WillyB wrote:
I have a 3 view of the AC .. is it best to start from the front view and
get
a general circlesh outline of the fusilage and extrude back?
From other postings I know to make the wings seperate as well as the
flight
surfaces.. but it's getting the first general shapes that Im
On Thursday 10 July 2003 23:43, Frederic Bouvier wrote:
WillyB wrote:
I have a 3 view of the AC .. is it best to start from the front view and
get
a general circlesh outline of the fusilage and extrude back?
From other postings I know to make the wings seperate as well as the
WillyB wrote:
http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png
You can probably spot some other things I've started to do wrong.
Ok, you already got the idea, but I would rotate the images in gimp ( top
and front ) to have horizontals and verticals.
If you crop the top view to the wings
I get a three view drawing, make the fuselage and 1 wing. Then I
convert to mesh and optimise the mesh if necessary. Then I remove half
of my extruded profile for the fuselage and duplicate and mirror the
remaining half to make sure I've a symmetrical object (assuming the a/c
is symmetrical).
WillyB [EMAIL PROTECTED] said:
I found that out from the blender chatroom actually :)
I have not tried cropping the images though, but I do copy each view into
seperate images...
I use gimp and just move it around and then see what it looks like, then move
it a little more You can
On Friday 11 July 2003 05:53, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
I found that out from the blender chatroom actually :)
I have not tried cropping the images though, but I do copy each view into
seperate images...
I use gimp and just move it around and then see what it
On Friday 11 July 2003 02:23, Frederic BOUVIER wrote:
WillyB wrote:
http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png
You can probably spot some other things I've started to do wrong.
Ok, you already got the idea, but I would rotate the images in gimp ( top
and front ) to have
On Thursday 10 July 2003 21:27, Lee Elliott wrote:
On Thursday 10 July 2003 23:50, David Megginson wrote:
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh
WillyB writes:
Yeah, plus when I used the middle mouse button in the front view I saw that
the model is 180 degrees off.. :/ I have the rear of the plane forward but
the 3 view has the front of it forward.
At the bottom left of each 3d view, when you see the grid, there is an
indication of
On Friday 11 July 2003 05:58, Christopher S Horler wrote:
I get a three view drawing, make the fuselage and 1 wing. Then I
convert to mesh and optimise the mesh if necessary. Then I remove half
of my extruded profile for the fuselage and duplicate and mirror the
remaining half to make sure
On Friday 11 July 2003 08:04, Frederic BOUVIER wrote:
WillyB writes:
Yeah, plus when I used the middle mouse button in the front view I saw
that the model is 180 degrees off.. :/ I have the rear of the plane
forward but the 3 view has the front of it forward.
At the bottom left of each 3d
WillyB writes:
That would turn out a model twice the size, if I'm following what you
said.
Exactly, if the units were feet, but they are meter if fg
Ok, that helps a lot! :)
One more thing: from your blender screenshot, I see you don't choose the
right axis for your model and it
I wrote :
WillyB writes:
That would turn out a model twice the size, if I'm following what you
said.
Exactly, if the units were feet, but they are meter if fg
Ok, that helps a lot! :)
One more thing: from your blender screenshot, I see you don't choose the
right axis
On Friday 11 July 2003 09:00, Frederic BOUVIER wrote:
I wrote :
WillyB writes:
That would turn out a model twice the size, if I'm following what
you said.
Exactly, if the units were feet, but they are meter if fg
Ok, that helps a lot! :)
One more thing: from your
I am getting ready to fire up Blender.
I have a question for the experienced AC models.
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front view and get
a general circlesh outline of the fusilage and extrude back?
From
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh outline of the fusilage and extrude
back?
More or less. I usually start with the widest part of the fuselage,
On Thursday 10 July 2003 15:50, David Megginson wrote:
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh outline of the fusilage and extrude
back?
More or
On Thursday 10 July 2003 23:50, David Megginson wrote:
WillyB writes:
What is the Best way to approach starting a brand new model?
I have a 3 view of the AC .. is it best to start from the front
view and get a general circlesh outline of the fusilage and extrude
back?
More
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