Re: [Flightgear-devel] New release

2010-12-12 Thread Stuart Buchanan
On Sat, Dec 11, 2010 at 8:49 PM, Anders Gidenstam wrote: On Sat, 11 Dec 2010, Hal V. Engel wrote: With this in mind I have used the Stuart's rating system and coded the status line of the p51d-jsbsim-set.xml file with the following: statusFDM: 5, Systems: 4, Model: 3, Cockpit: 3/status Hi,

Re: [Flightgear-devel] New release

2010-12-12 Thread Erik Hofman
On Sat, 2010-12-11 at 12:38 -0800, Hal V. Engel wrote: The most recent JSBSIm update is picky about some things that previous versions would work with. I had to do a lot of work (about twos days effort) on my model to get it working after that update. I don't know how common it will be

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote: Sorry to jump in here quickly, don't have time to formulate a full reply now as have to pop out but I shall later. It has always, since I joined the FG community, been my goal to overhaul the FG sound engine. I assume you know

Re: [Flightgear-devel] New release

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 08:18 +, Stuart Buchanan wrote: I'm also in favour of the v2.2.0 version number. Assuming this is agreed, I'll update The Manual. If 2.2.0 would suggest the next release will be the next stable release then I won't hold my breath just yet. Especially the new shaders

Re: [Flightgear-devel] New release

2010-12-12 Thread Martin Spott
Hi Stuart, Stuart Buchanan wrote: Martin - does this address your concern? Well, at the end of the day it's completely irrelevant if my concerns are being addressed ;-) In fact, it's not my 'playground'. I just got the impression that the gap between the ideas of a rating system for use with

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote -Original Message- From: Hofman [mailto:e...@ehofman.com] Sent: 12 December 2010 09:30 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers On Sun, 2010-12-12 at 07:50 +,

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL setup here, but I would very much like

Re: [Flightgear-devel] New release

2010-12-12 Thread Detlef Faber
Am Samstag, den 11.12.2010, 16:00 -0800 schrieb Hal V. Engel: [...] The thing about Stuart's system is that it is very objective, easy for devs to apply (IE. it is not complex and only takes a few minutes to do) and provides users with a lot more information about the state of the models

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Tim Moore
On Sat, Dec 11, 2010 at 9:56 PM, Jacob Burbach jmburb...@gmail.com wrote: This is considered a feature, by some anyway :) I added this with the idea that one could optimize ac model and substitute the optimized version. It's never been used much and has led to complaints about getting the

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL setup here, but I

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Alexander Barrett
Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine. What I should have said is that I'd like to add a lot more functionality to the way in which we use

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote: Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine. What I should have said is that I'd

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Erik -- Oracle to DB2 Conversion Guide: Learn learn

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote: What I should have said is that I'd like to add a lot more functionality to the way in which we use and hear sounds within FlightGear. Just like a lot of things, it won't be to everyones taste, but just as an example I'd like to

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Jacob Burbach
On Sun, Dec 12, 2010 at 5:50 AM, Tim Moore timoor...@gmail.com wrote: That depends on whether you view fgfs as a model preview tool or as a real-time program. I don't mean to be snarky in saying  that; as hardware improves, the balance between what should be done before runtime and what can be

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Curtis Olson
On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote: I do agree it is important to use models and even file formats optimized for performance. I've used a commercial simulation that made heavy use of model optimization. In this case all model creation was done using

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Can't see anything to do with sound or authored by you in Git

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Heiko Schulz
Hi, Erik wrote On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote: A long time ago I had a very nice and realistic Doppler effect on the Merlin engine. I haven't been able to recreate this after recent sound engine updates. Might be something wrong with the OpenAL

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Jacob Burbach
On Sun, Dec 12, 2010 at 10:51 AM, Curtis Olson curtol...@gmail.com wrote: On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote: Would it be possible to come up with our own optimized model extension that would be unique and different from anything an artist might produce?  I

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Erik Hofman
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote: Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you try again? Can't

[Flightgear-devel] Rating system (was Re: New release)

2010-12-12 Thread Stuart Buchanan
On Sun, Dec 12, 2010 at 9:42 AM, Martin Spott wrote: Stuart Buchanan wrote: Martin - does this address your concern? Well, at the end of the day it's completely irrelevant if my concerns are being addressed  ;-) Not at all. Such decisions need to have community-wide buy-in to have any effect,

Re: [Flightgear-devel] Rating system (was Re: New release)

2010-12-12 Thread Stuart Buchanan
On Sun, Dec 12, 2010 at 8:20 PM, Hal V. Engel wrote: On Sunday, December 12, 2010 11:59:30 am Stuart Buchanan wrote: I also like having a minimum for each individual rating category so that everything has to have had approx. the same level of work to move up the status scale. I could

Re: [Flightgear-devel] Common US WWII cockpit models

2010-12-12 Thread Vivian Meazza
Hal wrote -Original Message- From: V. Engel [mailto:hven...@gmail.com] Sent: 12 December 2010 21:31 To: FlightGear developers discussions Subject: [Flightgear-devel] Common US WWII cockpit models I would like to locate detailed models for the following: A-14A oxygen regulator,

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-12 Thread Vivian Meazza
Erik wrote On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote: Erik wrote: advertising to attract sound engineers On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote: Software provided by Creative Labs Inc. Go figure. I've updated the test in SimGear, could you

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Jacob Burbach
Well, just adding the .osgb extension in modellib.cxx is not enough to trigger effect loading for it...no surprise I guess that some extra processing is needed in other places as well. Hmm, having to reverse engineer a bunch of undocumented model and effects code in simgear, as well as also

Re: [Flightgear-devel] GIT P-38-Lightning segfaulting

2010-12-12 Thread henri orange
Hi, I am the guy who is officially in charge to maintain the grtux hangar. However that model ( like the others by Gérard which are coming from the old cvs repo ) has not been updated for months. Right now, none of these models are working since, were done to fly up to FG 1.9.1. Some of these

Re: [Flightgear-devel] GIT P-38-Lightning segfaulting

2010-12-12 Thread henri orange
with the topic Nonfunctional airplane http://sourceforge.net/mailarchive/message.php?msg_id=26649893 i had sent an answer regarding the known duplicate models. quote== Hi, That won't be a problem for the FlighGear users, These models are getting duplicated with some others

Re: [Flightgear-devel] GIT P-38-Lightning segfaulting

2010-12-12 Thread Donn Washburn
On 12/12/2010 06:31 PM, henri orange wrote: with the topic Nonfunctional airplane http://sourceforge.net/mailarchive/message.php?msg_id=26649893 i had sent an answer regarding the known duplicate models. quote== Hi, That won't be a problem for the FlighGear users,

Re: [Flightgear-devel] GIT P-38-Lightning segfaulting

2010-12-12 Thread Csaba Halász
On Mon, Dec 13, 2010 at 2:40 AM, Donn Washburn n5...@comcast.net wrote: Same/similar here on today's flightgear and fgdata P-38-Lightning: COPYING                F-5B-set.xml   LIS-MOI_GNU-GPL P-38L-splash.rgb  Sounds Engines                  Help                Models P38-SetBase.xml  

Re: [Flightgear-devel] GIT P-38-Lightning segfaulting

2010-12-12 Thread Donn Washburn
On 12/12/2010 07:50 PM, Csaba Halász wrote: On Mon, Dec 13, 2010 at 2:40 AM, Donn Washburnn5...@comcast.net wrote: Same/similar here on today's flightgear and fgdata P-38-Lightning: COPYINGF-5B-set.xml LIS-MOI_GNU-GPL P-38L-splash.rgb Sounds Engines Help

[Flightgear-devel] AH-1 Merge Request

2010-12-12 Thread Jack Mermod
Hi, My development of the Bell AH-1W Cobra is far enough along where I feel it is time to commit it to GIT, especially in time for the new release. I use GIT, but I don't know enough about it to commit it myself. If somebody could commit it for me that would be really great.

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-12 Thread Tim Moore
On Sun, Dec 12, 2010 at 4:21 PM, Jacob Burbach jmburb...@gmail.com wrote: Will do. I take it your the maintainer/creator of this particular bit of code then? I feel this is very important for the future of fgfs graphics and performance wise and I'm quite willing to put in some work to make