Julien Pierru writes:
Following is a backtrace of a segfault.
It concerns AIPlane and was originally reported by decadix in January, but
here it is:
Program received signal SIGSEGV, Segmentation fault.
...
It happened when i tried to land at KOAK behind an AI plane, and i was able
to
On 20/03/06, Phil Cazzola [EMAIL PROTECTED] wrote:
You're right. Sorry, I was looking at the version in the JSBSim cvs.
No exceptions there.
If the JSBSim version simply removed the exception throws without
compensating with some other kind of mechanism, then I can see how
you'd run into a
Martin Spott wrote:
Julien Pierru wrote:
Now all I need to do is to find someone to commit them...
There are already some pyramids in the DB, see model ID 273 - 276
(http://fgfsdb.stockill.org/modeledit.php?id=273). Best would be if you
contanct Jon as he was the person who built the
Quoting David Megginson :
On 20/03/06, Phil Cazzola [EMAIL PROTECTED] wrote:
You're right. Sorry, I was looking at the version in the JSBSim cvs.
No exceptions there.
If the JSBSim version simply removed the exception throws without
compensating with some other kind of mechanism,
Hi.
I use UFO to examine scenery.
I start from an airport, position the vehicle in air (altitude, longitude,
latitude, heading).
Is there a way to make it just hover in air setting its speed to 0?
thanks
Alex
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To:
The bug occured with CVS/HEAD. I was using ATC and AI traffic of 2. I tried flying from both KHAF and KSFO. Both of these airports resulted in the crash.Regards, Julien
Also how come the sand is not present in the scenery?
Hello David,
David Megginson wrote:
1. Like most airport lighting, they're pretty much impossible to see
at night if the airport is near a lit-up residential area.
My experience is different. What you describe resembles me of the white
flash lights that sit on top of newer control towers. The
Julien Pierru schrieb:
I am actually trying to have most large arheological sites rendered in
FG scenery. I guess my next project would be the mesoamerican pyramids
such as Teotihuacan nearby Mexico City.
Thank you Julien, that you share your work with us!
Regards
Georg EDDW
How do you guys decide if you want the buildings in?Where do I have to send my files? I'm doing this because it's fun and having nice sights in FG can be cool, you guys can decide on wether or not you want to add them to the scenery.
Julien Pierru wrote:
Where do I have to send my files?
In general you can send these to Jon or to me, additionally we have an
FTP upload directory:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/incoming/
Especially for the pyramids I think you should contact Jon,
Martin.
--
Unix _IS_
The cmp() function doesn't work. It always returns -1, which isn't
surprising, as it doesn't compare the strings, but the (non-changing)
string addresses.
m.
Index: lib.c
===
RCS file:
Actually maybe it would be best if I were to texture your pyramids, since you have all of them.
Julien Pierru writes:
The bug occured with CVS/HEAD. I was using ATC and AI traffic of 2. I tried
flying from both KHAF and KSFO. Both of these airports resulted in the
crash.
Thanks! I'll try and reproduce it now...
Cheers - Dave
---
Julien Pierru writes:
The bug occured with CVS/HEAD. I was using ATC and AI traffic of 2. I tried
flying from both KHAF and KSFO. Both of these airports resulted in the
crash.
Thanks! I'll try and reproduce it now...
Cheers - Dave
---
Syd wrote
: the panel 'instrument' should be centered ... its not placed by the
bottom left corner like actions are '0' would make the center of
the panel in the lower left corner of the panel area.
I haven't had any problems tilting the 3d panel at any angle
Hope this helps.
Just a small point, but it could bother
some new people ... when you load MSVC7.1
using the FlightGear.dsw (and dsp), you
can be blocked from a compile by a
custom step, which presently fails ...
The am2dsp.cfg file contains a custom -
# Rule to create config.h
which gets included when
Title: Open Source Article
One of my [too] many outside activities is serving as the volunteer editor of Horizons, the online magazine for the local Houston chapter of AIAA (the American Institute of Aeronautics and Astronautics). The current issue (Jan/Feb) just now uploaded to our site has
Jon Stockill wrote :
Julien Pierru wrote:
How do you guys decide if you want the buildings in?
Where do I have to send my files?
I'm doing this because it's fun and having nice sights in FG can be
cool, you guys can decide on wether or not you want to add them to
the scenery.
We'll
Geoff Air a écrit :
Just a small point, but it could bother
some new people ... when you load MSVC7.1
using the FlightGear.dsw (and dsp), you
can be blocked from a compile by a
custom step, which presently fails ...
The am2dsp.cfg file contains a custom -
# Rule to create config.h
which
Please delete the dsw/dsp files for four reasons:* They don't work as is.* The dsw files are for VC6. Visual C 6 does not compile FlightGear (any more). * They don't even work for newer Visual Studios (Dependencies are broken: Microsofts Fault, not our's)
* IMHO No developer uses them.I would vote
Melchior told me about it and I was able to reproduce it once. I had
to increase AI traffic and starting at KSJC (San Jose)
I investigated it a lot and it seems to me that two AI Aircrafts have
been introduced with the same callsign. (maybe one with the current
player callsign) Deleting one of
Hello !
Does anyone know if YASim is able to simulate the following:
1. Wing lift change because of the propwash in twin engine airplane.
2. Prop discing effect on high rpm and low torque, where propeller
actually produces negative thrust in close to 0 blade angle.
What simulation algorithm
alessandro marassi wrote:
Hi.
I use UFO to examine scenery.
I start from an airport, position the vehicle in air (altitude, longitude,
latitude, heading).
Is there a way to make it just hover in air setting its speed to 0?
Um, pull the throttle back to zero? If this does not work for
Martin Spott wrote:
Hello David,
David Megginson wrote:
1. Like most airport lighting, they're pretty much impossible to see
at night if the airport is near a lit-up residential area.
I used to live a few miles away from a small airport with a rotating
beacon, and it was clearly visible
David i had the same problem with gdb and SDL so someone on IRC told me to use gdb attach [process ID]and then type c after you launch fgfs outside gdb, that way even if the screen locks up you can switch to another virtual console and look at the backtrace. That's how i got the one at the top of
David Luff wrote :
Olaf Flebbe writes:
Melchior told me about it and I was able to reproduce it once. I had
to increase AI traffic and starting at KSJC (San Jose)
I investigated it a lot and it seems to me that two AI Aircrafts have
been introduced with the same callsign. (maybe one
Jon Stockill wrote:
http://fgfsdb.stockill.org/news.php?offset=12
We'd probably put this on a static page,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Julien Pierru writes:
David i had the same problem with gdb and SDL so someone on IRC told me to
use gdb attach [process ID]and then type c after you launch fgfs outside
gdb, that way even if the screen locks up you can switch to another virtual
console and look at the backtrace. That's how i
Ok, I think this bug should be fixed in CVS now - it was a typo after all that.
Whenever an AI plane was asked to follow the user whilst the user was flying a
circuit approach, the sim crashed. Since most of my recent testing has
happened to use straight-in approaches, I wasn't triggering it.
Julien Pierru wrote:
Jon right now I have one .ac file for each pyramid as i had the GPS
coordinates for all of them, however that might not be practical, what
do you think?
That's exactly how they're set up in the database at the moment - I can
simply replace the current models, and modify
Thanks a lot David for taking care of it.Julien
Frederic Bouvier wrote:
This is slightly OT, but I am lazy tonight to open another topic.
There is a rss feed on news, but did you ever consider putting one on
the model page ?
It's something I'll get around to eventually, for both models and
objects. The only problem I can think of is that
On 20/03/06, Phil Cazzola [EMAIL PROTECTED] wrote:
You're right. Sorry, I was looking at the version in the
JSBSim cvs.
No exceptions there.
If the JSBSim version simply removed the exception throws
without compensating with some other kind of mechanism, then
I can see how
If the JSBSim version simply removed the exception throws without
compensating with some other kind of mechanism, then I can see how
you'd run into a lot of problems. I don't have a copy of the JSBSim
code on my computer to check.
Having a quick look at
Hello all,
Alexis and I have hit a problem while configuring the cockpit
view in the A-10.
Alexis has used pitch-offset-deg-12/pitch-offset-deg in the
view[0]/config to pitch the cockpit view down, which works ok,
but we've found that if you switch to a chase view and use the
mouse to pan
On 21/03/06, Jon S. Berndt [EMAIL PROTECTED] wrote:
The exception sg_io_throws are a result of a problem in parsing. I've
replaced those in our local copy of easyxml.cxx with error message
printouts (cerr ), thus reducing our dependence on specific external
exception classes. If these cerr
On 21/03/06, Jon S. Berndt [EMAIL PROTECTED] wrote:
The exception sg_io_throws are a result of a problem in parsing. I've
replaced those in our local copy of easyxml.cxx with error message
printouts (cerr ), thus reducing our dependence on specific external
exception classes. If these
alessandro marassi schrieb:
Hi.
I use UFO to examine scenery.
I start from an airport, position the vehicle in air (altitude, longitude,
latitude, heading).
Is there a way to make it just hover in air setting its speed to 0?
thanks
Alex
Hi,
if you use FG CVS or Fred's binaries of 0.9.10 (see
I just started working on this, I decided to model as much of the ancient buildings lying around the Earth.Here are the first few ones:Giza pyramids:
http://flamebunny.homelinux.net/pics/fgfs/Great_Pyramids.jpgTeotihuacan pyramid complex: http://flamebunny.homelinux.net/pics/fgfs/Teotihuacan.jpg
Neat trick - thanks! I've found the problem - in lines 661 to 664 of
tower.cxx we check if t is the user, but then dereference the AI plane
pointer of tt based on the result. In the case where t is not the user, but
tt is the user, the AI plane pointer dereference ( -GetLeg() ) kills us.
The proposed patch is obsolete now, since the real root of the problem
seems to be fixed now.
---
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I'm wondering if it's worthwhile to have two versions of the FG
package, one built using freeglut and one using SDL.
And mind you, just a note with the current FG's configure, it will
still link the final binary against glut even if you configure it with
--enable-sdl. And secondly, some
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