Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-07-07 Thread Mathias Fröhlich
Hi, On Wednesday 05 July 2006 19:14, Maik Justus wrote: I think there is a bug in fg. I sometimes can not see the other planes (with fg0.9.10, not tested on cvs version) when using the multiplayer mode. It seems, that if there is one other player using a 3D model which can not be found on my

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-07 Thread Mathias Fröhlich
On Tuesday 04 July 2006 18:14, Melchior FRANZ wrote: * Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] Done. It can be activated via /sim/hud/visibility[1] and can be used at the same time as the old HUD (/sim/hud/visibility[0]).

Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Mathias Fröhlich
On Friday 07 July 2006 06:06, Melchior FRANZ wrote: * Lee Elliott -- Friday 07 July 2006 00:48: I see you have done away with the test on ilcanclaw for the energy worm in hud_ladr.cxx [...] I have only commented it out for now, because it belongs to the special FDMs (SP_FDM) and has low

[Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Beat Rupp
Hello, I'm trying to compile a stock SimGear 0.3.10 on OS X 10.4, with the goal in mind of creating an updated Portfile for Darwinports (which is at 0.3.7-pre1). However, compilation fails here: if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I/opt/local/include

Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Erik Hofman
Mathias Fröhlich wrote: BTW: is sombody out there maintaining the SP_FDM? I'm not sure about the ADA FDM but I would not want to see the ACMS FDM yanked since it has been (and can be) used to playback the information stored on the Flight Data Recorder (black box). Erik --

Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Erik Hofman
Beat Rupp wrote: In the CVS log I saw that Alexander Powell made those changes in order to support Mac OS X ;-) What is the right wayTM to fix this? I'm not sure, according to Alexander it should work (although is hasn't been able to test it in FlightGear itself) but others have reported

Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread James Turner
On 7 Jul 2006, at 11:38, Erik Hofman wrote:I'm not sure, according to Alexander it should work (although is hasn't  been able to test it in FlightGear itself) but others have reported  problems. Nobody, however, has picked up the task to fix it properly. I'm confused by this; both myself and

Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Erik Hofman
James Turner wrote: I'm confused by this; both myself and another OS-X developer have submitted patches to address this, and at least one set was committed (not mine, because I had the resolve the conflict when I updated SimGear). Is this a difference between CVS and 0.3.10 perhaps? That

Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Mathias Fröhlich
On Friday 07 July 2006 12:36, Erik Hofman wrote: Mathias Fröhlich wrote: BTW: is sombody out there maintaining the SP_FDM? I'm not sure about the ADA FDM but I would not want to see the ACMS FDM yanked since it has been (and can be) used to playback the information stored on the Flight Data

[Flightgear-devel] hud.hxx vs. HUD.hxx

2006-07-07 Thread Olaf Flebbe
Hi, please rename either hud.hxx or HUD.hxx. Getting the correct include file spelled with different cases on a on a case insensitive Filesystem (for instance MS Windows) is not easy. The current layout breaks the VC8 Project files in current FG CVS quite heavily. #include hud.hxx vs. #include

Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Arnt Karlsen
On Fri, 7 Jul 2006 13:02:36 +0200, Mathias wrote in message [EMAIL PROTECTED]: On Friday 07 July 2006 12:36, Erik Hofman wrote: Mathias Fr�hlich wrote: BTW: is sombody out there maintaining the SP_FDM? ..I can do these, _after_ AirVenture, is 2 weeks from now. I'm not sure about the

Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Erik Hofman
Arnt Karlsen wrote: ..I can do these, _after_ AirVenture, is 2 weeks from now.won't even think about ..you Erik maintain the ACMS fdm? Well both are a bit difficult to maintain since they relay on special setups or input files. The ACMS version for example needs the output file of a

Re: [Flightgear-devel] HUD updates

2006-07-07 Thread Arnt Karlsen
On Fri, 07 Jul 2006 23:13:09 +0200, Erik wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..I can do these, _after_ AirVenture, is 2 weeks from now. ... ..you Erik maintain the ACMS fdm? Well both are a bit difficult to maintain since they relay on special setups or input

Re: [Flightgear-devel] Compiling SimGear 0.3.10 on OS X

2006-07-07 Thread Beat Rupp
After some tinkering and googling I think it boils down to this: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg03456/fix-renderTexture-compilation.patch With the two important changes mentioned (#include OpenGL/OpenGL.h and #include OpenGL/CGLTypes.h) it works ok. These