Unbelievable. Where have we come to?
http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv
http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv
Shots taken from Lock-On: Modern Air Combat simulator.
- Matevz
___
Flightgear-devel mailing
Mathias Fröhlich wrote:
On Samstag 09 Oktober 2004 10:19, Melchior FRANZ wrote:
* Mathias Fröhlich -- Friday 08 October 2004 19:25:
Bug with display lists or bug with my patch?
The crease patch causes another small problem: The 737 is completely
unsmoothed.
Yes, the A320 too.
Melchior FRANZ wrote:
On Sat, Sep 11, 2004 at 08:28:13PM -0600, Dave Perry wrote:
1. bo105 - no power. I did not look for the reason.
Shift-]- start turbines
wait 30 seconds
Shift-] again - clutch rotor
m.
Does fgfs use direct key addressing or is it important which keymap do
now I see flares when I hit ctrl-f but all 40 are released in a row.
The property systems/submodels/submodel[0]/flare-release stay true
after releasing the key.
That is a bit how flare releases are in combat aircraft. There is
really no time to do every release by hand. Although normally you
Oops - forgot. There is a scaling anim function already in FG and objects can
certainly be scaled based on values in the property tree, so it should be
possible to do it with Nasal.
Looking at ufo aircraft, there should be transparency animation
implemented as well (depends on speed in ufo
We could also simulate the condense effect by this (when in right
combination of temerature and rel. humidity, water drops appear behind
the engine). Texture for this puff should be a bit more transparent, but
should vary as well. It should last for more than 4 seconds as well and
should
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work
at all or it works, but are those features disabled.
I'm interested in benchmarks between the current engine and with shaders
included.
Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me...
- Matevz
Roman Grigoriev wrote:
Sorry formany messages but I have some problem with my
e-mailand fgfs-devel mailing list :-)
Hi guys!
OpenGL 2.0 formally announced and GLSL will be a part of it. so
I'm thinking about translating my NVIDIA vertex and fragment programs
that works with
Erik Hofman wrote:
Kalle Valo wrote:
Erik Hofman [EMAIL PROTECTED] writes:
I was wondering, do others feel that the changes in the last week or
so justify a new release (0.9.5-1)?
If you are going to make a new release, just don't name it 0.9.5-1,
please. That would create lots of confusion for
There were already few discussions about this a couple of months ago
when terrasync was launched.
My question is when I run terrasync and fgfs and fly where there's no
terrain available yet, do I need to restart fgfs session for the new
terrain to take effect, or are fgfs and terrasync already
Just a thought : on windows, there is a system call that enable a program to
receive events when a files in a subtree changes. I don't know for Linux and
other unix though. I already heard about something called FAM but I don't
know if it is built in the kernel now. And I have no idea about the
Terrasync started out as a one-evening hack/demonstration so it was
never intended to be a full fledged solution and cover every angle and
possibility.
Yeah, but found itself a very useful tool among fgfs users. Maybe even a
start of multiplayer gaming, which includes terrain downloading from
Erik Hofman wrote:
Matevz Jekovec wrote:
Does terrasync download terrain only or scenery objects as well.
Because the current terrasync repository still has the old structure
IMO. (I set the terrasync root dir to fgfs/data/Scenery/Terrain to
get it work, but this doesn't include objects
Does terrasync download terrain only or scenery objects as well. Because
the current terrasync repository still has the old structure IMO. (I set
the terrasync root dir to fgfs/data/Scenery/Terrain to get it work, but
this doesn't include objects download, as they are in
I downloaded the latest CVS SimGear/source/data and compiled it with
--enable-sdl and --with-jpeg-factory parameters. When I run fgfs, I get
this (haven't seen this problem yet and I did play wih SDL support before):
zverina-ii:~/fgfs$ fgfs
fgfs: freeglut_window.c:657: glutGetWindow: Assertion
Is it anything vital which need re-compiling when running kernel 2.6.x
on a regular basis? I use a tuner card as a PVR by a cronjob and those
modules wouldn't come up as usual. Slackware uses a script in
/etc/rc.d to load sound modules and it's such a dog to switch between
the kernels. If the
I installed the new debian Linux Kernel 2.6.3 package over my old
2.4.21. It includes ALSA drivers verision 1.0.2c and the sound problems
with FlightGear were gone. Both F-16 and my J-22 sounds are working
great *all the time*.
Looks like we'll never know what the real problem was...
- Matevz
Curtis L. Olson wrote:
Hi, quick announcement ... baby! Amelia Esther, 8lbs 1oz, born 6:12am
this morning, less than 1 hour from first contraction to delivery. 12
minutes from arrival at the hospital to delivery. Everyone is doing
good. I'll be pretty much offline for a couple days. If I have
Andy Ross wrote:
Lee Elliott wrote:
I think drop tanks would be feasible but it would need some thinking
about:)
The fun bit will be counteracting the a/c manuevours after the tank
has dropped so it falls straight even though the a/c may be climbing
and banking.
This
Jonathan Richards wrote:
On Thursday 12 Feb 2004 5:31 pm, David Luff wrote:
OK, here's some instructions on how to generate new ATC voices for
FlightGear. Hopefully this will make some sense to somebody, ask if it's
unclear.
snip
Two files are required for
Vivian Meazza wrote:
I've been amusing myself for the last couple of months creating a 3d model
of the Hawker Hunter. It's as accurate as I can make it, with a few minor
fudges for YASIM. Some views are at:
http://myweb.tiscali.co.uk/vmeazza/FlightGear/fgfs-screen-004.jpg
Ronny Standtke wrote:
Hi,
I am in the process of i18n of the Live-CD. I need your assistance here. I
only speek German and my own version of English.
I need the sentence For starting in insert your language here please type:
in all the languages you speak. (Please correct my English version
Might want to add some flags to the FG logo before doing the press.
(Slovene?)
- Matevz
Jon Berndt wrote:
cafepress.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman
Sent: Sunday, January 11, 2004 5:12 PM
To: FlightGear developers
Andy Ross wrote:
Matevz Jekovec wrote:
Last times (might be nasal's fault maybe?) when editing the
$fgfs/data/Input/Joysticks/Default/joystick.xml and setting the View
elevation property to step type="double"7.0/step (in order to
increase the hat speed), there is no
Ivo wrote:
On Monday 29 December 2003 00:48, [EMAIL PROTECTED] wrote:
One question, do we allready have an ATC text file with all the necessary
ATC talk sentences and airport names so that someone who can speak
english quite well can record them to *.wav files?
Or we
Last times (might be nasal's fault maybe?) when editing the
$fgfs/data/Input/Joysticks/Default/joystick.xml and setting the View
elevation property to step type=double7.0/step (in order to
increase the hat speed), there is no difference. The hat doesn't behave
different anymore.
I have MS
Erik Hofman wrote:
Hi,
Although a step ahead of the source code, and because I didn't know
where else to store it:
I've added a texture for 18th century cities like Hanover, Paris,
London or Amsterdam.
To use this texture instead of the default replace
textureTerrain/builtup.rgb/texture
Curtis L. Olson wrote:
Matevz Jekovec writes:
Ok, I run fgfs with the following arguments:
--fg-root=/home/matevz/fgfs/data
--atlas=socket,out,1,localhost,5500,udp
--fg-scenery=/home/matevz/fgfs/data/Scenery
--airport=LJLJ
and I run
nice terrasync -p 5500 -d /home/matevz/fgfs
[EMAIL PROTECTED] wrote:
I just browsed the Flightgear /data/Models/Buildings directory
and noticed that putting all building models in the same directory is not
enough or not the best solution.
Here's the reason why.
We have on every continent and country different kinds of buildings
that's
David Megginson wrote:
Matevz Jekovec wrote:
Yes, I agree with that. Water towers are awfully wierd for Europe:).
A good example of non-appropriate buildings are catholic churches in
the Middle east, high concentration of block of flats and
skyscrapers, but no suberbs in India and China etc
Paul Surgeon wrote:
On Sunday, 14 December 2003 12:03, Erik Hofman wrote:
Most (if not all) of your needs should be implemented right now. You can
change pitch and volume based on 5 different properties. You can define
an offset and a multiplication factor per section and you can
Ok, I run fgfs with the following arguments:
--fg-root=/home/matevz/fgfs/data
--atlas=socket,out,1,localhost,5500,udp
--fg-scenery=/home/matevz/fgfs/data/Scenery
--airport=LJLJ
and I run
nice terrasync -p 5500 -d /home/matevz/fgfs/data/Scenery
And I found myself in the ocean.
Terrasync outputs:
Is there a way the joystick hat for looking around would work when the
game is paused as well?
- Matevz
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Frederic Bouvier wrote:
Paul Surgeon wrote:
On Saturday, 6 December 2003 12:44, Matevz Jekovec wrote:
Is there a way the joystick hat for looking around would work when the
game is paused as well?
- Matevz
I second that idea.
I was trying to do
Frederic Bouvier wrote:
Jonathan Richards wrote:
On Sunday 30 Nov 2003 9:43 am, Frederic Bouvier wrote:
I don't know where on earth you can see sky so blue without colour
enhancer on your camera (polarizer or blue filter), especially
when looking at the sun.
[EMAIL PROTECTED] wrote:
On Sunday 30 November 2003 20:50, Jim Wilson wrote:
"[EMAIL PROTECTED]" [EMAIL PROTECTED] said:
On Sunday 30 November 2003 19:45, Jim Wilson wrote:
http://www.spiderbark.com/fgfs/penthouseview.png
Norman Vine wrote:
Jon S Berndt writes:
Can anyone point out a flag for Slovenia?
[...]
Yeah, that's our flag!
- Matevz
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
I was just thinking (actually would be proud:)) if someone could add our
Slovenian flag to the FlightGear logo (Slovenia terrain in FG is
becoming more and more closer to the RL and I am planning to do some
extensive airport fixes to match the real ones as well). I also modeled
the J-22 Orao,
David Culp wrote:
Ok, I got the Saratoga moving across San Fransisco bay at 30 knots.
http://home.comcast.net/~davidculp2/saratoga_SFO_bay.jpg
It can't be landed on because the deck is not solid (however you can fly
inside and grab lunch). Is there a way to solidify the deck?
Dave
Wowww,
Hopefully will not be another shoot'em up, actually doubt anyone would
let that happen right? Realism is the name of the game?
Why cannot both co-exist? Anyone think of any Flight sim on any platform
that is a great Civilian flightsim and also has very accurate warplanes
Yeah, I thought on that
Nick Coleman wrote:
On Fri, 7 Nov 2003 11:46 am, [EMAIL PROTECTED]
wrote:
Preface
==
I would like to see the sim become more friendly to casual users
especially on the eye candy side
Paul Surgeon wrote:
On Saturday, 8 November 2003 01:05, Nick Coleman wrote:
totally agree that eyecandy should be able to be included, as long as
it is a configurable option for those who don't want it,either in the
make stage or in the startup stage.
What about in the
Jim Wilson wrote:
Andy Ross [EMAIL PROTECTED] said:
Some "before after" FlightGear screenshots are available at:
http://www.plausible.org/vertsplit
[Be patient if things seem slow; there is 400k of images on that page
and my DSL line has a 128kbps upload rate. If you
Melchior FRANZ wrote:
* Matevz Jekovec -- Thursday 30 October 2003 10:21:
Can anyone please tell me where to put those cxxs, hxx and makefile
files to compile successfully?
Put them into $PLIB/src/ssg/, then configure and compile plib.
You have to relink fgfs to see
I've tested new vertex split code on my J-22 Orao model. Screenshots can
be found here:
http://www2.arnes.si/~mjekov/fgfs
I noticed a big difference in ailerons, rudder, elevators and flaps
part. Even some stabilizators (on wings) are differently shaded. The
difference can be seen in a pilot
Erik Hofman wrote:
Curtis L. Olson wrote:
It seems like the 0.9.3-pre1 version has been working out pretty well
for people. There have been some subsequent tweaks. Any objections
to finalizing the 0.9.3 release? I realize this doesn't give enough
time to do a proper job with the documentation.
Frederic Bouvier wrote:
Matevz Jekovec wrote:
Frederic Bouvier wrote:
Matevz Jekovec wrote:
Frederic Bouvier wrote:
Just discovering it. It also looks nice.
Just a nit : do you noticed the rudder animation
Martin Spott wrote:
"Al West" [EMAIL PROTECTED] wrote:
I tried to capture some video on my digital camera, but it
wasn't worth sharing. I need to come up with a better way to
make web videos of a live running application (under Linux.) :-)
PC
Jon S Berndt wrote:
On Tue, 21 Oct 2003 18:36:58 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
Yes, nVidia graphic cards have drivers capable of twin-view in Linux.
You just have to edit your XF86Config file, to match your
configuration. Detonator README covers all questions btw.
I've used
So far I have started by looking for a plan that I can follow, but have
only found a 3 view plan for the FA2 (upgraded version with HOTASS and
new radar), anyone happen to know a 3 view plan of the FRS.1 version is
hiding? Failing ever finding one, what options are open?
I use this site for
Julian Foad wrote:
David Megginson wrote:
I'd like to propose the following changes to our current airport data
formats:
1. In $FG_ROOT/Airports/basic.dat.gz (the airport-level data file),
add two fields containing the ISO 3166 country code and a
country-specific region code. Either can be
Erik Hofman wrote:
Hi,
Today I had the chance to see the new real F-16 simulator of the
Dutch Airforce. I can assure everybody, FlightGear really comes close
the the Eves and Sunderland visuals (except for a few minor issues).
The cockpit is almost a mock-up of the real one. While every
Jon Stockill wrote:
On Tue, 14 Oct 2003, Matevz Jekovec wrote:
IMO, we should include all these data in seperated .xml file for each
airport. In airports.tgz there should only be an international code of
the airport, lat/longitude and a reffering xml file for that airport
Norman Vine wrote:
Matevz Jekovec writes:
I am trying to make HUD visible only in 0 view. If I use condition and
equals type of sentences in my J22 hud.xml file, FG tells me it is not
able to parse few lines from that file and ignores my condition.
Is there any other way to turn
I am trying to make HUD visible only in 0 view. If I use condition and
equals type of sentences in my J22 hud.xml file, FG tells me it is not
able to parse few lines from that file and ignores my condition.
Is there any other way to turn off HUD when not in 0 view?
- Matevz
Frederic Bouvier wrote:
Matevz Jekovec wrote:
Frederic Bouvier wrote:
Matevz Jekovec wrote:
My J-22 has only 2500 vertices and looks nice besides ;).
Just discovering it. It also looks nice.
Just a nit : do you noticed
Jim Wilson wrote:
"Curtis L. Olson" [EMAIL PROTECTED] said:
Matevz Jekovec writes:
Has anyone already tried to make the inside canopy reflections in the
cockpit? I had in mind an effect similar to Falcon 4 - an image with a
reserved colour or an alp
Curtis L. Olson wrote:
Hi,
Andrei Barbu has revamped the flightgear web site layout and made
quite a few improvements. I have placed the proposed changes here:
http://www.flightgear.org/www.andrei/
There are a few things I'd like to tweak (mostly because they should
have been tweaked in the
Has anyone already tried to make the inside canopy reflections in the
cockpit? I had in mind an effect similar to Falcon 4 - an image with a
reserved colour or an alpha channel for transperency as a texture for
the glass, when looking from inside. This should also include proper
light effects
Curtis L. Olson wrote:
Matevz Jekovec writes:
Has anyone already tried to make the inside canopy reflections in the
cockpit? I had in mind an effect similar to Falcon 4 - an image with a
reserved colour or an alpha channel for transperency as a texture for
the glass, when
I posted the table because I was hoping the keyboard guru would identify
himself. If there is no such guru, then we can build a knowledge base
starting with collecting similar tables for every language. When enough
tables are completed we can put them all together in an HTML table.
My 2
3.) fix several aircrafts: For example thos who are supposed to have a
speed brake should really have a working one.
Yeah, my J-22 has speed brakes (modeled and animated correctly), but
shift+b doesn't do anything? This should really be fixed...
- Matevz
Christopher S Horler wrote:
Spitfire,
I also have managed to obtain about 30 'profile publications' on various
wartime aircraft. I haven't made a list of these or which I plan to
do. These mainly have very good pictures, and not much technical data.
Unfortunately Spitfire still isn't in a
I flew today with the latest CVS SG, FG and data. And I got sound
working perfectly with f104, ufo and wrightmodel1903. Everything worked
as it should. I wasn't able to hear any sounds from c172, j22, a4 and 747.
Anyone sees any connections?
- Matevz
We might also want to start thinking of an official organization
hierarchy such as:
Aircraft/
LightSingles/
JetFighters/
CommercialJets/
CommercialTurboProps/
Bombers/
WWI/
WWII/
SailPlanes/
Experimental/
For modern military aircrafts, I would make the following hierarchy:
- Fighter
Manuel Bessler wrote:
Now, if we could use the blender built-in animation tools for creating
the fgfs model/animation .xml files, that would be very cool. ;-)
Yeah, that would be cool (although I never actually worked with Blender
animation tools...). However, many things can change in future
The 3D model is not that far yet. I'm not very good when it comes to
modelling. Its completely made in blender (2.27).
No movable parts yet. I realized that the ac-export python script does
not use the names for the meshes that are given in blender.
Is anyone else using only blender to create
Bernie Bright wrote:
On Mon, 15 Sep 2003 19:06:10 +0200
Arnt Karlsen [EMAIL PROTECTED] wrote:
Are we still interested in migration to LibSDL? (cause I am ;))
..shoot! Whoever codes it gets the credit for it. ;-)
I've got an version sort of
Arnt Karlsen wrote:
On Sun, 14 Sep 2003 21:44:55 +0100,
Lee Elliott [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Sunday 14 September 2003 20:13, Frederic Bouvier wrote:
Matevz Jekovec wrote:
But I'm having this strange feeling why are we the very
few which have
..meanwhile, the stop gap measure, does the OSS sound work?
Actually, I haven't tried it for a quite a while. How can I re-enable it
anyway? (I'm a bit short on time) I should disable the alsa startup,
that's ok, but how is OSS loaded into kernel then (I forgot:( ). A
module? Named...
-
Curtis L. Olson wrote:
Erik Hofman writes:
I've made a first step towards the possibility to place all aircraft
related files into it's own subdirectory.
It is now possible to put the aircraft-set.xml file inside the
aircraft directory. This works for loading the aircraft and
Tony Peden wrote:
Over the past couple of weeks, I've been having problems with the sound
in FG. I get this message:
slDSP: getBufferInfo: Broken pipe
on the terminal and lose the sound altogether. My audio apps and
tuxracer work fine, so I suspect an FG or plib issue. This is from
yesterday's
Using the latest cvs, I'm experiencing fog dissappear again when facing
the sun. I was flying in t6texan2 aircraft from LJLJ. I have Gf2mx w/
32MB, latest 44.96 nVidia drivers and Debian Sid. Running fgfs in 16 bpp.
- Matevz
___
Flightgear-devel
Over the past couple of weeks, I've been having problems with the sound
in FG. I get this message:
slDSP: getBufferInfo: Broken pipe
on the terminal and lose the sound altogether. My audio apps and
tuxracer work fine, so I suspect an FG or plib issue.
Frederic Bouvier wrote:
Matevz Jekovec wrote:
But I'm having this strange feeling why are we the very
few which have this Alsa problems. What about the others,
Erik, Curtis, Norman, Frederic, Jim, LeeE?? Which driver/card
are you using and does sound work for you normally
Curtis L. Olson wrote:
It turns out that the National Air Tour (http://nationalairtour.org/)
stopped at my local airport today. I burned a half day of vacation to
go out and watch the airplanes arrive and park. I took my camera and
was able to get some picts:
I was thinking of the way we could ommit lifetime for our terrain and
scenery objects. For e.g. if we get a WTC towers models or some other
historical buildings one day, we cannot place them into year 2003. What
if every object has a timestamp - an interval from when to when certain
object
It seems to me I remember reading about a windows program that will make a
movie of any 3D app while it runs. Can't remember the name of it but IIRC
the results were impressive.
One of these are HyperCAM (video) and HyperSnap (snapshots). I managed
to record some movies with HyperCAM of
Martin Spott wrote:
[EMAIL PROTECTED] wrote:
We could use the edonky network for sharing the scenery and other flightgear
relevant files. This would reduce the traffic of the official ftp mirror
servers because users could download those files from each other
via the edonkey
simulators and are hot on the tail of the more recent. More cockpit detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting that (at least not Falcon 4, Flanker
2.x, LO-MAC,
I don't recall seeing this go past previously; if it has, my
apologies.
I've just been reading the April 2003 issue of EAA's Sport Aviation
magazine and pages 50 through 58 are a nice article titled "Virtual
Building" about"Flight simulation for the homebuilder" by Chuck
Lee Elliott wrote:
I've been using Gnome for years but I'm finding it increasingly idiotified and
un-controlable, not to mention less reliable.
What are the major cons that folk have found with running kde?
TIA
LeeE
I'm using KDE from the very beginning. I've always kind of liked it and
I
I know this is a bit off topic, but I'm looking for a way to import 3DS
file formats to Blender. Anyone has any python scripts or ideas?
- Matevz
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
It gets better all the time, but so far I've found that it's a bit slow. The
Oops, obviously I kind of got used to my slow machine then :).
I have animations, fadings and other annoying stuff all disabled and all
the previews in Konqueror turned off. I have a simple blue background
color
Do we have any move in/out option in FlightGear (in contrast to zoom
in/out). If not, is it hard to... :)
- Matevz
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
A left click will automagically return you to the 'forward view'
In Falcon, we always had face turned forward in inside view when coming
back from the outside one. When switching from inside to outside one,
the outside was left alone though.
I think this is very reasonable because in 99%
Not at all. Things go wrong in airliners flown by scheduled carriers
all the time, and usually no one suffers anything more than stress
from a delay or rerouting. Injuries and fatalities are very rare in
scheduled airline incidents or accidents.
Didn't you watch Die Hard 2 (the Christmas
But wait a second ... this is a scary thought because *we* develop
software. Do we want to be held to those same standards as we might
propose for microsoft? If someone exploits a bug or oversight in
flightgear to do damage, do we want to be held liable? We could just
exempt ourselves from
Ok, I've managed to figure out things by myself. The problem was in
HStab options (Chord). The aircraft is now mostly flyable, you just
need to get used to. I'll prepare the package for the distribution in a
few days.
- Matevz
Matevz Jekovec wrote:
Hello guys.
I've been playing
Hello guys.
I've been playing with my flight model for a very long time now and I
just don't think I am going to succeed. Could someone please look at the
j22-yasim.xml file or the whole aircraft project and help me out a bit.
http://www2.arnes.si/~mjekov/tmp/j22-yasim.xml
Using the latest CVS, I didn't encounter any fog dissappearences when
turning to the sun. Has this been fixed now?
I also noticed a major loss in framerate in comparison to 14 days old
build! Is this the golden gate bridge and some other cookies in San
Francisco or does this have to do
Ok, I made my first public version of J-22 (some minor issues though,
but nothing show-stopping). Can someone please put it to CVS.
A screenshot:
http://www2.arnes.si/~mjekov/tmp/j22.jpg
J-22 set, yasim fdm, hud, model + textures, model wrapper:
http://www2.arnes.si/~mjekov/tmp/j22.tar.gz
-
Ok, I made my first public version of J-22 (some minor issues though,
but nothing show-stopping). Can someone please put it to CVS.
A screenshot:
http://www2.arnes.si/~mjekov/tmp/j22.jpg
J-22 set, yasim fdm, hud, model + textures, model wrapper:
http://www2.arnes.si/~mjekov/tmp/j22.tar.gz
- Matevz
- We would move each of the -set.xml to also live in the individual
aircraft tree.
- Then to install an aircraft you need to drop the aircraft's
directory somewhere inside the top level Aircraft directory. We
could have abitrary subdirectories to organize by aircraft type or
livery or era
David Culp wrote:
It would be possible to read the data directly from the archive
without ever extracting it. Adding an aircraft would then be as simple
as placing a file into a directory.
This sounds like too good an idea to let die. This way all the aircraft,
including
Before we get too far down this path, there's one major wrench I need
to throw into the gearing. Consider that much/most/all of our model
loading is done through plib's loaders. Some model formats allow you
to reference models in other files (kind of like #includes.) Just
about all 3d model
Am I missing something here.The way I undestand the coordinate system
the X positions run from front to back the Y positions from side to
side and the Z positions up and down.
Yes, the animation xml file (unlike the yasim FDM xml file) has the
following coordinate system:
X axis runs from
If we can convince the fgrun developers to ditch fltk and start using
OpenGL directly this might be a nice start!
What is fgrun? Are they pondering what I'm pondering? :)
What if we use SDL for the ui as well. (is ftlk running in SDL?)
- Matevz
___
Erik Hofman wrote:
Hi,
I want to nominate Frederic Bouvier for the developer of the month
award for solving the problems where (semi)transparent objects could
hide parts of the cloud layer.
His approach is both simple and elegant just by z-ordering the cloud
layer drawing order in the
David Megginson wrote:
Erik Hofman writes:
An answer isn't easy though. I only see one (obvious) location
where to save download time in the base package: the aircrafts
section.
It's time to develop a package manager for aircraft and add-on
scenery, and perhaps for other stuff as well. Here
1 - 100 of 198 matches
Mail list logo