syd adams wrote:
That might be best . I know very little about what information a real scope
displays , and intercepting a radial is the pilots job , so I dont know if
I can bring myself to add that line ;).
I was at a fly-in to an RAF base last week, which included a tour of their
tower.
Patrice Poly wrote:
This looks like a great improvement to me !
Thank-you. I've updated the materials.xml patch based on the latest shader
improvements.
Given that I've not heard anyone say this isn't realistic for their neck of the
woods (!), could someone please apply the patch?
It
I think you're referring to a ground-controlled approach or GCA. However,
this is not what I'm referring to -- I'm simply talking about approach
controllers vectoring their planes from the end of their STARS procedure toward
the localizer of the active arrival runway. Yes, intercepting it
Sounds like you guys know far more about the subject than I do . I'll see
what I can do . The simplest idea I had was to overlay another transparent
texture with a single line that could be rotated to the runway heading , but
I dont know if that's suitable.
Maybe a property enabled line could be
Rob Shearman, Jr. wrote:
[...] Yes, intercepting it *is* the pilot's job, but the approach
controller needs to get them in the vicinity of it, fare enough out,
and with not too sharp a turn, and I'm pretty certain that the
extended centerlines are indicated on their screens.
Sort of this ?
Tim Moore wrote:
I've committed a version of Till Busch's terrain effects, as seen at LinuxTag.
I know that he hasn't finished tuning them, and I've changed his landmass
effect
to use the base terrain texture, which he's not entirely in agreement with :)
Nevertheless, they are great examples
Hi Erik,
Erik Hofman wrote:
This patch already doubles my frame rate:
http://home.telfort.nl/sp004798/emh/fragshaders.diff
This patch is probably not for everyone. At my end I'm reading the
following message in the terminal:
FRAGMENT glCompileShader FAILED
FRAGMENT Shader infolog:
0(27) :
Given that I've not heard anyone say this isn't realistic for their neck of
the woods (!), could someone please apply the patch?
Just did it...
Thanks, Torsten
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With this patch, I get a number of
No render bin number specified in render bin section
No render bin name specified in render bin section
Anybody else?
Torsten
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Torsten Dreyer wrote:
With this patch, I get a number of
No render bin number specified in render bin section
No render bin name specified in render bin section
I already got them before the patch..
Erik
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Stuart Buchanan wrote
syd adams wrote:
That might be best . I know very little about what information a real
scope displays , and intercepting a radial is the pilots job , so I dont
know if
I can bring myself to add that line ;).
I was at a fly-in to an RAF base last week, which
Martin Spott wrote:
This patch is probably not for everyone. At my end I'm reading the
following message in the terminal:
FRAGMENT glCompileShader FAILED
FRAGMENT Shader infolog:
0(27) : error C7011: implicit cast from float to vec4
glLinkProgram
Martin Spott wrote:
This patch is probably not for everyone. At my end I'm reading the
following message in the terminal:
FRAGMENT glCompileShader FAILED
FRAGMENT Shader infolog:
0(27) : error C7011: implicit cast from float to vec4
glLinkProgram
I wrote:
Ahh, that line should read:
float n=0.06 + dot(nvL, a);
instead of:
float n=0.06 + dot(nvL[0], a);
Which brings the frame rate back to what it was :-/
Maybe it might be a good idea to specify which of the effects you want
to turn on or not? Chances are I could care less about
Hi,
On 08/09/2009 01:03 PM, Erik Hofman wrote:
Torsten Dreyer wrote:
With this patch, I get a number of
No render bin number specified in render bin section
No render bin name specified in render bin section
I already got them before the patch..
Erik
yes, I got this error also before
Erik Hofman wrote:
Stuart Buchanan wrote:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009
Looking at the custom made scenery screenshots I must say that hand
altered scenery might look close to, if not as good as, photo realistic
scenery.
People have probably
Hi all
yesterday; I had the opportunity for a very nice flight into Split (Croatia),
LDSP [ http://en.wikipedia.org/wiki/Split_(city) ].
For those who do not have the chance to hop into the cockpit of an aircraft, I
have uploaded some pictures from the approach and the departure (and our
While it would be neat if flightgear could generate the default
scenery off of high quality data, there is still a fair bit of manual
work involved to get good results. OSM and Corine, while both very
accurate, don't necessarily agree with one another. I've spent a
considerable amount of time
Salut Maxime,
Maxime Guillaud wrote:
Thanks for those explanations, Martin. However, let me point out that
the license for the CORINE data for France seems pretty flexible to me.
(Note that this is true for France only, and that each country
distributes their data with their own license
Next time you do that you'd probably consider acknowledging the
respective attributes in the OSM data: They're explicitly marking these
sections of the railroad as running through a tunnel ;-)
Interesting, seems I may have totally overlooked that one, I'll look
into it. I can prob have those
Jacob Burbach wrote:
Next time you do that you'd probably consider acknowledging the
respective attributes in the OSM data: They're explicitly marking these
sections of the railroad as running through a tunnel ;-)
Interesting, seems I may have totally overlooked that one, I'll look
into
Martin Spott wrote:
BUT we're taking different routes to get there - obviously. We,
sometimes also known as The Custom Scenery Project, are researching how
to automate as many of the involved refinement steps as possible while
still allowing for manual editing, in order to let the entire
Martin Spott wrote:
I'm well familiar with reading French - thanks for the pointer !
Apparently these use terms are quite different from those on the EEA
site. This really looks like we should incorporate French CORINE data
into our collection of land cover data for the World Scenery. I'll be
Maxime Guillaud wrote:
ok. Meanwhile, my understanding is that I can distribute my OSM-based
scenery under the Attribution-Share Alike Creative Commons license
without problems. Correct ?
If it's data you submitted to OSM yourself then you can use any license
you like, since you still
On Sat, 2009-08-08 at 22:39 -0600, Ron Jensen wrote:
I noticed long ago that only 1/2 of dirt and grass runways were
textured. The untextured part was an appropriate color so I didn't
worry too much about it.
Yesterday papillon81 brought the issue up on IRC because he'd like to
improve the
Oooohhh, PRETTY! What is that a screenshot of? ATC aircraft v3 perhaps?
Or a separate app meant to interact with FG MP as an ATC? Whatever it is, me
likey!!
:-') (::wiping drool off face now::)
Cheers,
-R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland
I spy a java icon... ;)
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I caught that too, hence my speculation at its being an entirely separate app.
That would also theoretically mean I could delve into the source for it and
hope to possibly understand some of it :) Looking forward to it, whatever it
is... :) :) :) Cheers, -R.
Robert M. Shearman, Jr.
Transit
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