On 19 Nov 2005, at 01:49, Arthur Wiebe wrote:I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll
I'll experiment as well - I had some strange issues earlier in the year
building FG with my own X-Code projects; I was being more ambitious, and
building PLIB and SimGear as frameworks, but on reflection that's not such a
great idea. One change I have made is to use a 'copy files' stage for
Arthur Wiebe
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
Arthur Wiebe
Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
notinitialized!
When running fgfs 0.9.9 I get this output:
opening file:
I have found the problem. My Xcode projects seem to be buggy. The PLIB
project is fine but something is wrong with the SimGear project.
I just built using the autoconf system and everything worked fine. It
even fixed my spash screen problem! :)
I'll try to have it fixed by tomorrow afternoon if
Arthur Wiebe wrote:
I have found the problem. My Xcode projects seem to be buggy. The PLIB
project is fine but something is wrong with the SimGear project.
I just built using the autoconf system and everything worked fine. It
even fixed my spash screen problem! :)
I'll try to have it fixed by
I have found the problem. My Xcode projects seem to be buggy. The PLIB
project is fine but something is wrong with the SimGear project.
I just built using the autoconf system and everything worked fine. It
even fixed my spash screen problem! :)
I'll try to have it fixed by tomorrow