Paul Deppe wrote:
Paul Deppe wrote:
When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
WIN32 redefined, initialization from int to float, ... is
implicitly a
typename, and many others, and finally the following error
when compiling
SkyTextureState.cpp:
Paul Deppe writes:
When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
WIN32 redefined, initialization from int to float, ... is
implicitly a
typename, and many others, and finally the following error
when compiling
SkyTextureState.cpp:
I think the problem stems from GL/gl.h being included before extgl.h
Note GL/glu.h and GL/glut.h both include GL/gl.h so extgl.h must
precede these also
Norman
I inserted the following in SkyTexture.hpp at line 36:
#ifdef WIN32
# include extgl.h
#endif
... and it worked - thanks. But I
Paul Deppe writes:
I think the problem stems from GL/gl.h being included before extgl.h
Note GL/glu.h and GL/glut.h both include GL/gl.h so extgl.h must
precede these also
Norman
I inserted the following in SkyTexture.hpp at line 36:
#ifdef WIN32
# include extgl.h
#endif
Gents,
When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
WIN32 redefined, initialization from int to float, ... is implicitly a
typename, and many others, and finally the following error when compiling
SkyTextureState.cpp:
if
g++ -DHAVE_CONFIG_H -I. -I. -I../../../simgear
Paul Deppe wrote:
When compiling CVS simgear/sky/clouds3d I am getting numerous warnings:
WIN32 redefined, initialization from int to float, ... is
implicitly a
typename, and many others, and finally the following error
when compiling
SkyTextureState.cpp:
SkyTextureState.cpp:94: