[Flightgear-devel] Re: Any Billboard animation doc around?

2006-02-25 Thread Melchior FRANZ
* Roberto Inzerillo -- Saturday 25 February 2006 15:26: Is there any documentaion about the billboard animation to read? I'd like to understand how to use that animation in order to get some boat/lighthouse lighting look nice. You better look at Fred's beacon. The billboard animation is quite

[Flightgear-devel] Any Billboard animation doc around?

2006-02-25 Thread Roberto Inzerillo
Is there any documentaion about the billboard animation to read? I'd like to understand how to use that animation in order to get some boat/lighthouse lighting look nice. Thanks, Roberto --- This SF.Net email is sponsored by xPML, a

[Flightgear-devel] animation to improve light halos

2006-02-25 Thread Josh Babcock
Tiago Gusmao and I were talking on IRC about doing light halos and the problem of having them intersect with body parts and show up even when the light is not in the line of sight. Look at the right landing light (a flash animation) and the tail light (a billboard animation):

[Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Roberto Inzerillo
I have a 3d object and I'd like to use a property out of the tree which gets me the distance between the point of view and the object itself, in order to apply an animation to that. Is there something like that available? Roberto ---

Re: [Flightgear-devel] Re: Any Billboard animation doc around?

2006-02-25 Thread Robicd
You better look at Fred's beacon. The billboard animation is quite simple: animation typebillboard/type object-name... sphericalfalse/spherical... defaults to true /animation lights use sperical trees don't use it I tried that by myself, I used the spherical option

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Josh Babcock
Roberto Inzerillo wrote: I have a 3d object and I'd like to use a property out of the tree which gets me the distance between the point of view and the object itself, in order to apply an animation to that. Is there something like that available? No, but there is an animation called

Re: [Flightgear-devel] Re: Any Billboard animation doc around?

2006-02-25 Thread Josh Babcock
Melchior FRANZ wrote: Yes. Put the object's center into the center of the object. And if you want to scale the object, you better do that at origin and then move it to its final place. Why don't you search a model that does what you need and look into the code? Regurgitating the common

[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #539 - 14 msgs

2006-02-25 Thread Steve Knoblock
It's good you are doing this, and I also enjoyed seeing SVG displayed in my Thanks. I hope it will encourage people who are good modelers but may be confused by the various systems and terminology to contribute aircraft. I hope it helps beginning modelers and dummies like me. browser in an

Re: [Flightgear-devel] Re: ATC voices (no AI at EGPD)

2006-02-25 Thread Arnt Karlsen
On Fri, 24 Feb 2006 00:51:41 +, Willie wrote in message [EMAIL PROTECTED]: On Thursday 23 February 2006 22:35, David Luff wrote: I wonder if there's any scope for giving it phonetic help/hints for stuff it doesn't pronounce well, such as ATIS. In fact, come to think of it, I'm

Re: [Flightgear-devel] OpenGC Integration

2006-02-25 Thread Arnt Karlsen
On Fri, 24 Feb 2006 11:48:18 -0800, John wrote in message [EMAIL PROTECTED]: Hi Jeff, Yes, the OpenGC is just about comatose. And the interface between FG and OpenGC is not supported. There were some legal and liability issues related to use of the software by members of EAA and it was

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Frederic Bouvier
Josh Babcock a écrit : Roberto Inzerillo wrote: I have a 3d object and I'd like to use a property out of the tree which gets me the distance between the point of view and the object itself, in order to apply an animation to that. Is there something like that available? No, but

[Flightgear-devel] model accumulation

2006-02-25 Thread Melchior FRANZ
Is everyone aware that we *never* free model branches? They are only accumulated until fgfs is exited. If you teleport from KSFO to LOWW/Europe, then you still have the KSFO terminal in memory. Doesn't sound like a good idea to me. Currently we don't have that many individual objects, but as

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Lee Elliott
On Saturday 25 February 2006 17:56, alexis bory wrote: Lee Elliott a écrit : On Friday 24 February 2006 21:11, alexis bory wrote: 10 more days and I will put a .tgz too :) How are those folk who like flying the A-10 getting on with the current version in cvs? OK, Martin said quite the

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Martin Spott
alexis bory wrote: I'd like to upload some thing clean ( shall I upload to ftp://ftp.ihg.uni-duisburg.de/FlightGear/incoming/ ? ) Sorry, no, this upload directory is for scenery models only as I don't write to the CVS tree (except from changes to The Manual), Martin. -- Unix _IS_ user

Re: [Flightgear-devel] model accumulation

2006-02-25 Thread Lee Elliott
On Saturday 25 February 2006 22:08, Melchior FRANZ wrote: Is everyone aware that we *never* free model branches? They are only accumulated until fgfs is exited. If you teleport from KSFO to LOWW/Europe, then you still have the KSFO terminal in memory. Doesn't sound like a good idea to me.

[Flightgear-devel] Non-precision approach data available?

2006-02-25 Thread David Luff
Does anyone here know if US non-precision approach data is available in electronic data format. Pdfs of all the approaches seem to be freely available online, but I'm looking for something in computer-parsable format similar to the DAFIF or FAA-ATA100 to import into the FG GPS. So far I

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Josh Babcock
Robicd wrote: Melchior suggested me to move them to the center. Well I can't, they have to scale separately around different centerpoints. Yes you can. You scale them and then translate them to the points that you want them. That's how all billboard animations have to be done. Take a

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 15:56, Frederic Bouvier wrote: A question for Nasal expert : is nasal able to do vector and matrix computation ? If yes, there is a 'SGCustomTransform' class in simgear. For the moment, it requires a callback in C++ to compute the transformation matrix. We can

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread dene maxwell
Hi Lee, From: Lee Elliott [EMAIL PROTECTED] On Saturday 25 February 2006 17:56, alexis bory wrote: Lee Elliott a écrit : On Friday 24 February 2006 21:11, alexis bory wrote: 10 more days and I will put a .tgz too :) How are those folk who like flying the A-10 getting on with the

Re: [Flightgear-devel] Is there a property that gest the distance between an object and the point of view?

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 11:06, Roberto Inzerillo wrote: I have a 3d object and I'd like to use a property out of the tree which gets me the distance between the point of view and the object itself, in order to apply an animation to that. Is there something like that available?    

[Flightgear-devel] Intermittent crash on startup w/ plib error message.

2006-02-25 Thread Chris Metzler
One out of three times I start FlightGear, it immediately crashes back out to the shell prompt with: } FATAL: PUI: No Live Interface! Forgot to call puInit ? I haven't seen anything systematic in either settings or aircraft for which this occurs. It's intermittent, and sometimes repeated tries

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Chris Metzler
On Sun, 26 Feb 2006 17:16:51 +1300 dene maxwell wrote: From: Lee Elliott [EMAIL PROTECTED] I can't see any need for a separate folder - add your stuff to the A-10, your name and comments to the existing files, especially the author tag in the A-10-set.xml file and send it to one of the cvs

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Ampere K. Hardraade
On Saturday 25 February 2006 19:25, Lee Elliott wrote: I can't see any need for a separate folder - add your stuff to the A-10, your name and comments to the existing files, especially the author tag in the A-10-set.xml file and send it to one of the cvs maintainers. A separate

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread dene maxwell
Hi Chris, agreed, 3-D is not a 099 peculiarity... but I can't run 3-D cockpits under my implementation of 098a, I've put this down to hardware restrictions and it hasn't been important as there are plenty of options in the way of equally enjoyable aircraft. Some of the new aircraft are