Pete Morgan wrote:
GUI dialogs suck
And now?
Erik
--
The Planet: dedicated and managed hosting, cloud storage, colocation
Stay online with enterprise data centers and the best network in the business
Choose flexible
Pete Morgan wrote:
I would gladly make a contribution to FlightGear.
My small contrib would be around £10 per quarter and I would expect this
cash to go towards:
* Maintaining servers online and similar
Is that mechanism in place ?
Is FlightGear.com TradeMark in place?
Is there a
Erik Hofman wrote:
Pete Morgan wrote:
GUI dialogs suck
And now?
Erik
very helpful erik.
pete
--
The Planet: dedicated and managed hosting, cloud storage, colocation
Stay online with enterprise data
Thanks James.
It seems to work with my test buzzing london and associated VOR/ILS
am now trying to refine autopilot in concert.
pete
James Turner wrote:
On 28 Jan 2010, at 04:00, syd adams wrote:
you can also check the instrumentation/nav/nav-loc , but it seems to stay
stuck on true
On 29/01/10 21:20, Erik Hofman wrote:
Pete Morgan wrote:
I would gladly make a contribution to FlightGear.
Please tell me you're not affiliated with FlightPro sim..
Seems to me, that Pete has asked a reasonable question, why shoot back
such an unpleasant accusation?
Pete has
James Turner wrote:
A related observation is that there is not much of a FG-sepcific Nasal
'standard
library' for this kind of thing, so huge amounts of copy-and-paste goes on
between aircraft. Sometimes there's five or ten copies of a given Nasal
function
in CVS, across different
Hi Pete,
The GUI is defined in XML and integrated with Nasal. There's a README.GUI
file which describes most of it (IIRC there are some features that aren't
documented at present).
I'd suggest having a look there, as I don't think that most of your comments
below are problems with the GUI code
Pete Morgan wrote:
Erik Hofman wrote:
Pete Morgan wrote:
GUI dialogs suck
And now?
Erik
very helpful erik.
Like your comments indeed.
If it really sucked then others would have complained already, and most
likely it would have been fixed by now.
Erik
James Sleeman wrote:
On 29/01/10 21:20, Erik Hofman wrote:
Pete Morgan wrote:
I would gladly make a contribution to FlightGear.
Please tell me you're not affiliated with FlightPro sim..
Seems to me, that Pete has asked a reasonable question, why shoot back
such an
Stuart Buchanan wrote:
[...], and it really requires buy-in from the aircraft
developers to create generic functions and submit them rather than taking the
easy
way out and copy-and-pasting functions from other aircraft.
sarcasm
Think about how nicely this works wrt. sharing identical
Stuart Buchanan wrote:
We are to some extent hamstrung by the rather old GUI toolkit we use. However,
replacing that is going to be non-trivial, and it would affect not just the
core GUI but
also all the dialog boxes that have been set up for particular aircraft.
-Stuart
That is
On Friday 29 January 2010 10:27:24 Erik Hofman wrote:
Like your comments indeed.
If it really sucked then others would have complained already, and most
likely it would have been fixed by now.
Please don't take offense by his offensive choice of words and do not dismiss
his valid points
On Fri, 29 Jan 2010, Stuart Buchanan wrote:
We do, of course, have a set of standard Nasal libraries under data/Nasal/.
These were previously maintained by Melchior, who worked hard to ensure that
we didn't end up wth lots of slightly different per-aircraft functions.
Unfortunately at
Anders Gidenstam wrote:
On Fri, 29 Jan 2010, Stuart Buchanan wrote:
We do, of course, have a set of standard Nasal libraries under data/Nasal/.
These were previously maintained by Melchior, who worked hard to ensure that
we didn't end up wth lots of slightly different per-aircraft
Here's the thing. FlightGear uses a gui widget set that is implemented on
top of OpenGL. This has many advantages from a portability standpoint and
from the standpoint of integrating with window systems. Pui doesn't have
every feature under the sun, but it was never meant to. It's relatively
Ok, and then the final step is the bits.test(bar,0). I spent a couple of
minutes searching the web but could not find docs for the bits.test
function. I assume bits.test(oddnumber,0) returns 1 and something else
for even numbers, presumably 0?
Jari - learning Nasal
On 1/29/10 2:34 AM, Ron
On Fri, 29 Jan 2010, Jari Häkkinen wrote:
Ok, and then the final step is the bits.test(bar,0). I spent a couple of
minutes searching the web but could not find docs for the bits.test
function. I assume bits.test(oddnumber,0) returns 1 and something else
for even numbers, presumably 0?
You'll
Rob / EViLSLuT wrote:
L.S.
I would like to contribute financially too, no millions but any bit
helps i guess. I found and used the paypal donation button already on
the tracker website (http://fgfs.i-net.hu). And I kind of expected to
find one on the flightgear website too to be honest. (so
On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote:
On Fri, 29 Jan 2010, Jari Häkkinen wrote:
Ok, and then the final step is the bits.test(bar,0). I spent a couple of
minutes searching the web but could not find docs for the bits.test
function. I assume bits.test(oddnumber,0)
Thanks.
Jari
On 1/29/10 4:07 PM, Ron Jensen wrote:
On Fri, 2010-01-29 at 15:34 +0100, Anders Gidenstam wrote:
On Fri, 29 Jan 2010, Jari Häkkinen wrote:
Ok, and then the final step is the bits.test(bar,0). I spent a couple of
minutes searching the web but could not find docs for the
On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote:
There *is* a PayPal button at FlightGear.org:
http://www.flightgear.org/dvd/
Perhaps Curt will explain if there is another means of directly
contributing funds.
FlightGear is definitely worthy of support. I vow that if I win the
On Fri, 29 Jan 2010, Curtis Olson wrote:
Here's the thing. FlightGear uses a gui widget set that is implemented on
top of OpenGL. This has many advantages from a portability standpoint and
from the standpoint of integrating with window systems. Pui doesn't have
every feature under the sun,
Curtis Olson wrote:
On Fri, Jan 29, 2010 at 8:32 AM, Reagan Thomas wrote:
There *is* a PayPal button at FlightGear.org:
http://www.flightgear.org/dvd/
Perhaps Curt will explain if there is another means of directly
contributing funds.
FlightGear is definitely worthy
On 01/29/2010 03:32 PM, Reagan Thomas wrote:
Rob / EViLSLuT wrote:
L.S.
I would like to contribute financially too, no millions but any bit
helps i guess. I found and used the paypal donation button already on
the tracker website (http://fgfs.i-net.hu). And I kind of expected to
find
Well you have :
http://www.cafepress.com/+bbq_apron,2594039
http://www.cafepress.com/+flightgear_logo_white_tshirt,1609093
http://www.cafepress.com/+flightgear+mousepads
http://www.cafepress.com/+flightgear_logo_mousepad,1609111
Lol.
Don't know how the money is redistributed, though.
Cheers,
On Fri, 2010-01-29 at 06:54 -0800, Gene Buckle wrote:
On Fri, 29 Jan 2010, Curtis Olson wrote:
Here's the thing. FlightGear uses a gui widget set that is implemented on
top of OpenGL. This has many advantages from a portability standpoint and
from the standpoint of integrating with
First let me echo Erik. An offensive, adversarial approach isn't the
best way when you are asking someone else to do something for you for
free.
On Fri, 2010-01-29 at 07:55 +, Pete Morgan wrote:
* they do not maintain last position
This needs to be handled very carefully, right now its
There is also:
http://www.cafepress.com/fgfs
Everything at this particular page is sold at cost so there is zero profit
and zero distribution. Torsten's wife did the logo and it came out
extremely cool. I wear my flightgear t-shirt ever day despite the protests
of my kids and my wife (who
On Fri, 29 Jan 2010, Ron Jensen wrote:
small, lean, mean, and written on top of OpenGL which makes life *much*
easier for us.
Would it be possible (or even reasonable?) to strip out the GUI portion of
plib (essentially divorcing it from the bits that are un-needed/wanted)?
The idea being
Are there any equivalents for use in 3D instruments? It works on 2D
instruments, but not with 3D ones and pick animations. If those don't exist in
3D bindings, could someone add them please?
--
The Planet: dedicated and
pui already is a separate distinct library within plib. It depends on some
central utility stuff, but that's about it as far as I know. So it is
pretty stripped down and separate already.
Curt.
On Fri, Jan 29, 2010 at 10:09 AM, Gene Buckle wrote:
On Fri, 29 Jan 2010, Ron Jensen wrote:
On Fri, 29 Jan 2010, Curtis Olson wrote:
pui already is a separate distinct library within plib. It depends on some
central utility stuff, but that's about it as far as I know. So it is
pretty stripped down and separate already.
Curt.
Given that, would it make sense to use it as the
On Fri, 29 Jan 2010, Gene Buckle wrote:
Given that, would it make sense to use it as the basis for a GUIGear?
Pull the utility code with pui and go?
Possibly the fact that we also use the joystick and IO interface libraries
from plib. JoyGUIIOGear? :)
Cheers,
Anders
--
Where does the donation money go ? To who ? And for what ?I dont like
donating money when I have no idea what Im donating to.
This is just another idea since I dont know how one would set this up ...
How about an FSWeekend fund to help out the crew that puts in a good amount
of work , time ,
Rob Shearman, Jr. wrote:
Martin Spott:
plus, maybe, one button to ignore the entire chat (if that one
doesn't already exist),
Off the top of my head, I think there's a checkbox with that effect
in the rendering options panel? -R. (MD-Terp)
Quite right, there's one in Display
Hi just an idea, when the server has heavy traffic and some slower machines
can't render too many aircraft all in the same vicinity can an option be
enabled in flightgear to only show the aircraft selected on a menu, or hide
specific aircraft from being rendered in flightgear that may cause
Curtis Olson wrote:
Here's the thing. FlightGear uses a gui widget set that is
implemented on top of OpenGL. This has many advantages from a
portability standpoint and from the standpoint of integrating with
window systems. Pui doesn't have every feature under the sun, but
it was never
I think that what I'm looking for is behavior similar to QT
http://qt.nokia.com/ which I user quite often.
I am sorry and apologize for using the word sucks.
Pete, the problem is that QT doesn't live in the same graphics Space as
FlightGear does. In order to make it work, all the commands
38 matches
Mail list logo