

Re: [Flightgear-devel] Aircraft configuration files

2003-09-15 Thread Matevz Jekovec
Curtis L. Olson wrote: Erik Hofman writes: I've made a first step towards the possibility to place all aircraft related files into it's own subdirectory. It is now possible to put the aircraft-set.xml file inside the aircraft directory. This works for loading the aircraft and

Re: [Flightgear-devel] Sound probs

2003-09-14 Thread Matevz Jekovec
Tony Peden wrote: Over the past couple of weeks, I've been having problems with the sound in FG. I get this message: slDSP: getBufferInfo: Broken pipe on the terminal and lose the sound altogether. My audio apps and tuxracer work fine, so I suspect an FG or plib issue. This is from yesterday's

[Flightgear-devel] Fog problems back!

2003-09-14 Thread Matevz Jekovec
Using the latest cvs, I'm experiencing fog dissappear again when facing the sun. I was flying in t6texan2 aircraft from LJLJ. I have Gf2mx w/ 32MB, latest 44.96 nVidia drivers and Debian Sid. Running fgfs in 16 bpp. - Matevz ___ Flightgear-devel

Re: [Flightgear-devel] Sound probs

2003-09-14 Thread Matevz Jekovec
Over the past couple of weeks, I've been having problems with the sound in FG. I get this message: slDSP: getBufferInfo: Broken pipe on the terminal and lose the sound altogether. My audio apps and tuxracer work fine, so I suspect an FG or plib issue.

Re: [Flightgear-devel] Sound probs

2003-09-14 Thread Matevz Jekovec
Frederic Bouvier wrote: Matevz Jekovec wrote: But I'm having this strange feeling why are we the very few which have this Alsa problems. What about the others, Erik, Curtis, Norman, Frederic, Jim, LeeE?? Which driver/card are you using and does sound work for you normally

Re: [Flightgear-devel] National Air Tour

2003-09-11 Thread Matevz Jekovec
Curtis L. Olson wrote: It turns out that the National Air Tour (http://nationalairtour.org/) stopped at my local airport today. I burned a half day of vacation to go out and watch the airplanes arrive and park. I took my camera and was able to get some picts:

[Flightgear-devel] objects lifetime

2003-09-11 Thread Matevz Jekovec
I was thinking of the way we could ommit lifetime for our terrain and scenery objects. For e.g. if we get a WTC towers models or some other historical buildings one day, we cannot place them into year 2003. What if every object has a timestamp - an interval from when to when certain object

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-11 Thread Matevz Jekovec
It seems to me I remember reading about a windows program that will make a movie of any 3D app while it runs. Can't remember the name of it but IIRC the results were impressive. One of these are HyperCAM (video) and HyperSnap (snapshots). I managed to record some movies with HyperCAM of

Re: [Flightgear-devel] Flightgear mirror needed?

2003-09-11 Thread Matevz Jekovec
Martin Spott wrote: [EMAIL PROTECTED] wrote: We could use the edonky network for sharing the scenery and other flightgear relevant files. This would reduce the traffic of the official ftp mirror servers because users could download those files from each other via the edonkey

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Matevz Jekovec
simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting that (at least not Falcon 4, Flanker 2.x, LO-MAC,

Re: [Flightgear-devel] EAA Sport Aviation - article

2003-09-07 Thread Matevz Jekovec
I don't recall seeing this go past previously; if it has, my apologies. I've just been reading the April 2003 issue of EAA's Sport Aviation magazine and pages 50 through 58 are a nice article titled "Virtual Building" about"Flight simulation for the homebuilder" by Chuck

Re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread Matevz Jekovec
Lee Elliott wrote: I've been using Gnome for years but I'm finding it increasingly idiotified and un-controlable, not to mention less reliable. What are the major cons that folk have found with running kde? TIA LeeE I'm using KDE from the very beginning. I've always kind of liked it and I

[Flightgear-devel] 3DS blender import

2003-09-06 Thread Matevz Jekovec
I know this is a bit off topic, but I'm looking for a way to import 3DS file formats to Blender. Anyone has any python scripts or ideas? - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread Matevz Jekovec
It gets better all the time, but so far I've found that it's a bit slow. The Oops, obviously I kind of got used to my slow machine then :). I have animations, fadings and other annoying stuff all disabled and all the previews in Konqueror turned off. I have a simple blue background color

[Flightgear-devel] move in/out

2003-09-05 Thread Matevz Jekovec
Do we have any move in/out option in FlightGear (in contrast to zoom in/out). If not, is it hard to... :) - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Old problem returns?

2003-09-04 Thread Matevz Jekovec
A left click will automagically return you to the 'forward view' In Falcon, we always had face turned forward in inside view when coming back from the outside one. When switching from inside to outside one, the outside was left alone though. I think this is very reasonable because in 99%

Re: ..OT: blue paint bucket toss, was: [Flightgear-devel] [OT] Angryrant: the end of david@megginson.com

2003-08-27 Thread Matevz Jekovec
Not at all. Things go wrong in airliners flown by scheduled carriers all the time, and usually no one suffers anything more than stress from a delay or rerouting. Injuries and fatalities are very rare in scheduled airline incidents or accidents. Didn't you watch Die Hard 2 (the Christmas

Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-26 Thread Matevz Jekovec
But wait a second ... this is a scary thought because *we* develop software. Do we want to be held to those same standards as we might propose for microsoft? If someone exploits a bug or oversight in flightgear to do damage, do we want to be held liable? We could just exempt ourselves from

Re: [Flightgear-devel] My J-22 yasim model

2003-08-25 Thread Matevz Jekovec
Ok, I've managed to figure out things by myself. The problem was in HStab options (Chord). The aircraft is now mostly flyable, you just need to get used to. I'll prepare the package for the distribution in a few days. - Matevz Matevz Jekovec wrote: Hello guys. I've been playing

[Flightgear-devel] My J-22 yasim model

2003-08-25 Thread Matevz Jekovec
Hello guys. I've been playing with my flight model for a very long time now and I just don't think I am going to succeed. Could someone please look at the j22-yasim.xml file or the whole aircraft project and help me out a bit. http://www2.arnes.si/~mjekov/tmp/j22-yasim.xml

[Flightgear-devel] Fog dissappear question

2003-08-25 Thread Matevz Jekovec
Using the latest CVS, I didn't encounter any fog dissappearences when turning to the sun. Has this been fixed now? I also noticed a major loss in framerate in comparison to 14 days old build! Is this the golden gate bridge and some other cookies in San Francisco or does this have to do

[Flightgear-devel] J-22 completed

2003-08-25 Thread Matevz Jekovec
Ok, I made my first public version of J-22 (some minor issues though, but nothing show-stopping). Can someone please put it to CVS. A screenshot: http://www2.arnes.si/~mjekov/tmp/j22.jpg J-22 set, yasim fdm, hud, model + textures, model wrapper: http://www2.arnes.si/~mjekov/tmp/j22.tar.gz -

[Flightgear-devel] J-22 completed

2003-08-25 Thread Matevz Jekovec
Ok, I made my first public version of J-22 (some minor issues though, but nothing show-stopping). Can someone please put it to CVS. A screenshot: http://www2.arnes.si/~mjekov/tmp/j22.jpg J-22 set, yasim fdm, hud, model + textures, model wrapper: http://www2.arnes.si/~mjekov/tmp/j22.tar.gz - Matevz

Re: [Flightgear-devel] Packaging data files

2003-08-25 Thread Matevz Jekovec
- We would move each of the -set.xml to also live in the individual aircraft tree. - Then to install an aircraft you need to drop the aircraft's directory somewhere inside the top level Aircraft directory. We could have abitrary subdirectories to organize by aircraft type or livery or era

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Matevz Jekovec
David Culp wrote: It would be possible to read the data directly from the archive without ever extracting it. Adding an aircraft would then be as simple as placing a file into a directory. This sounds like too good an idea to let die. This way all the aircraft, including

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Matevz Jekovec
Before we get too far down this path, there's one major wrench I need to throw into the gearing. Consider that much/most/all of our model loading is done through plib's loaders. Some model formats allow you to reference models in other files (kind of like #includes.) Just about all 3d model

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Matevz Jekovec
Am I missing something here.The way I undestand the coordinate system the X positions run from front to back the Y positions from side to side and the Z positions up and down. Yes, the animation xml file (unlike the yasim FDM xml file) has the following coordinate system: X axis runs from

Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-23 Thread Matevz Jekovec
If we can convince the fgrun developers to ditch fltk and start using OpenGL directly this might be a nice start! What is fgrun? Are they pondering what I'm pondering? :) What if we use SDL for the ui as well. (is ftlk running in SDL?) - Matevz ___

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Matevz Jekovec
Erik Hofman wrote: Hi, I want to nominate Frederic Bouvier for the developer of the month award for solving the problems where (semi)transparent objects could hide parts of the cloud layer. His approach is both simple and elegant just by z-ordering the cloud layer drawing order in the

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Matevz Jekovec
David Megginson wrote: Erik Hofman writes: An answer isn't easy though. I only see one (obvious) location where to save download time in the base package: the aircrafts section. It's time to develop a package manager for aircraft and add-on scenery, and perhaps for other stuff as well. Here

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