Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Stuart Buchanan
syd adams wrote: That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which included a tour of their tower.

Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)

2009-08-09 Thread Stuart Buchanan
Patrice Poly wrote: This looks like a great improvement to me ! Thank-you. I've updated the materials.xml patch based on the latest shader improvements. Given that I've not heard anyone say this isn't realistic for their neck of the woods (!), could someone please apply the patch? It

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Rob Shearman, Jr.
I think you're referring to a ground-controlled approach or GCA. However, this is not what I'm referring to -- I'm simply talking about approach controllers vectoring their planes from the end of their STARS procedure toward the localizer of the active arrival runway. Yes, intercepting it

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread syd adams
Sounds like you guys know far more about the subject than I do . I'll see what I can do . The simplest idea I had was to overlay another transparent texture with a single line that could be rotated to the runway heading , but I dont know if that's suitable. Maybe a property enabled line could be

Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-09 Thread Martin Spott
Rob Shearman, Jr. wrote: [...] Yes, intercepting it *is* the pilot's job, but the approach controller needs to get them in the vicinity of it, fare enough out, and with not too sharp a turn, and I'm pretty certain that the extended centerlines are indicated on their screens. Sort of this ?

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Erik Hofman
Tim Moore wrote: I've committed a version of Till Busch's terrain effects, as seen at LinuxTag. I know that he hasn't finished tuning them, and I've changed his landmass effect to use the base terrain texture, which he's not entirely in agreement with :) Nevertheless, they are great examples

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Martin Spott
Hi Erik, Erik Hofman wrote: This patch already doubles my frame rate: http://home.telfort.nl/sp004798/emh/fragshaders.diff This patch is probably not for everyone. At my end I'm reading the following message in the terminal: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: 0(27) :

Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)

2009-08-09 Thread Torsten Dreyer
Given that I've not heard anyone say this isn't realistic for their neck of the woods (!), could someone please apply the patch? Just did it... Thanks, Torsten -- Let Crystal Reports handle the reporting - Free Crystal

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Torsten Dreyer
With this patch, I get a number of No render bin number specified in render bin section No render bin name specified in render bin section Anybody else? Torsten -- Let Crystal Reports handle the reporting - Free

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Erik Hofman
Torsten Dreyer wrote: With this patch, I get a number of No render bin number specified in render bin section No render bin name specified in render bin section I already got them before the patch.. Erik -- Let

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Vivian Meazza
Stuart Buchanan wrote syd adams wrote: That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Erik Hofman
Martin Spott wrote: This patch is probably not for everyone. At my end I'm reading the following message in the terminal: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: 0(27) : error C7011: implicit cast from float to vec4 glLinkProgram

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Erik Hofman
Martin Spott wrote: This patch is probably not for everyone. At my end I'm reading the following message in the terminal: FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: 0(27) : error C7011: implicit cast from float to vec4 glLinkProgram

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Erik Hofman
I wrote: Ahh, that line should read: float n=0.06 + dot(nvL, a); instead of: float n=0.06 + dot(nvL[0], a); Which brings the frame rate back to what it was :-/ Maybe it might be a good idea to specify which of the effects you want to turn on or not? Chances are I could care less about

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Matthias Boerner
Hi, On 08/09/2009 01:03 PM, Erik Hofman wrote: Torsten Dreyer wrote: With this patch, I get a number of No render bin number specified in render bin section No render bin name specified in render bin section I already got them before the patch.. Erik yes, I got this error also before

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Erik Hofman wrote: Stuart Buchanan wrote: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009 Looking at the custom made scenery screenshots I must say that hand altered scenery might look close to, if not as good as, photo realistic scenery. People have probably

[Flightgear-devel] [OT] the beauty of flying

2009-08-09 Thread Torsten Dreyer
Hi all yesterday; I had the opportunity for a very nice flight into Split (Croatia), LDSP [ http://en.wikipedia.org/wiki/Split_(city) ]. For those who do not have the chance to hop into the cockpit of an aircraft, I have uploaded some pictures from the approach and the departure (and our

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jacob Burbach
While it would be neat if flightgear could generate the default scenery off of high quality data, there is still a fair bit of manual work involved to get good results. OSM and Corine, while both very accurate, don't necessarily agree with one another. I've spent a considerable amount of time

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Salut Maxime, Maxime Guillaud wrote: Thanks for those explanations, Martin. However, let me point out that the license for the CORINE data for France seems pretty flexible to me. (Note that this is true for France only, and that each country distributes their data with their own license

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jacob Burbach
Next time you do that you'd probably consider acknowledging the respective attributes in the OSM data: They're explicitly marking these sections of the railroad as running through a tunnel  ;-) Interesting, seems I may have totally overlooked that one, I'll look into it. I can prob have those

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Jacob Burbach wrote: Next time you do that you'd probably consider acknowledging the respective attributes in the OSM data: They're explicitly marking these sections of the railroad as running through a tunnel  ;-) Interesting, seems I may have totally overlooked that one, I'll look into

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Martin Spott wrote: BUT we're taking different routes to get there - obviously. We, sometimes also known as The Custom Scenery Project, are researching how to automate as many of the involved refinement steps as possible while still allowing for manual editing, in order to let the entire

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Maxime Guillaud
Martin Spott wrote: I'm well familiar with reading French - thanks for the pointer ! Apparently these use terms are quite different from those on the EEA site. This really looks like we should incorporate French CORINE data into our collection of land cover data for the World Scenery. I'll be

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jon Stockill
Maxime Guillaud wrote: ok. Meanwhile, my understanding is that I can distribute my OSM-based scenery under the Attribution-Share Alike Creative Commons license without problems. Correct ? If it's data you submitted to OSM yourself then you can use any license you like, since you still

Re: [Flightgear-devel] Genapts bug with grass and dirt runways

2009-08-09 Thread Ron Jensen
On Sat, 2009-08-08 at 22:39 -0600, Ron Jensen wrote: I noticed long ago that only 1/2 of dirt and grass runways were textured. The untextured part was an appropriate color so I didn't worry too much about it. Yesterday papillon81 brought the issue up on IRC because he'd like to improve the

Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-09 Thread Rob Shearman, Jr.
Oooohhh, PRETTY! What is that a screenshot of? ATC aircraft v3 perhaps? Or a separate app meant to interact with FG MP as an ATC? Whatever it is, me likey!! :-') (::wiping drool off face now::) Cheers, -R. Robert M. Shearman, Jr. Transit Operations Supervisor, University of Maryland

Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-09 Thread Jacob Burbach
I spy a java icon... ;) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application

Re: [Flightgear-devel] Multiplayer ATC aircraft,

2009-08-09 Thread Rob Shearman, Jr.
I caught that too, hence my speculation at its being an entirely separate app. That would also theoretically mean I could delve into the source for it and hope to possibly understand some of it :) Looking forward to it, whatever it is... :) :) :) Cheers, -R. Robert M. Shearman, Jr. Transit