On Sat, Dec 11, 2010 at 8:49 PM, Anders Gidenstam wrote:
On Sat, 11 Dec 2010, Hal V. Engel wrote:
With this in mind I have used the Stuart's rating system and coded the status
line of the p51d-jsbsim-set.xml file with the following:
statusFDM: 5, Systems: 4, Model: 3, Cockpit: 3/status
Hi,
On Sat, 2010-12-11 at 12:38 -0800, Hal V. Engel wrote:
The most recent JSBSIm update is picky about some things that previous
versions would work with. I had to do a lot of work (about twos days effort)
on my model to get it working after that update. I don't know how common it
will be
On Sun, 2010-12-12 at 07:50 +, Alexander Barrett wrote:
Sorry to jump in here quickly, don't have time to formulate a full reply now
as have to pop out but I shall later.
It has always, since I joined the FG community, been my goal to overhaul the
FG sound engine.
I assume you know
On Sun, 2010-12-12 at 08:18 +, Stuart Buchanan wrote:
I'm also in favour of the v2.2.0 version number. Assuming this is
agreed, I'll update The Manual.
If 2.2.0 would suggest the next release will be the next stable release
then I won't hold my breath just yet. Especially the new shaders
Hi Stuart,
Stuart Buchanan wrote:
Martin - does this address your concern?
Well, at the end of the day it's completely irrelevant if my concerns
are being addressed ;-)
In fact, it's not my 'playground'. I just got the impression that the
gap between the ideas of a rating system for use with
Erik wrote
-Original Message-
From: Hofman [mailto:e...@ehofman.com]
Sent: 12 December 2010 09:30
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Suggestion: Using new release for
advertising to attract sound engineers
On Sun, 2010-12-12 at 07:50 +,
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote:
A long time ago I had a very nice and realistic Doppler effect on the Merlin
engine. I haven't been able to recreate this after recent sound engine
updates. Might be something wrong with the OpenAL setup here, but I would
very much like
Am Samstag, den 11.12.2010, 16:00 -0800 schrieb Hal V. Engel:
[...]
The thing about Stuart's system is that it is very objective, easy for devs
to apply (IE. it is not complex and only takes a few minutes to do) and
provides users with a lot more information about the state of the models
On Sat, Dec 11, 2010 at 9:56 PM, Jacob Burbach jmburb...@gmail.com wrote:
This is considered a feature, by some anyway :) I added this with the
idea
that one could optimize ac model and substitute the optimized version.
It's
never been used much and has led to complaints about getting the
Erik wrote
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza wrote:
A long time ago I had a very nice and realistic Doppler effect on the
Merlin
engine. I haven't been able to recreate this after recent sound engine
updates. Might be something wrong with the OpenAL setup here, but I
Erik,
Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably
should have waited until later.
I have no intention, at this stage, of changing the entire sound engine.
What I should have said is that I'd like to add a lot more functionality to the
way in which we use
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote:
Erik,
Sorry if my reply wasn't clear, like I said I was in a bit of a rush,
probably should have waited until later.
I have no intention, at this stage, of changing the entire sound engine.
What I should have said is that I'd
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Erik
--
Oracle to DB2 Conversion Guide: Learn learn
On Sun, 2010-12-12 at 09:53 +, Alexander Barrett wrote:
What I should have said is that I'd like to add a lot more functionality to
the way in which we use and hear sounds within FlightGear. Just like a lot of
things, it won't be to everyones taste, but just as an example I'd like to
On Sun, Dec 12, 2010 at 5:50 AM, Tim Moore timoor...@gmail.com wrote:
That depends on whether you view fgfs as a model preview tool or as a
real-time program. I don't mean to be snarky in saying that; as hardware
improves, the balance between what should be done before runtime and what
can be
On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote:
I do agree it is important to use models and even file formats
optimized for performance.
I've used a commercial simulation that made heavy use of model optimization.
In this case all model creation was done using
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Can't see anything to do with sound or authored by you in Git
Hi,
Erik wrote
On Sun, 2010-12-12 at 10:07 +, Vivian Meazza
wrote:
A long time ago I had a very nice and realistic
Doppler effect on the
Merlin
engine. I haven't been able to recreate this
after recent sound engine
updates. Might be something wrong with the OpenAL
On Sun, Dec 12, 2010 at 10:51 AM, Curtis Olson curtol...@gmail.com wrote:
On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote:
Would it be possible to come up with our own optimized model extension that
would be unique and different from anything an artist might produce? I
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote:
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you try again?
Can't
On Sun, Dec 12, 2010 at 9:42 AM, Martin Spott wrote:
Stuart Buchanan wrote:
Martin - does this address your concern?
Well, at the end of the day it's completely irrelevant if my concerns
are being addressed ;-)
Not at all. Such decisions need to have community-wide
buy-in to have any effect,
On Sun, Dec 12, 2010 at 8:20 PM, Hal V. Engel wrote:
On Sunday, December 12, 2010 11:59:30 am Stuart Buchanan wrote:
I also like having a minimum for each individual rating category so that
everything has to have had approx. the same level of work to move up the
status scale.
I could
Hal wrote
-Original Message-
From: V. Engel [mailto:hven...@gmail.com]
Sent: 12 December 2010 21:31
To: FlightGear developers discussions
Subject: [Flightgear-devel] Common US WWII cockpit models
I would like to locate detailed models for the following:
A-14A oxygen regulator,
Erik wrote
On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote:
Erik wrote:
advertising to attract sound engineers
On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
Software provided by Creative Labs Inc.
Go figure. I've updated the test in SimGear, could you
Well, just adding the .osgb extension in modellib.cxx is not enough to
trigger effect loading for it...no surprise I guess that some extra
processing is needed in other places as well.
Hmm, having to reverse engineer a bunch of undocumented model and
effects code in simgear, as well as also
Hi,
I am the guy who is officially in charge to maintain the grtux hangar.
However that model ( like the others by Gérard which are coming from the old
cvs repo ) has not been updated for months.
Right now, none of these models are working since, were done to fly up to
FG 1.9.1.
Some of these
with the topic Nonfunctional airplane
http://sourceforge.net/mailarchive/message.php?msg_id=26649893
i had sent an answer regarding the known duplicate models.
quote==
Hi,
That won't be a problem for the FlighGear users,
These models are getting duplicated with some others
On 12/12/2010 06:31 PM, henri orange wrote:
with the topic Nonfunctional airplane
http://sourceforge.net/mailarchive/message.php?msg_id=26649893
i had sent an answer regarding the known duplicate models.
quote==
Hi,
That won't be a problem for the FlighGear users,
On Mon, Dec 13, 2010 at 2:40 AM, Donn Washburn n5...@comcast.net wrote:
Same/similar here on today's flightgear and fgdata
P-38-Lightning:
COPYING F-5B-set.xml LIS-MOI_GNU-GPL
P-38L-splash.rgb Sounds
Engines Help Models
P38-SetBase.xml
On 12/12/2010 07:50 PM, Csaba Halász wrote:
On Mon, Dec 13, 2010 at 2:40 AM, Donn Washburnn5...@comcast.net wrote:
Same/similar here on today's flightgear and fgdata
P-38-Lightning:
COPYINGF-5B-set.xml LIS-MOI_GNU-GPL
P-38L-splash.rgb Sounds
Engines Help
Hi,
My development of the Bell AH-1W Cobra is far enough along where
I feel it is time to commit it to GIT, especially in time for the new
release. I use GIT, but I don't know enough about it to commit it
myself. If somebody could commit it for me that would be really great.
On Sun, Dec 12, 2010 at 4:21 PM, Jacob Burbach jmburb...@gmail.com wrote:
Will do. I take it your the maintainer/creator of this particular bit
of code then? I feel this is very important for the future of fgfs
graphics and performance wise and I'm quite willing to put in some
work to make
32 matches
Mail list logo