Hi,
On Wednesday 05 July 2006 19:14, Maik Justus wrote:
I think there is a bug in fg. I sometimes can not see the other planes
(with fg0.9.10, not tested on cvs version) when using the multiplayer
mode. It seems, that if there is one other player using a 3D model which
can not be found on my
On Tuesday 04 July 2006 18:14, Melchior FRANZ wrote:
* Erik Hofman -- Monday 03 July 2006 13:45:
What you could do right now is committing the new HUD code [...]
Done. It can be activated via /sim/hud/visibility[1] and can be used
at the same time as the old HUD (/sim/hud/visibility[0]).
On Friday 07 July 2006 06:06, Melchior FRANZ wrote:
* Lee Elliott -- Friday 07 July 2006 00:48:
I see you have done away with the test on ilcanclaw for the
energy worm in hud_ladr.cxx [...]
I have only commented it out for now, because it belongs to the
special FDMs (SP_FDM) and has low
Hello,
I'm trying to compile a stock SimGear 0.3.10 on OS X 10.4, with the goal
in mind of creating an updated Portfile for Darwinports (which is at
0.3.7-pre1). However, compilation fails here:
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
-I/opt/local/include
Mathias Fröhlich wrote:
BTW: is sombody out there maintaining the SP_FDM?
I'm not sure about the ADA FDM but I would not want to see the ACMS FDM
yanked since it has been (and can be) used to playback the information
stored on the Flight Data Recorder (black box).
Erik
--
Beat Rupp wrote:
In the CVS log I saw that Alexander Powell made those changes in order
to support Mac OS X ;-) What is the right wayTM to fix this?
I'm not sure, according to Alexander it should work (although is hasn't
been able to test it in FlightGear itself) but others have reported
On 7 Jul 2006, at 11:38, Erik Hofman wrote:I'm not sure, according to Alexander it should work (although is hasn't been able to test it in FlightGear itself) but others have reported problems. Nobody, however, has picked up the task to fix it properly. I'm confused by this; both myself and
James Turner wrote:
I'm confused by this; both myself and another OS-X developer have
submitted patches to address this, and at least one set was committed
(not mine, because I had the resolve the conflict when I updated
SimGear). Is this a difference between CVS and 0.3.10 perhaps?
That
On Friday 07 July 2006 12:36, Erik Hofman wrote:
Mathias Fröhlich wrote:
BTW: is sombody out there maintaining the SP_FDM?
I'm not sure about the ADA FDM but I would not want to see the ACMS FDM
yanked since it has been (and can be) used to playback the information
stored on the Flight Data
Hi,
please rename either hud.hxx or HUD.hxx. Getting the correct include
file spelled with different cases on a on a case insensitive
Filesystem (for instance MS Windows) is not easy. The current layout
breaks the VC8 Project files in current FG CVS quite heavily.
#include hud.hxx vs. #include
On Fri, 7 Jul 2006 13:02:36 +0200, Mathias wrote in message
[EMAIL PROTECTED]:
On Friday 07 July 2006 12:36, Erik Hofman wrote:
Mathias Fr�hlich wrote:
BTW: is sombody out there maintaining the SP_FDM?
..I can do these, _after_ AirVenture, is 2 weeks from now.
I'm not sure about the
Arnt Karlsen wrote:
..I can do these, _after_ AirVenture, is 2 weeks from now.won't even think
about
..you Erik maintain the ACMS fdm?
Well both are a bit difficult to maintain since they relay on special
setups or input files. The ACMS version for example needs the output
file of a
On Fri, 07 Jul 2006 23:13:09 +0200, Erik wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..I can do these, _after_ AirVenture, is 2 weeks from now.
...
..you Erik maintain the ACMS fdm?
Well both are a bit difficult to maintain since they relay on special
setups or input
After some tinkering and googling I think it boils down to this:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg03456/fix-renderTexture-compilation.patch
With the two important changes mentioned (#include OpenGL/OpenGL.h and
#include OpenGL/CGLTypes.h) it works ok. These
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