From: Curtis L. Olson [EMAIL PROTECTED]
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
Curtis L. Olson wrote:
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
had the 'text' texture
Right now
Frederic Bouvier [EMAIL PROTECTED] said:
4. I can see plain textures sometimes (often when in the cockpit) :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-texture.png
Same here. I don't have a model loaded so what I see is a font texture.
Best,
Jim
Norman,
Here's something for you to play with. Based on my own experiments, I
believe that the cloud rendering problem centers around not having the
correct state setup when we draw the cloud imposters.
So, I don't believe it's an issue of protecting state around a
particular section of code,
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
had the 'text' texture
Right now I'm wondering if it is related to the use of
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
had the 'text' texture
Right now I'm wondering if it is related to
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
had the 'text' texture
Right now I'm