Hi George,
George Patterson wrote:
Hi Guys, I have hit a porblem whcih I believe is connected with the new
OSG library.
My personal impression is that the port to OSG uncovered some confusion
about header inclusion without being itself (the port) at fault.
I ran into difficulties with
Hi,
Every heli I want to start fails because of Incorrect
path specified in the confirguration file
Interesting: even my EC 145 ( I mean not the Ec 135 I
showed here), still without any animations, only the
ac3.model, 145.xml, ec145-set.xml and the ec145.xml in
the models-file hasve this
Hi Guys, I have hit a porblem whcih I believe is connected with the new
OSG library.
OSG and Simgear seemed to have compiled and installed correctly.
While attempting to compile FlightGear i got the error shown below but
not sure how to solve it.
This is from an AMD64 system otherwise nothing
* Heiko Schulz -- Tuesday 31 October 2006 16:30:
Every heli I want to start fails because of Incorrect
path specified in the confirguration file
[...]
is there made a change we don't know?
No. The recent changes only concerned property names. An
incorrect path in a configuration file can't
* Melchior FRANZ -- Tuesday 31 October 2006 19:48:
* Heiko Schulz -- Tuesday 31 October 2006 16:30:
is there made a change we don't know?
No. The recent changes only concerned property names.
Err ... and all tag names in the YASim config file. :-}
Sometimes I forget that some people
Here is again a complete list of all changes in the helicopter FDM:
Properties:
===
BEFORE NOW
-
/rotors/*/blade1_pos/rotors/*/blade[0]/position-deg
/rotors/*/blade1_incidence
O.k. I have to subscribe in ALL lists!
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Melchior FRANZ -- Tuesday 31 October 2006 19:48:
* Heiko Schulz -- Tuesday 31 October 2006 16:30:
is there made a change we don't know?
No. The recent changes only concerned property
names.
Err
Hi Olaf,
I have used your project files / precompiled libs to compile fg with osg
from the scratch. It worked with only negligible problems.
A file simgear_config.h is missing; there is a simgear_config.h.vc5,
after renaiming to *.h it works.
2 files had to be added to the simgear project file:
Hi Mathias,
Mathias Fröhlich schrieb:
Yes, with the current implementation I expect more z buffer problems. That
will change in the long term.
I hope you did understand me right, all that feedback is not mentioned
as it is broken, please fix it but just to inform you about what works
on
I see there's some work going on related to
OpenSceneGraph. Per suggestions here, I've been trying
to compile the patched version from:
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/
On running make, I first got this error:
g++ -O2 -W -Wall -fPIC -pipe
Hi Mathias:
1. Further investigations, new insights regarding the FG-OSG black
screen problem
- must be a terrain/ground problem, the a/c is located under the
surface when one selects special airports.
- found it out by using the UFO, it is located under the surface but if
you go up to the
I downloaded the osg flightgear tar ball and compiled per the README.txt
file. I am getting the following error compiling osg:
make[4]: Entering directory
`/usr/local/source/OSG_OP_OT-1.2-Flightgear/OpenSceneGraph/src/osgPlugins/gif/Linux32.Opt'
g++ -O2 -W -Wall -fPIC -pipe
This is just from experince with other libs, but usually there is a libxyz (for runtime libs only) and then a matchin libxyz-devel which includes the headers and static versions of the libs.libgif-devel?Curt.
On 10/31/06, Dave Perry [EMAIL PROTECTED] wrote:
I downloaded the osg flightgear tar ball
On Tue, 2006-10-31 at 21:17 -0600, Curtis Olson wrote:
This is just from experince with other libs, but usually there is a
libxyz (for runtime libs only) and then a matchin libxyz-devel which
includes the headers and static versions of the libs.
libgif-devel?
Thanks Curt,
After a yum
Just some more feedback,
Finally got OSG version compiled and running.
Some of the aircraft do not load
I get a long list of : Cannot find image file
it appears to be caused by model inclusions in the main animation xml
file, but not sure yet.
The most disappointing part : Framerate dropped
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