RE: [Flightgear-devel] Coordinates fact check

2002-03-14 Thread Norman Vine
Curtis L. Olson writes: Jon S Berndt writes: Curtis L. Olson wrote: Andy Ross writes: and the code to calculate the scenery center for each tile can simply go away. This however isn't true. You still need to have an 'origin' for each scenery tile so you know how to translate it

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Andy Ross
Andy Ross wrote: Model coordinates (that is, the reference frame of the local aircraft, into which the model and panel geometry will be drawn): Origin = nose of the aircraft (?) X = backwards Y = up Z = left First confusion: the /sim/view/pilot/{x,y,z}-offset properties don't

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Andy Ross
Norman Vine wrote: Andy Ross wrote: The location of the scenery origin is another. I thought I that this would have been self evident apon reading the code sections I pointed out yesterday. But just to be clear THERE IS NO FIXED SCENERY ORIGIN Norman, stop it. The world may be

RE: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Andy Ross wrote: The location of the scenery origin is another. I thought I that this would have been self evident apon reading the code sections I pointed out yesterday. But just to be clear THERE IS NO FIXED SCENERY ORIGIN Norman, stop it.

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Curtis L. Olson
Andy Ross writes: Which begs the question (posed above, and still unanswered): what *is* the location of the scenery origin when the tile is drawn? Where does it come from? What must it be set to? Since it cannot be the center of the earth, it must be somewhere else; where? It wouldn't

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread David Megginson
Andy Ross writes: The scenery center is set out of the main loop, and looks to me like it can be easily replaced with the eyepoint with no loss of function. This has two nice side effects: the view matrix generation is no longer dependant on data stored in scenery tiles, and the code

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Curtis L. Olson
Jon S Berndt writes: On Wed, 13 Mar 2002 16:46:17 -0600 (CST) Curtis L. Olson [EMAIL PROTECTED] wrote: Andy Ross writes: and the code to calculate the scenery center for each tile can simply go away. This however isn't true. You still need to have an 'origin' for each scenery

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Andy Ross
David Megginson wrote: Andy Ross writes: The scenery center is set out of the main loop, and looks to me like it can be easily replaced with the eyepoint with no loss of function. That sounds like an excellent idea. Are there any hidden gotchas? None yet. Code that doesn't exist

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Andy Ross
Jon S. Berndt wrote: I don't know if this applies at all, but it worries me to hear what Andy wrote about the code going away. Will this have any impact on the ability to calculate the location, height, and orientation of an aircraft on a tile given the tile may have a non-vertical

Re: [Flightgear-devel] Coordinates fact check

2002-03-13 Thread Curtis L. Olson
Andy Ross writes: Good point, I overstated. The code to compute an exact center is not longer an issue (any vertex on the tile will do) but clearly it has to be stored somewhere. Still, getting it out of the way of the view code can't do anything but help modularity. Right, but at some

[Flightgear-devel] Coordinates fact check

2002-03-12 Thread Andy Ross
While I'm thinking about it, can someone with knowlege please let me know that I've got the right facts for the following coordinate systems: Model coordinates (that is, the reference frame of the local aircraft, into which the model and panel geometry will be drawn): Origin = nose of the

RE: [Flightgear-devel] Coordinates fact check

2002-03-12 Thread Norman Vine
Andy Ross writes: While I'm thinking about it, can someone with knowlege please let me know that I've got the right facts for the following coordinate systems: What I'm fuzzier on is where the origin is when the scenery tiles are drawn (it has to be local, as floats don't have sufficient