[Flightgear-devel] Submodels and MP objects

2009-10-12 Thread Detlef Faber
Hello everybody, I have noticed since quite a while that collision detection of submodels with MP Objects doesn't work anymore. It works fine with normal AI Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be ignored. Has anybody else noticed this? Greetings -- Detlef Faber

Re: [Flightgear-devel] [patch] Selectable ignore for MP chat

2009-10-12 Thread Anders Gidenstam
On Sun, 11 Oct 2009, Rob Shearman, Jr. wrote: Oh, it has a select all then? :) :) :) That option is available in the View-Rendering Options dialog! Uncheck Show chat messages. :) (It might hide slightly more than you asked for, though) Cheers, Anders --

Re: [Flightgear-devel] Submodels and MP objects

2009-10-12 Thread Vivian Meazza
Detlef Faber Hello everybody, I have noticed since quite a while that collision detection of submodels with MP Objects doesn't work anymore. It works fine with normal AI Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be ignored. Has anybody else noticed this?

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Stuart Buchanan
DurkTalsma wrote: FWIW, I would like to build a minimum base package this time, which only consists of one aircraft, no AI, and a minimal set of shared models. AI and other aircraft can be released as a separate ADDON packages, or via CVS. Likewise, shared models are now maintained via

[Flightgear-devel] FGMS v1.0.0

2009-10-12 Thread Oliver Schroeder
Hi, As promised I've put my current sources of the development branch of fgms into cvs, see http://fgms.sourceforge.net/cvsresources.php for details. So the curious can have a look and test-compile it. Do not expect to much from it. The testclient (mpdummy) sends an authentication request to

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Arnt Karlsen
On Mon, 12 Oct 2009 08:13:51 + (GMT), Stuart wrote in message 305052.62106...@web26005.mail.ukl.yahoo.com: DurkTalsma wrote: FWIW, I would like to build a minimum base package this time, which only consists of one aircraft, no AI, and a minimal set of shared models. AI and other

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-12 Thread leee
On Sunday 11 Oct 2009, Alan Teeder wrote: -Original Message- From: leee [mailto:l...@spatial.plus.com] ie if u stick in a new value to the FDM then it will react.. That sucks in my oioiion.. I how have to create my own craqo to make the model. that sucks to me.. pete

Re: [Flightgear-devel] Autopilot and violent roll

2009-10-12 Thread Alan Teeder
-Original Message- For the faster and more maneuverable military jets though, I found that I really needed guaranteed higher rates to both ensure a crisp response and avoid instabilities. For example, I could tune an altitude-hold cascade that would work fine at speeds up to 400kt

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-12 Thread Durk Talsma
Hi Heiko, On Tuesday 06 October 2009 08:16:11 am Heiko Schulz wrote: That's one the best article I found about ProFlightSim: http://ezinearticles.com/?Flight-Pro-Sim-is-the-Best-Simulatorid=2813712 Interesting, I actually decided to leave a comment behind, in response to this article,

Re: [Flightgear-devel] New Sound system committed

2009-10-12 Thread Alex Buzin
Hi, I got an error with the Sunday CVS - FG crashed while exiting . gdb reports SIGSEGV error at file soundmgr_openal.cxx, line 159. Error was fixed by changing lines 157-159 from: buffer_map_iterator buffers_current = _buffers.begin(); buffer_map_iterator buffers_end =

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-12 Thread Alex Buzin
Stuart Buchanan wrote: Scott Hamilton wrote: On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote: Maybe it's just me, but has anyone noticed a dramatic performance decrease with 3d clouds after this patch? yep, from 30fps to 2fps... I'm very surprised

[Flightgear-devel] FG crashes when changing visibility

2009-10-12 Thread Alex Buzin
Hi, I was noticed that FG hangs and than crashes if pressing z key. If visibility value is not controlled by user, it can be occasionally **increased to a huge value (1000 km). In this case TileLoader is trying to load hundreds of tiles. At the beginning I was expected a number of tiles to be

Re: [Flightgear-devel] New Sound system committed

2009-10-12 Thread Nicolas Quijano
Hi Erik (sorry Erik ;)) Bit of background : I used to use Vivian setup when I first starting building my own exe a while back (OpenAL SDK 1.1 + freealut 1.0.1) and sound worked. I switched to Fredb's third party libs a few months back, sound worked. Now, I can build a working exe with my

Re: [Flightgear-devel] New Sound system committed

2009-10-12 Thread Erik Hofman
Alex Buzin wrote: Hi, I got an error with the Sunday CVS - FG crashed while exiting . gdb reports SIGSEGV error at file soundmgr_openal.cxx, line 159. Error was fixed by changing lines 157-159 from: buffer_map_iterator buffers_current = _buffers.begin(); buffer_map_iterator

Re: [Flightgear-devel] New Sound system committed

2009-10-12 Thread Erik Hofman
Nicolas Quijano wrote: Now, I can build a working exe with my old/Vivian's setup, but get no working sound (and no errors) but I do have the crash on exit. I believe it's because we're trying to release the alcDevice and alcContext a second time by calling AlutExit., after doing it manually

Re: [Flightgear-devel] FG crashes when changing visibility

2009-10-12 Thread Nicolas Quijano
Hi Alex, a 100 cliks is way too low, visual horizon at 3 feet is much higher than 100 km, and users with the horsepower might want to set it to what it is in real life : the visual horizon at 3 feet to sea level is over 350 km, close to 360.

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-12 Thread Scott Hamilton
On Wed, 2009-10-07 at 22:03 +1100, Scott Hamilton wrote: On a final note, I did a 'make distclean' and ./configure for both SimGear and FlightGear and now the change in frame rate is acceptable, it goes from 30 fps to around 22 - 24 fps once 3D clouds are turned on. S. On Wed,

[Flightgear-devel] Pauses in flightgear

2009-10-12 Thread Forums Virgin Net
I am having some strange pause problems in flightgear fgrun+fgfs-osg-win32-cvs-20090817 with corresponding data. My CPU is not flat out at 100% while this is happening it seems to be something else causing the problem! Here is a video I have made showing the problem. Video Test Of me landing