Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Erik Hofman
Paul Deppe wrote: Paul Deppe wrote: When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: WIN32 redefined, initialization from int to float, ... is implicitly a typename, and many others, and finally the following error when compiling SkyTextureState.cpp:

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: WIN32 redefined, initialization from int to float, ... is implicitly a typename, and many others, and finally the following error when compiling SkyTextureState.cpp:

RE: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Paul Deppe
I think the problem stems from GL/gl.h being included before extgl.h Note GL/glu.h and GL/glut.h both include GL/gl.h so extgl.h must precede these also Norman I inserted the following in SkyTexture.hpp at line 36: #ifdef WIN32 # include extgl.h #endif ... and it worked - thanks. But I

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: I think the problem stems from GL/gl.h being included before extgl.h Note GL/glu.h and GL/glut.h both include GL/gl.h so extgl.h must precede these also Norman I inserted the following in SkyTexture.hpp at line 36: #ifdef WIN32 # include extgl.h #endif

[Flightgear-devel] Problems Compiling clouds3d

2002-12-21 Thread Paul Deppe
Gents, When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: WIN32 redefined, initialization from int to float, ... is implicitly a typename, and many others, and finally the following error when compiling SkyTextureState.cpp: if g++ -DHAVE_CONFIG_H -I. -I. -I../../../simgear

RE: [Flightgear-devel] Problems Compiling clouds3d

2002-12-21 Thread Paul Deppe
Paul Deppe wrote: When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: WIN32 redefined, initialization from int to float, ... is implicitly a typename, and many others, and finally the following error when compiling SkyTextureState.cpp: SkyTextureState.cpp:94: